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Music in games inspired by popular songs

PostPosted:Fri Dec 11, 2009 4:13 pm
by Kupek
http://www.1up.com/do/feature?pager.off ... Id=3177237

Really fun article to read and listen to.

PostPosted:Fri Dec 11, 2009 5:30 pm
by Flip
Wow, some of those are soooo blatant, i cant believe it. Good stuff.

PostPosted:Fri Dec 11, 2009 6:12 pm
by SineSwiper
I knew about the BoF rip off of CT, but I had no idea that CT was borrowing from Pink Floyd. I think in the latter, it was an intentional homage. Or Rick Ashley? WTF?

I think the thing they were talking about with FF7's One-Winged Angel and Jimi Hendrix is stretching it. Those kind of similarities are how lawsuits are founded, and unjustly so. One did not borrow from another. It was merely a music pattern that just so happened to be repeated elsewhere.

However, you can't really tell by the clip, but there are indeed lyrics from Carmina Burana put into OWA. It's not in the same order, but they lifted from different places as the exact lines. I didn't believe it until I actually looked it up.
TFA wrote:You can hardly blame Nintendo for this particular connection, though. Everyone rips off "Mars." Seriously. Everyone.
Duh. That and the Requiem for a Dream theme.

PostPosted:Fri Dec 11, 2009 6:23 pm
by Julius Seeker
Since I am playing FF7 right now, just out of interest. In the original US version of the game is it "Aerith"? Because the versions I have played have all spelled it Aeris. I thought maybe it was Japanese, but in Japan her name is Earisu.

PostPosted:Fri Dec 11, 2009 7:23 pm
by Kupek
What I hadn't realized about One Winged Angle is how it's so similar to Uematsu's prior work from FF5.

PostPosted:Fri Dec 11, 2009 7:24 pm
by RentCavalier
Its an interesting article, but it seems to me like they were out of ideas for feature stories in the newsroom and decided to just make some half-ass music comparison thing.

Some of their choices have maybe ONE string of notes that are similar, and that's not exactly uncommon. Most music tends to borrow from one another, either intentionally or unintentionally. There IS a finite number of note combinations in the world, you know. It happens even in professional, mainstream music.

PostPosted:Fri Dec 11, 2009 7:27 pm
by Kupek
RentCavalier wrote:Its an interesting article, but it seems to me like they were out of ideas for feature stories in the newsroom and decided to just make some half-ass music comparison thing.
If you think that's half-assed, then you clearly haven't thought about the work that was put into it.

PostPosted:Sat Dec 12, 2009 12:29 am
by SineSwiper
RentCavalier wrote:Its an interesting article, but it seems to me like they were out of ideas for feature stories in the newsroom and decided to just make some half-ass music comparison thing.

Some of their choices have maybe ONE string of notes that are similar, and that's not exactly uncommon. Most music tends to borrow from one another, either intentionally or unintentionally. There IS a finite number of note combinations in the world, you know. It happens even in professional, mainstream music.
Some were a stretch, some were very interesting to note. Did you see the last page with that Zombie Nation track?

PostPosted:Sat Dec 12, 2009 12:08 pm
by Flip
Kupek wrote:
RentCavalier wrote:Its an interesting article, but it seems to me like they were out of ideas for feature stories in the newsroom and decided to just make some half-ass music comparison thing.
If you think that's half-assed, then you clearly haven't thought about the work that was put into it.
I was thinking the same thing, about how much work it would have been to compile those comparisons or just the raw knowledge the guy had to be able to distinguish all those songs from one another. I was impressed.

PostPosted:Sat Dec 12, 2009 4:32 pm
by RentCavalier
Let me clarify--I am not saying a lot of work wasn't put into the final product, I am just saying that it is a lazy article.

PostPosted:Sat Dec 12, 2009 6:21 pm
by Kupek
RentCavalier wrote:Let me clarify--I am not saying a lot of work wasn't put into the final product, I am just saying that it is a lazy article.
You have perplexing definitions of "work" and "lazy."

PostPosted:Sun Dec 13, 2009 4:34 am
by RentCavalier
I'm speaking in reporter jargon.

A "lazy" article is one that requires little to no outside sources, no actual legwork to complete, and is generally done to fill pages or create content at little cost or expense. Mostly, that cost or expense would be on the part of the actual writer/reporter, who would need to craft the story. A story like this fits all of the above categories. It may require a lot of time, but its still lazy journalism--something that I find readily apparent in video game magazines and websites, despite most of 1UP's team coming from EGM, who prided themselves on "journalisitc integrity".

It may not be the worst article or story in the world, but I personally found it underwhelming, for reasons mentioned previously and the above rationale.

PostPosted:Sun Dec 13, 2009 1:30 pm
by Kupek
That's bullshit.

It's an interesting feature that required analysis and considerable depth of knowledge. Your concept of "expense" is strange, since you agree it took a lot of time, but then claim it took little expense. Using someone's time is expensive.

Videogame sits and magazines exist to entertain just as much as inform. This is a feature that is more on the entertainment side than information. That in no way hurts their "journalistic integrity."