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Metroid: Other M

PostPosted:Thu Jun 04, 2009 2:46 pm
by Mental
Team Ninja takes on the Metroid franchise.

http://www.gametrailers.com/video/e3-09 ... ther/50237

Looks like a blend of 2D, 3D, and FPS action combined with CGI cutscenes and a real story. It's hard not to start vibrating rapidly with some kind of a keening sound on watching this, I think.

The only thing I can't possibly understand is how they're going to get that level of graphic quality out of the Wii.

PostPosted:Thu Jun 04, 2009 6:43 pm
by Zeus
Didn't we talk about this in the E3 thread?

For the gameplay parts? That's very understandable (well, I would hope so, there was gameplay footage in there). It's 2 1/2 D so they can use some good direction to make it look nicer than a pure 3D game

PostPosted:Thu Jun 04, 2009 6:47 pm
by Mental
Zeus wrote:Didn't we talk about this in the E3 thread?

For the gameplay parts? That's very understandable (well, I would hope so, there was gameplay footage in there). It's 2 1/2 D so they can use some good direction to make it look nicer than a pure 3D game
It was a big thread. I skimmed some parts of it, guess I missed it.

IMO it's cool enough to be worth a thread of its own.

PostPosted:Thu Jun 04, 2009 11:27 pm
by Julius Seeker
I'm fairly excited about the idea of a Metroid game that isn't another Turok: Dinosaur Hunter clone, isn't about delving through a seemingly endless maze of darkness and monsters, and should have a large story to it. The trailer gave me a huge Xenosaga vibe; Xenosaga Episode 3 is my favourite game on PS2. The music even sounded like Mitsuda's style.

Sadly no Earthbound news.

PostPosted:Fri Jun 05, 2009 7:41 am
by SineSwiper
Good Seek Hunting wrote:I'm fairly excited about the idea of a Metroid game that isn't another Turok: Dinosaur Hunter clone, isn't about delving through a seemingly endless maze of darkness and monsters, and should have a large story to it. The trailer gave me a huge Xenosaga vibe; Xenosaga Episode 3 is my favourite game on PS2. The music even sounded like Mitsuda's style.

Sadly no Earthbound news.
Wow, bitter about Metroid Prime? I thought it was a great way to dive into 3D, and I was extremely skeptical at first.

PostPosted:Fri Jun 05, 2009 8:33 am
by Blotus
Seeker is allergic to American-developed games.

PostPosted:Fri Jun 05, 2009 9:56 am
by Julius Seeker
Nope. Just first person shooters and NARPGS. Metroid Prime I liked at first because of the beautiful atmospheric environments and incredible detail in things (with the scanner) but after a short while I kept feeling like I had been there and done that in Turok Dinosaur Hunter; I also quickly got sick of the combat system.

Honestly, if the combat revolved only around bosses, and the rest was just pure exploration; I would have loved the game all the way through.

PostPosted:Fri Jun 05, 2009 10:47 am
by Zeus
SineSwiper wrote:
Good Seek Hunting wrote:I'm fairly excited about the idea of a Metroid game that isn't another Turok: Dinosaur Hunter clone, isn't about delving through a seemingly endless maze of darkness and monsters, and should have a large story to it. The trailer gave me a huge Xenosaga vibe; Xenosaga Episode 3 is my favourite game on PS2. The music even sounded like Mitsuda's style.

Sadly no Earthbound news.
Wow, bitter about Metroid Prime? I thought it was a great way to dive into 3D, and I was extremely skeptical at first.
Yeah, it was far better than I'd ever imagined a 3D Metroid to be. It was amazing and the second was even better.

PostPosted:Fri Jun 05, 2009 12:10 pm
by Julius Seeker
I think this path is a much better one than cloning Turok. The player now gets to see what Samus is doing; which is very important to how the game plays, an element which had been lost with Prime. With this view the player will be able to do a lot more with Samus besides scan and shoot at things.

Let's be honest here too; this new direction looks WAY better than the previous one.

PostPosted:Fri Jun 05, 2009 1:00 pm
by Mental
I liked Prime, but I haven't been able to get into 3, and I actually agree with Seek. Retro did a great job of converting the Metroid experience to a first-person perspective, but I feel like there's been something missing too.

The first-person perspective is way too ubiquitous in American gaming for my taste. All props to John Carmack and Doom and its influence on the industry - well-deserved - but I personally miss 2D and third-person cameras something awful.

PostPosted:Fri Jun 05, 2009 2:23 pm
by Julius Seeker
Replay wrote:I personally miss 2D
Amen. I have been going back and playing a lot of old games as a result. Seriously, Super Mario Bros. 3 has been one of the games I have played the most in the past year. At least 2D games have been making somewhat of a comeback in recent times. The new Kirby Superstar actually outsold the original by quite a bit.

PostPosted:Fri Jun 05, 2009 5:14 pm
by Kupek
"Cloning Turok"? Are you high?

PostPosted:Fri Jun 05, 2009 5:32 pm
by Zeus
Kupek wrote:"Cloning Turok"? Are you high?
It's Seek. He doesn't need outside influences

PostPosted:Fri Jun 05, 2009 7:10 pm
by bovine
the platforming aspects reminded me of a greatly improved turok.... other than that I think the comparison is a bit off.

PostPosted:Sat Jun 06, 2009 5:26 pm
by Julius Seeker
The similarities are enough that I felt like I was playing the next new and improved Turok game reskinned as a Metroid title. It felt much more like that then it did a Metroid game.

As I have said: this new one looks like a real Metroid title converted to 3D.

PostPosted:Sun Jun 07, 2009 12:44 am
by RentCavalier
You're kidding, right? Turok was a shitty series of sub-par FPSes with minimal exploration and a lot of fog/really hard enemies.

Metroid Prime is a refined, stellar First Person Adventure game with a heavier emphasis on tight platforming and puzzle solving than whiz-bang shooty fun. It's also, y'know...good.

PostPosted:Sun Jun 07, 2009 9:35 am
by SineSwiper
Seeing that Seeker can't stand ANY FPS, he can't tell a bad one from a good one. I thought that Metroid Prime succeeded at an FPS that wasn't all about shooting.

PostPosted:Sun Jun 07, 2009 10:43 am
by Mental
MP is a very very great game, I do think Seek and I are still valid for wanting to see some 2D elements reintroduced to the series.

PostPosted:Sun Jun 07, 2009 1:03 pm
by Zeus
SineSwiper wrote:Seeing that Seeker can't stand ANY FPS, he can't tell a bad one from a good one. I thought that Metroid Prime succeeded at an FPS that wasn't all about shooting.
If it's an FPS that ain't about shooting, shouldn't the "S" part be changed to something else?

PostPosted:Sun Jun 07, 2009 2:11 pm
by Kupek
It's been, what, two whole months since we discussed this last?

PostPosted:Sun Jun 07, 2009 2:25 pm
by RentCavalier
It's a FPA--First Person Adventure.

Similar to Mirror's Edge, which would be a FPP--First Person Platformer.

PostPosted:Sun Jun 07, 2009 5:03 pm
by Zeus
Kupek wrote:It's been, what, two whole months since we discussed this last?
The reason I bring it up is because after he argued so hard against my FPA term in the past he just supported it with that statement he made.

PostPosted:Sun Jun 07, 2009 5:47 pm
by Julius Seeker
#1: People who think I am discussing quality need a reality check. Quality has nothing to do with what I am talking about. World of Warcraft is a high quality online grinder RPG, I don't like that either; but that doesn't mean I think that Metroid Prime feels like World of Warcraft; that would be ridiculous. The reason I am saying Metroid Prime feels like Turok is due to similar feeling elements.

#2. Sine didn't agree with you Zeus, he said that it is an FPS that is not all about shooting. No where does that statement equate his opinion of the game as an FPS.

#3, I don't think these conversations are going anywhere. We CAN talk about what Nev is trying to talk about, and that's Metroid: Other M =)

PostPosted:Sun Jun 07, 2009 7:07 pm
by Kupek
You think Metroid Prime felt like Turok because you've played so few FPSes and Turok is one of your few frame of references. To someone who has played many other FPSes, though, your comparison is a non-sequitur.

PostPosted:Sun Jun 07, 2009 8:39 pm
by SineSwiper
Zeus wrote:
Kupek wrote:It's been, what, two whole months since we discussed this last?
The reason I bring it up is because after he argued so hard against my FPA term in the past he just supported it with that statement he made.
I still agree it's an FPA. It's just that the term needs to be adopted more, and everybody was using FPS.

PostPosted:Sun Jun 07, 2009 8:57 pm
by Zeus
Kupek wrote:You think Metroid Prime felt like Turok because you've played so few FPSes and Turok is one of your few frame of references. To someone who has played many other FPSes, though, your comparison is a non-sequitur.
In case Leonodis has confused you more with his mind than his muscle :-)

http://dictionary.reference.com/browse/sequitur

And Seek, he did agree.

PostPosted:Mon Jun 08, 2009 12:52 pm
by Julius Seeker
Kupek wrote:You think Metroid Prime felt like Turok because you've played so few FPSes and Turok is one of your few frame of references. To someone who has played many other FPSes, though, your comparison is a non-sequitur.
If that's how you choose to think of it, go right ahead. It doesn't change the fact that I felt it felt too similar to a game I already played too much of. It is kind of like how I couldn't get into Perfect Dark Timesplitters either because they felt too much like GE007; to use another FPS example. It also isn't changing the fact that I am really looking forward to this new direction that seems like a much more logical approach to a true successor title in the series.