The Seekrshank Redemption wrote:I don't think he's angry, he just likes to use strong offensive language, and he's possibly crazy =P
Anyway, length doesn't matter a great deal most of the time. A huge amount of the time longer games are padded (No More Heroes comes to mind, this is an awesome 2.5 hour game stuck in a boring 35 hour game's body). Starfox 64 was a very popular and fairly well received game that takes under an hour to finish. "Over 100 hours of gameplay" probably translates to "4-6 hours of stuff you'll like, and over 100 hours to do it" a lot of the time.
Super Mario Brothers 3 can be finished in under an hour, and to this day it is still one of the top games on a lot of peoples lists; including mine. On a side note, it takes me WAY more than an hour to finish, but I also die over 100 times in any given round of play =P
nay not angry. but the whole point f a schtick is to use it. and the artificial game time inflation is annoying. Longer playtime and multiple endings doesn't add anything to replayability. a game being fucking awesome does that. Final Fantasy VI has te same path through every time pretty much. sure you can mix it up a little but it's the same game every time. and yet I can still play it through because it's fun as hell to play. Dead Space.....short, linear but goddamned fun. I've played through twice already and intend to do it again. because it's just a damn well made game.
And yes, fetch quests do really piss me off when it's completely unnecessary but way too many games throw then in as requirements...
oh and buy scott pilgrim....it's what makes me more awesome than you lox, rent, sine, and seraph