You know, incredibly, I didn't like Odin Sphere, and I thought I would love it. But I'm still very, very interested in this game.
Don, I think Kupek is right. I'd rather see subtitles than bad voice acting, and I'd definitely rather see subtitles than to see a company waste a whole lot of money on voice acting they could have better spent on other aspects of development. Sometimes I really think your default stance is too highly critical, especially since, like I've said before, you talk a lot about how bad this or that or the other thing in game design is, but you have no experience with it yourself. And you refuse to try to gain any such experience that might show you how and why the exclusion of a very expensive and time-consuming feature like voice acting differs from genuine corner-cutting and expediency.
I've said it before, and I will say it again, probably to deaf ears: you have the skills to try to make a hobby game of some kind. You need to do that if you want to keep complaining about why developers don't do this and that and the other lavish thing. Complaining about production values all the time comes off as peanut-gallery status due to the fact that you constantly underestimate how hard it is and how much work it is to make even the smallest of commercial games - at least it comes off that way to me. Without meaning to start a fight, I really think that if you tried this at least once, you would be able to understand the industry better, and you'd be happier for it too.