Page 1 of 1

Fresh game of Tribal Wars?

PostPosted:Thu May 28, 2009 10:57 pm
by Julius Seeker
It is a similar, but older game than Utopia Kingdoms. As a result though, they have a much better handle on what works. There's more ability to expand, Utopia Kingdoms allows an expansion to a maximum amount of 10 Cities, Tribal Wars is unlimited. Server in Utopia Kingdoms ends in 6 months, Tribal Wars is eternal. The major issue with Tribal Wars I found was that once you get up to running a few dozen cities, it takes a long time if you want to manage everything. As a result, I would only recommend playing in doubles or triples (2 or 3 people per acount) unless you have the time for it. Though, if everyone would rather stick with just Utopia Kingdoms then I will be cool with that.

If we start Tribal Wars, I would like to attempt a Roman Empire/Republic type theme; it worked incredibly with the previous Tribe I ran; we made it from about 50th or so up to first. Although, it would be important that we all start around the same time so that we can land in the same area; rather than be spread out somewhat like in Utopia Kingdoms.


Server rules:
We haven't had a 2x coins world in quite a few months so here it is, in addition the popular 10 tech setting from world 26 returns too.

World 38
World Speed: 2x
Nobles: Coins
Smithy: 10 tech levels
Archers: Yes
Pally: Yes
Bonus Villages: Yes
Barbs grow to 1500 points
Church: No
Choosing your location: Yes
BP: 1.5 Days
Tribe Limit: 250
Scouts: Unlike world 26, I wanted to clarify that you can view the units outside the village.

Explanation of "10 Techs": Each unit will have 10 technology levels. There are 10 units, meaning you have to research 100 times to get max usage of all 10 units. There is no limit on how many research levels there are, you can research everything if you wish. Obviously there is a point at which researching a next level vs building more troops at the level below becomes an advantage/disadvantage. Players should keep this in mind when in their smithy.

World 38 will open Tuesday June 2nd.
__________________

Please send in a TICKET for any issues/questions!
Last edited by Lizy : Yesterday at 13:58.


Lizy
Community Manager



Join Date: 2007,May 10th
Location: South Carolina #3 2009,May 26th, 18:49 Top
World 39
World Speed: 1x
Nobles: Packets, prices rise
Smithy: 3 Level System
Archers: No
Pally: Yes, no weapons
Bonus Villages: No
Barbs grow to 1500 points
Church: No
Choosing your location: Yes
BP: 4 Days
Tribe Limit: 75

World 39 will open Wednesday June 3rd.
I'm personally in favour of Server 39; it's slower, which means a more relaxed schedule (necessary logins not as frequent in order to stay on top of the ballgame). While the clan limit is less than a third the size of the other server; that wouldn't stop us from having subsidary clans; which occurred in last game I played: while we (WEST; named so because we eventually grew to conquer the whole Western half of the game server) were the top clan, we had tributary/farm clans throughout our Empire where we could monitor and pick the best candidates for the main clan; selecting a rotating list of governors for the tributary clans.

PostPosted:Thu May 28, 2009 11:06 pm
by SineSwiper
I dunno. It seems like these bottom feeding web-based games are a dime a dozen. A friend of mine was trying to get me to join another game similar to that and UK. Is there some sort of template to generate these things, so that all you have to do is make the graphics?

PostPosted:Thu May 28, 2009 11:44 pm
by Julius Seeker
Travian and Tribal Wars are the two major ones in the past couple of years; Utopia Kingdoms looks to be a cross between the two, but all three are very similar; I am not really aware of any others, but there is Utopia and some other similar older browser games. Tribal Wars usually offers a fairly decent game though, mostly because conquest allows for the formation of things that actually resemble Kingdoms and Empires.

The major thing about Tribal Wars is that the game only starts out like Utopia Kingdoms, after a few weeks it becomes a game of conquest.

PostPosted:Fri May 29, 2009 1:10 am
by kali o.
Unlike UK, Tribal Wars is actually a good game (as far as browser-based goes). But it is a little hardcore and time consuming, especially when you are rolling in villages and actively warring.

With summer coming, I don't think it would be wise for me to do that again...but I might if you all do.

PostPosted:Sat May 30, 2009 9:35 am
by Julius Seeker
This is the system I am looking for - of course, we can change all the names to effectively fit the theme we want:

High Council: Appoint people to the offices (they don't necessarilly have to be from us)

Consul: The effective person who runs the Tribe, sort of like the King; except the duty will change from month to month. In short, the ultimate person who makes sure the Tribe stays on track; and is ultimately the head of relations between the tribe and all foreign powers in terms of diplomacy and warfare. This person will also be in charge of recruiting players; when we mean to push forward and conquer a tribe, we will; of course, be asking some of their members if they would like to join us, and a message from the Consul would be the most effective way to do this.

Judge: The one who will keep conquest organized, preventing disputes where they can be prevented; and solving disputes when they arise. When conquering land, sometimes there will be a conflict of interests between our own players; this is why this position exists.

Organization: The person or people who keep all relevant information organized. Any military unit organization, distribution of players (in both the mother tribe and sub tribe) so we can always know right away where people are situated in our empire so we're not struggling to form strategies when we need them quick, etc...

Membership Guy: The person who reports on the activity and usefulness of players. That is, players who don't prove themselves useful, we can demote; and if they are inactive all the time, cut up their lands and give them to more active members. IE. If a person in the Capital Tribe is essentially not doing anything, send them down to the provincial tribe in exchange for a more effective player.

News Guy: The person who will report all relevant news of the server, the different wars going on

Archivist: Just someone to record the history of the Tribe, taking down results of wars and conquests, successes and defeats; and any interesting blurbs written in the forums can be recorded. This will create a place we can look back on later, or use for motivational purposes in dangerous wars.

Bartender: The person who is in charge of the past time stuff in the forums (what's going on in real life, taverns, 3 word story games etc...). This, while it seems trivial, is a very important way to keep activity in the forums up. Tribes without this aspect will almost always colapse.

Pro-Consul - A member of the High Council who is leading a vassal provincial tribe; they essentially have authority over the tribe.

Governor - Someone running a vassal provincial tribe, but reports on everything they do to the Capital Tribe.


[b]Capital Tribe: the first and main tribe of the Empire

[b]Provincial Tribe: A vassal tribe created to essentially be a farm for good effective players who may one day have a home in the capital; and also as an arm for the Empire.




While this may seem like a complex organization for a group of 30 players (we wouldn't have to implement it until later as even just one person can handle all offices easily); once it gets up to the 75 mark and players are expanding territory, and later the 150+ mark, it will be seen as fairly necessary in order to relieve a lot of stress; and keep things organized. Essentially what could be hours work in a day, would be reduced to a couple of minutes for the leadership.

Organization and a knowledge of the jobs of all members of the tribe will give us a distinct advantage over everyone else. Back in WEST when I played earlier, we were effectively destroying Empires more than twice as large as us until we got to the top; mostly because they thought their size and strength were enough to stop invasion and to intimidate their way to diplomatic domination of the server, but when WEST came in and effectively out-manuevered them and had MUCH more activity and motivation, it was just not something these hulking, unorganized Empires could win against. We won the server because we had expanded to huge amounts, but still managed to keep everything running like a well oiled machine; unlike anyone else out there.