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GTA4 outsells LBP....in Japan? O_o

PostPosted:Thu Nov 06, 2008 6:42 pm
by Eric
This country still confuses the crap out of me with their likes and dislikes.

http://kotaku.com/5078486/grand-theft-a ... t-in-japan

PostPosted:Thu Nov 06, 2008 7:02 pm
by Flip

PostPosted:Thu Nov 06, 2008 8:33 pm
by SineSwiper
Odd. A game like LBP should have been a license to print money in Japan.

PostPosted:Thu Nov 06, 2008 9:24 pm
by bovine
japanese don't like games based on creation. They crave games build around repetition and managing horses.

PostPosted:Thu Nov 06, 2008 9:38 pm
by Tessian
bovine wrote:japanese don't like games based on creation. They crave games build around repetition and managing horses.
LoL what?!?! I agree that Asian gamers seem to love grinding, but wtf @ horses??

PostPosted:Thu Nov 06, 2008 9:53 pm
by Blotus
Horse raising/racing sims always sell well in Japan.

PostPosted:Thu Nov 06, 2008 11:04 pm
by Zeus
Tessian wrote:
bovine wrote:japanese don't like games based on creation. They crave games build around repetition and managing horses.
LoL what?!?! I agree that Asian gamers seem to love grinding, but wtf @ horses??
Oh yeah, there's a couple of big horse racing/sim series' over there. Odd, huh?

Bov hit it on the head, they're not into user-created stuff. That's just something they've never liked

PostPosted:Fri Nov 07, 2008 5:37 am
by Julius Seeker
it didn't sell well in North America either. It just isn't a very marketable game.

PostPosted:Fri Nov 07, 2008 12:27 pm
by bovine
I saw an ad for LBP when I went and saw Zack and Miri Make a Porno last night. It didn't really say anything about the game at all. If the game was a singleplayer experience with no creativity required it would be a terribly shitty game. However, the user created content really IS the product here, so to not say anything about that or the multiplayer is probably the worst way to advertise.

PostPosted:Fri Nov 07, 2008 1:14 pm
by Lox
I've actually heard great things about the built-in platforming levels. One review I saw stated that the game was worth the purchase even without the creator. However, I agree with you since that is probably the draw for 99% of the people out there. Why not publicize the thing that makes the game unique in an ocean of games?

PostPosted:Fri Nov 07, 2008 11:42 pm
by Blotus
The game's story mode is just fine. I wouldn't have paid $60 for it alone, but it is fun and there's a TON of shit to collect.

PostPosted:Sat Nov 08, 2008 12:44 am
by kali o.
bovine wrote:japanese don't like games based on creation. They crave games build around repetition and managing horses.
I'm not sure why yet, but I cracked up reading that.