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Still playing through Fallout 3

PostPosted:Thu Mar 19, 2009 11:13 pm
by SineSwiper
I've been doing side quests for a good part of the game, so I got back to the story. Did the whole part where you get all of the locations of the Vaults in the area. So, I went back to side quest mode and decided to visit all of the Vaults.

Man, the game is just creepy, the stuff of nightmares. Each Vault has its own nerve-racking story of fucked up experiments. The devil is in the details that you find in some of these computers, especially reading this shit in a darkened TV room while exploring the dark abandoned Vaults. The Fallout Wiki has some interesting extra details from these Vaults, too.

At some point, I'll get into Dead Space and probably have a similar unnerving.

PostPosted:Thu Mar 19, 2009 11:14 pm
by Tessian
I spent hours reading that Wiki back when I played... actually my discovery of that website is what got me to keep playing when I was about to stop playing after a few hours and didn't know wtf I was doing.

[SPOILERS!!]


The whole idea that the Vaults were designed more to be large social experiments than to bother saving the human race was pretty awesome. I just don't know wtf was left around to actually view the results? Also knowing that the Vault experiments were one of the main reasons FOR the current conditions of the world (thanks for the mutants jackasses) is even more disturbing.

PostPosted:Fri Mar 20, 2009 12:03 pm
by Imakeholesinu
I should so get back to playing this but the game just scares the living PISS out of me sometimes.

PostPosted:Fri Mar 20, 2009 12:47 pm
by Shellie
silly boys, it's just a game ;)

PostPosted:Fri Mar 20, 2009 1:42 pm
by Blotus
Pansies!

Next week marks my triumphant return to Fallout when The Pitt DLC is released on... Tuesday? All F3 achievements will soon be mine.

PostPosted:Fri Mar 20, 2009 8:45 pm
by SineSwiper
Tessian wrote:The whole idea that the Vaults were designed more to be large social experiments than to bother saving the human race was pretty awesome. I just don't know wtf was left around to actually view the results? Also knowing that the Vault experiments were one of the main reasons FOR the current conditions of the world (thanks for the mutants jackasses) is even more disturbing.
It's funny that every Fallout game, you end up in a Vault that was set up for living there forever, and you're the first one out. (Well, Fallout 2 was a survivor outside of the Vault trying to get back IN.)

Vault 92 and 112 were just evil, especially shit like that girl whose spelling slowly degrades as she's going insane and finally types her final diary entry "klkhi plEAsse.HF puu HeLP meeLp: aw;'jf OrDe R p[fal al Hlep HeLp dme Me, LosS mInd CANdofw stopthem gEt OUT m[pofmy HED".

The last one I need to go to is the main story one at Vault 87.

PostPosted:Fri Mar 20, 2009 9:03 pm
by Tessian
neither Vault you start in was a control Vault. Vault 101 in Fallout 3 was designed to see what would happen if they were told never to leave and that the Overseer was supreme and never to be questioned. In the first one I BELIEVE that the water chip was designed to fail. Shrin would know better, though.

My favorite Vault is still the one where everyone's a clone named Gary (I think). They weren't given enough food/power, no entertainment, and 3x the weapons, lol. They only say "gary" like they're pokemon

PostPosted:Sat Mar 21, 2009 12:17 am
by SineSwiper
Tessian wrote:neither Vault you start in was a control Vault. Vault 101 in Fallout 3 was designed to see what would happen if they were told never to leave and that the Overseer was supreme and never to be questioned. In the first one I BELIEVE that the water chip was designed to fail. Shrin would know better, though
That's what I meant. Both Vault 13 and 101 were experiments designed to keep them there forever. In Vault 13, the water chip was failing just as it was opening, 200 years after they were sealed. In Vault 101, it was the personality and teachings of the Overseer (and the one who took over afterwords) that was keeping them in there.

I wasn't big on the Gary vault. There was only one note in the whole vault, and it didn't really give enough explaination. Funny, though, the Wiki seems to fill in some gaps on that. The psycho vault was pretty weird and creep, though. There was actually some pretty good theories on that in the Wiki (like why there were still insane survivors in the vault).

I think the game takes a lot of liberties about the fact that it's now 200 years after the vaults were sealed, and they don't factor that time in some places.

PostPosted:Sat Mar 21, 2009 2:25 pm
by Shrinweck
Yeah, Sine is probably right about 13. Somewhat contradictory, but an obvious joke, in Fallout 2 when you go to Vault City (I forget what vault number it was built on top of) and finally get into the vault, you find boxes upon boxes of water chips that were supposed to go to Vault 13 haha. Vault 13 was built on some kind of water resource where the water chip would fail once in a while so they would have needed very many. The overseer was definitely supreme, though. That motherfucker.

PostPosted:Tue Mar 24, 2009 11:47 am
by Blotus
The Pitt is available to download now. I'm just about to enter. Downloaded it despite this.

Edit: Floating exclamation marks and weird wall textures were taking me out of the experience just before the game decided to freeze on a loading screen. I recommend anybody interesting in downloading it to wait. Hopefully it's fixed by the time I get home tonight.

PostPosted:Tue Mar 24, 2009 5:07 pm
by Tessian
LoL I had no idea "The Pitt" was referring to Pittsburgh... that's freakin awesome. I may have to download it now (once it's fixed)

PostPosted:Wed Mar 25, 2009 8:35 pm
by bovine
The Pitt is alive again. I'll download and play this when I actually have time to do anything other than procrastinate by posting on here :/

PostPosted:Wed Mar 25, 2009 10:30 pm
by Chris
bovine wrote:The Pitt is alive again. I'll download and play this when I actually have time to do anything other than procrastinate by posting on here :/
I'll download it once the game gets it's new ending. until then i'm avoiding touching the game again as it pissed me off when I finished it

PostPosted:Wed Mar 25, 2009 11:22 pm
by Blotus
Chris wrote:
bovine wrote:The Pitt is alive again. I'll download and play this when I actually have time to do anything other than procrastinate by posting on here :/
I'll download it once the game gets it's new ending. until then i'm avoiding touching the game again as it pissed me off when I finished it
Next DLC.

PostPosted:Wed Mar 25, 2009 11:34 pm
by bovine
Blotus wrote:The Pitt is available to download now. I'm just about to enter. Downloaded it despite this.

Edit: Floating exclamation marks and weird wall textures were taking me out of the experience just before the game decided to freeze on a loading screen. I recommend anybody interesting in downloading it to wait. Hopefully it's fixed by the time I get home tonight.
tell me how the pitt is.

PostPosted:Thu Mar 26, 2009 12:53 am
by Chris
Blotus wrote:
Chris wrote:
bovine wrote:The Pitt is alive again. I'll download and play this when I actually have time to do anything other than procrastinate by posting on here :/
I'll download it once the game gets it's new ending. until then i'm avoiding touching the game again as it pissed me off when I finished it
Next DLC.
I KNOW AND I CAN'T FUCKING WAIT

PostPosted:Thu Mar 26, 2009 1:10 am
by Blotus
bovine wrote:tell me how the pitt is.
I can tell you this much so far: if you were wondering where survival horror went, it's in The Pitt.

PostPosted:Fri Mar 27, 2009 2:22 am
by RentCavalier
Every time I start to get tired of VGcats, Ramoosair does something like this and I forgive him.

Seriously, best Fallout 3 comic I've seen.

PostPosted:Fri Mar 27, 2009 7:59 am
by Tessian
LoL he's horribly late to the party, but it's about f'ing time that bastard updated. Very good.

PostPosted:Sat Mar 28, 2009 11:01 pm
by Blotus
Finished today. Thoroughly enjoyed this episode despite the initial brokenness and the subsequent crashes (3) that occurred even after they patched it. There's some pretty sweet loot to be obtained and the subject matter throughout is as dark and morally ambiguous as anything else in the game if not more so. The Pitt is a vast improvement over the disappointing Operation: Anchorage.


Bottom line, however, is that this is still only worth the coin at this point if you're dying for more Fallout content. If F3 was just a blip on your radar during the crowded holiday release schedule or if you're at all hesitant to purchase this episode, you'd be better off waiting for the inevitable discounted DLC three-pack or Game of the Year Edition of Fallout 3.

PostPosted:Sat Mar 28, 2009 11:40 pm
by SineSwiper
I need to just go ahead and finish the original game. I've got Faulks right now, and I was just going through the subquests, but frankly, I've played 50-60 hours on the game, and I'm pretty much done with it for a while.

PostPosted:Fri May 08, 2009 3:23 pm
by Shrinweck
Sine, if by Faulks you mean Fawkes (or maybe I'm just crazy) then you're like 30-60 minutes away from the end.

Finally decided to go through and beat the game now that Broken Steel is coming out (it's out, I'm just not getting it until I hear it's fixed and I'm just pretending that it's out as a paid for beta.. yup).. I have to say I'm disappointed with the end. While I didn't really expect the emotional hit of the end of the original Fallout, I really didn't expect to feel nothing at all.

Gonna have to give the Pitt a try tomorrow afternoon when I'm done with exams except for a paper and hopefully by the time I'm done with that Broken Steel is fixed.

I suppose I could also go through the copious amount of content I skipped.

PostPosted:Fri May 08, 2009 3:45 pm
by Mental
Shit, I might have to try this after all. But I'm not sure I have time.

PostPosted:Fri May 08, 2009 4:34 pm
by Imakeholesinu
Broken Steel is apparently back from the dead now.

PostPosted:Fri May 08, 2009 5:10 pm
by Zeus
Imakeholesinu wrote:Broken Steel is apparently back from the dead now.
The 360 one was always working properly, yes?

PostPosted:Fri May 08, 2009 11:50 pm
by Imakeholesinu
Zeus wrote:
Imakeholesinu wrote:Broken Steel is apparently back from the dead now.
The 360 one was always working properly, yes?
Not according to Kotaku. Apparently there was some fucked up part on that as well on the 360.

PostPosted:Sat May 09, 2009 12:03 am
by kali o.
Worked fine, unless you were one of the morons that didn't patch first. The only other issue is that apparently, you need to let a few minutes pass in game (wasteland?) for BS to fully load.

PostPosted:Sat May 09, 2009 12:10 am
by Chris
only bad thing is it still makes you watch that fucking shit ass ending. fuck that crap is terrible.

PostPosted:Sat May 09, 2009 4:58 am
by SineSwiper
Shrinweck wrote:I suppose I could also go through the copious amount of content I skipped.
Again, the extra vaults are highly recommended. Probably the best backstories in the game.

I still have my XBox repaired and sitting in the package box. Need to hook it up and start playing again.

PostPosted:Tue May 19, 2009 12:07 pm
by Blotus
I downloaded Broken Steel on day one, but I'm still making my way through the main quest with my third (neutral) character, so I have yet to see any of the new content.

Bethesda continues to make me their bitch, announcing two new DLC packs and the GOTY edition. If you still haven't played Fallout and you're patient, the GOTY edition on October will contain all of the DLC for $60.

PostPosted:Tue May 19, 2009 1:27 pm
by Zeus
The GoTY edition is what I'll wait for. Cheaper than downloading AND on disc format? Not a hard choice if you're willing to wait a few months

PostPosted:Fri Aug 28, 2009 12:37 am
by Shrinweck
Plowed through the DLC for the past week and a half. All of them are worth playing except for Operation Anchorage. It didn't have a Fallout feel to it at all. Neat items but that's about it. At level 30 there wasn't a single enemy that took more than 1-2 hits except for the one time I had to switch to the basic 10mm pistol.. In which case the hardest enemies still went down in 6 pistol shots to the head in VATS.

Broken Steel is pretty fun, too. While the storyline quest isn't all that great, it's worth the price of admission for the Tesla Cannon and the new level thirty cap. It does get pretty hard and either it or another expansion introduce ghoul reavers which are very difficult to beat. I did have better luck beating them with the microwave emitter from....

Point Lookout. This is probably the only DLC I'm going to revisit. There's tons of exploration spots and the main story quest is the best out of the four DLC installments. It introduces the lever action rifle which is probably my favorite all purpose weapon.

Mothership Zeta is alright. It's probably better than alright, but I'm still kind of pissed I had to cheat with a no clipping console command because of a game stopping bug. The fix for that bug if you get it? Reloading and trying again. And again. And again. But I screwed this up by losing my auto save before the quest trigger and my quick save was after the bug, so it was either cheating past the door or losing several hours of play time. In any case, the enemies in this one are somewhat challenging, although they're pretty uninteresting. Still, it's Fallout, how interesting do enemies that don't speak my language need to be if their only role in the game is for me to put bullets in their brains?

PostPosted:Fri Aug 28, 2009 8:15 am
by SineSwiper
Still haven't finished the ending. I was just getting bored with the combat, since I was max'd out in level. I guess upping the level cap might be a motivator to play again, but I got too much crap on my plate as it is.

PostPosted:Fri Aug 28, 2009 8:07 pm
by Shrinweck
Yeah, even though I hate the sound, I find myself yearning for the CH-CHING noise whenever I do anything xp-worthy. Now it's just the rare *BLOOP* of gamer points.

PostPosted:Sat Aug 29, 2009 7:48 am
by SineSwiper
The Lincoln Repeater's sound still entertains me. Actually, the railgun even more so.

PostPosted:Sat Aug 29, 2009 10:08 pm
by Shrinweck
I use Ol' Painless most of the time. The Gauss Rifle in Project Anchorage is also very solid. I love the combat shotgun but the rAte at which you repair it is very annoying. The Captains Sidearm you get in Zeta is useful in close to mid range since it fires three shots at once. Not so good with the ammo conservation though.