Internet forums, and reality
PostPosted:Fri Apr 24, 2009 2:54 pm
Recently EQ put up a poll for a new server that is opened only for subscribers (1 account = 1 vote), and the server options are something like:
Easy mode server
Totally hardcore server
Totally stupid idea server type 1
Totally stupid idea server type 2
Currently the easy mode server has a run away lead on the other choices, particularly against the totally hardcore option. Of course, if you go to the official EQ boards, the posts are overwhelmingly in favor of the 'totally hardcore' server.
Obviously everyone should know that internet forums don't necessarily represent reality, but it's pretty amazing how far off from reality things are. I mean this poll really shows the casuals are fed up with the 'uber owns all' direction the game has been going that you've people voting 20 times with 20 accounts on 'easy mode' just to make sure hardcore can't win. By the way, having 20 accounts in just about any MMORPG doesn't mean you're hardcore. It just means you've a lot of money, since any modern raid is difficult to do with a boxed crew. Every person I run into that boxes a large number of character (6+) tend to be casual players who just happen to have a lot of money. And then you got the hardcore guys trying to convince people that 1 million people will subscribe to EQ to replay on this totally hardcore server, but obviously since they're not currently subscribed they cannot vote.
I think this ties into the beta testing article. Forums are an obvious place to get feedback for beta (or anything else), but how do you get useful feedback when your forum is dominated by guys who do not represent reality in any remote way? Let's say you implemented something that's pretty cool, how do you even know it was cool? If you look to the Internet, chances are anything you make will be treated as the feature that destroyed the game. The Internet isn't wrong every time, but it sure isn't right very often.
The beta article says when you beta, you basically have to believe your game is right because you're not going to get any useful feedback from your beta guys these days. That is certainly true, but what if your game is actually wrong? How would you even be able to tell?
Easy mode server
Totally hardcore server
Totally stupid idea server type 1
Totally stupid idea server type 2
Currently the easy mode server has a run away lead on the other choices, particularly against the totally hardcore option. Of course, if you go to the official EQ boards, the posts are overwhelmingly in favor of the 'totally hardcore' server.
Obviously everyone should know that internet forums don't necessarily represent reality, but it's pretty amazing how far off from reality things are. I mean this poll really shows the casuals are fed up with the 'uber owns all' direction the game has been going that you've people voting 20 times with 20 accounts on 'easy mode' just to make sure hardcore can't win. By the way, having 20 accounts in just about any MMORPG doesn't mean you're hardcore. It just means you've a lot of money, since any modern raid is difficult to do with a boxed crew. Every person I run into that boxes a large number of character (6+) tend to be casual players who just happen to have a lot of money. And then you got the hardcore guys trying to convince people that 1 million people will subscribe to EQ to replay on this totally hardcore server, but obviously since they're not currently subscribed they cannot vote.
I think this ties into the beta testing article. Forums are an obvious place to get feedback for beta (or anything else), but how do you get useful feedback when your forum is dominated by guys who do not represent reality in any remote way? Let's say you implemented something that's pretty cool, how do you even know it was cool? If you look to the Internet, chances are anything you make will be treated as the feature that destroyed the game. The Internet isn't wrong every time, but it sure isn't right very often.
The beta article says when you beta, you basically have to believe your game is right because you're not going to get any useful feedback from your beta guys these days. That is certainly true, but what if your game is actually wrong? How would you even be able to tell?