Fresh game of Tribal Wars?
PostPosted:Thu May 28, 2009 10:57 pm
It is a similar, but older game than Utopia Kingdoms. As a result though, they have a much better handle on what works. There's more ability to expand, Utopia Kingdoms allows an expansion to a maximum amount of 10 Cities, Tribal Wars is unlimited. Server in Utopia Kingdoms ends in 6 months, Tribal Wars is eternal. The major issue with Tribal Wars I found was that once you get up to running a few dozen cities, it takes a long time if you want to manage everything. As a result, I would only recommend playing in doubles or triples (2 or 3 people per acount) unless you have the time for it. Though, if everyone would rather stick with just Utopia Kingdoms then I will be cool with that.
If we start Tribal Wars, I would like to attempt a Roman Empire/Republic type theme; it worked incredibly with the previous Tribe I ran; we made it from about 50th or so up to first. Although, it would be important that we all start around the same time so that we can land in the same area; rather than be spread out somewhat like in Utopia Kingdoms.
Server rules:
If we start Tribal Wars, I would like to attempt a Roman Empire/Republic type theme; it worked incredibly with the previous Tribe I ran; we made it from about 50th or so up to first. Although, it would be important that we all start around the same time so that we can land in the same area; rather than be spread out somewhat like in Utopia Kingdoms.
Server rules:
I'm personally in favour of Server 39; it's slower, which means a more relaxed schedule (necessary logins not as frequent in order to stay on top of the ballgame). While the clan limit is less than a third the size of the other server; that wouldn't stop us from having subsidary clans; which occurred in last game I played: while we (WEST; named so because we eventually grew to conquer the whole Western half of the game server) were the top clan, we had tributary/farm clans throughout our Empire where we could monitor and pick the best candidates for the main clan; selecting a rotating list of governors for the tributary clans.We haven't had a 2x coins world in quite a few months so here it is, in addition the popular 10 tech setting from world 26 returns too.
World 38
World Speed: 2x
Nobles: Coins
Smithy: 10 tech levels
Archers: Yes
Pally: Yes
Bonus Villages: Yes
Barbs grow to 1500 points
Church: No
Choosing your location: Yes
BP: 1.5 Days
Tribe Limit: 250
Scouts: Unlike world 26, I wanted to clarify that you can view the units outside the village.
Explanation of "10 Techs": Each unit will have 10 technology levels. There are 10 units, meaning you have to research 100 times to get max usage of all 10 units. There is no limit on how many research levels there are, you can research everything if you wish. Obviously there is a point at which researching a next level vs building more troops at the level below becomes an advantage/disadvantage. Players should keep this in mind when in their smithy.
World 38 will open Tuesday June 2nd.
__________________
Please send in a TICKET for any issues/questions!
Last edited by Lizy : Yesterday at 13:58.
Lizy
Community Manager
Join Date: 2007,May 10th
Location: South Carolina #3 2009,May 26th, 18:49 Top
World 39
World Speed: 1x
Nobles: Packets, prices rise
Smithy: 3 Level System
Archers: No
Pally: Yes, no weapons
Bonus Villages: No
Barbs grow to 1500 points
Church: No
Choosing your location: Yes
BP: 4 Days
Tribe Limit: 75
World 39 will open Wednesday June 3rd.