The Other Worlds Shrine

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  • Mirror's Edge 2 to be more "tradtional"?

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.

 #142571  by Mental
 Tue Dec 08, 2009 4:42 pm
We'll see how it works out. I'm still so scared by the first one I haven't gotten past Chapter 4.

The game is just...so realistic, that when Faith dies due to my inept control, somehow it terrifies me. Particularly when I run her off five buildings in under two minutes and she never makes a sound.

 #142574  by Zeus
 Tue Dec 08, 2009 5:05 pm
Yeah, it's got a great sense of feel and style. The main problem with the game is it tried to make you fight for no reason whatsoever. You should have been forced to avoid fighting at all costs in all situations but instead they forced you to fight in certain "key" parts. If they eliminate that, the game would rule

 #142577  by Mental
 Tue Dec 08, 2009 5:29 pm
I swear to God I want to train myself to run and fight like Faith - those kinds of weapon disarms, attacks against larger targets. You could base an entire martial art around that shit.

 #142712  by SineSwiper
 Sun Dec 13, 2009 10:38 pm
Zeus wrote:Yeah, it's got a great sense of feel and style. The main problem with the game is it tried to make you fight for no reason whatsoever. You should have been forced to avoid fighting at all costs in all situations but instead they forced you to fight in certain "key" parts. If they eliminate that, the game would rule
I think it had more to do with "leaps of faith", which was mostly rewarded with death.

 #142713  by Zeus
 Sun Dec 13, 2009 11:05 pm
SineSwiper wrote:
Zeus wrote:Yeah, it's got a great sense of feel and style. The main problem with the game is it tried to make you fight for no reason whatsoever. You should have been forced to avoid fighting at all costs in all situations but instead they forced you to fight in certain "key" parts. If they eliminate that, the game would rule
I think it had more to do with "leaps of faith", which was mostly rewarded with death.
Of course, failure's part and parcel with puzzle gameplay. But I never, ever felt that the game was too cryptic in what you had to do next or where to go. It was very, very well designed that way.

But you can't make a game that's all about being someone who's not a fighter, designing the gameplay around dodging fighting, then force them to fight for no reason. Fuck the Halo crowd, this is a first-person action-puzzler. Take that and run with it, don't try to appease both sides.

 #142748  by SineSwiper
 Mon Dec 14, 2009 5:04 pm

 #142771  by Zeus
 Mon Dec 14, 2009 11:08 pm
SineSwiper wrote:ZP explained it better: http://www.escapistmagazine.com/videos/ ... rrors-Edge
Entertaining but not exactly accurate.

I fully agree with the beef with the cops. I've said a few times it's silly and doesn't make sense and seemed to be forced in there to try to appease a certain crowd. No arguments from me. I also agree with the jumping in first-person issue. It's been a fatal flaw in first-person view games since Turok and everyone hates it. But in Mirror's Edge, the negative aspects of it are minimized to simply jumping off of the planks. It was way too easy to fall off of those. However, every other jump you had to make, including from one building to the next, didn't require extreme precision. Thus, the fatal flaw was fairly minimized to a relatively small number of isolated locations.

And one thing that needs to be made very clear: if you find yourself doing too many "leaps of faith" or "falling for the bazillionth time", you're still trying to play an FPS as opposed to a first-person puzzler. Sometimes we have to learn how to play a game rather than reverting to past experiences of what we believe are "similar" games. Try playing L4D like Halo or Quake, you'd get fucked. You had to learn how to operate as a team if you play with anyone else (the computer just follows you around in single player).

In Mirror's Edge, there are only a few times in the whole game when you are rushed to try to figure out how to get to where you're required to go. Most of the time you have tons of time to figure out the puzzle. And there are multiple ways to solve each one depending on how good you are using the moves.

The real fatal flaw in this game was attempting to appease the brainless Halo crowd and going against the true nature of the game. They need to stop forcing stuff in there that don't believe to appease a crowd they're not going to get and just make the best game they can.