Beat both Assassin's Creed games over the last few weeks
PostPosted:Tue Feb 02, 2010 6:40 pm
First off, the original Assassin's Creed game didn't deserve the 7's it got....it deserved substantially lower, like a 6 or even a 5. Anyone who gave this game a 9 was probably wackin' off to Jade's picture instead of playing the game or only played it for the first hour. Yes, the game is a relatively pretty game, nice city layouts, and has a very neat storyline. It also has great ideas but it has an incredibly fatal flaw: incredibly poor execution.
The fighting system is neat, but supremely flawed. Everything boils down to the counter and pretty much nothing else works ever on anyone making all fights a battle of attrition. And as you're going through the last parts of the game, you're fighting tons of guys constantly so it's a real pain in the ass. The climbing system ends up being just annoying as Altair doesn't seem to get exactly what he's supposed to be grabbing on to what seems like forever. Not to mention it's far too easy to jump off the sides of buildings. And you wanna explore the city from the rooftops like you're supposed to? Fuck that, there are guards EVERYWHERE. That wouldn't be so bad if it was for one of the biggest flaws in the game: guards spot you WAAAAY too easily. You can't even walk around without constantly being under duress and trying to lose guards. The idea is that you go on the rooftops but we know why that won't work. Another another supreme pet peeve of mine is forced side-quests. In this game, you HAVE to do a decent amount of them or you can't even advance in the storyline. Stupid.
Simply put, the game is just a pain the ass to play and gets worse the further along you get into it. If I didn't like the story so much I would have put it down after 4 or 5 hours. As it is, I'll never, ever play it again.
But then you play #2 and guess what? They actually addressed nearly every single one of the flaws of the first (and there were tons). Now in the fighting system you've got the dodge ability so even though the system is still pretty mediocre, it's a little bit better. And you don't fight NEARLY as often so it isn't close to the pain it was in the first. Ezio also seems to be far superior than Altair at climbing so it becomes actually fun to climb over everything in the sequel and the jump-grab helps open up the climbing quite a bit. And the cities are far larger and with far more depth than the first one (and there's more of them) so it's great to explore. The fact that they're historically accurate is also a great bonus (my bud who's been to Venice actually helped me point out a real landmark I had to visit by just looking at the city layout from a viewpoint). The notoriety system really helped eliminate the guards recognizing you far too easily and even the guards on the tops of roofs were less frequent and easier to get around, generally only appearing for specific reasons. So exploring actually becomes fun which is a big bonus for a game like this.
Side-quests are just that in #2 but because the game is actually fun, you end up doing a lot of them. The assassin's tomb are quite fun to explore (particularly the one in the Bascilica) and finding the glyphs and unlocking The Truth is pretty neat and fun (and relatively intuitive; I think I only needed help finding 1 of 20). On top of that, the storyline is far more complex and an excellent continuation of the first's (starts about an hour afterwards) and intertwines real historical facts and people in very, very well (kinda like the way Cameron did with Titanic's storyline).
Game ain't perfect, though. Fighting system still needs a significant overhaul and the stupid puzzles to unlock the glyphs were far too obscure and were a pain in the ass. But it's a worthy sequel, deserves an 8 or 9 for sure. My bud who used to work at Ubi talked with a bud of his who was on the team and was told that the problem with the first was they had all these ideas but 6 months before release, they realized they had no game and pieced it together and that the second is where the series really starts. And he was very right.
The fighting system is neat, but supremely flawed. Everything boils down to the counter and pretty much nothing else works ever on anyone making all fights a battle of attrition. And as you're going through the last parts of the game, you're fighting tons of guys constantly so it's a real pain in the ass. The climbing system ends up being just annoying as Altair doesn't seem to get exactly what he's supposed to be grabbing on to what seems like forever. Not to mention it's far too easy to jump off the sides of buildings. And you wanna explore the city from the rooftops like you're supposed to? Fuck that, there are guards EVERYWHERE. That wouldn't be so bad if it was for one of the biggest flaws in the game: guards spot you WAAAAY too easily. You can't even walk around without constantly being under duress and trying to lose guards. The idea is that you go on the rooftops but we know why that won't work. Another another supreme pet peeve of mine is forced side-quests. In this game, you HAVE to do a decent amount of them or you can't even advance in the storyline. Stupid.
Simply put, the game is just a pain the ass to play and gets worse the further along you get into it. If I didn't like the story so much I would have put it down after 4 or 5 hours. As it is, I'll never, ever play it again.
But then you play #2 and guess what? They actually addressed nearly every single one of the flaws of the first (and there were tons). Now in the fighting system you've got the dodge ability so even though the system is still pretty mediocre, it's a little bit better. And you don't fight NEARLY as often so it isn't close to the pain it was in the first. Ezio also seems to be far superior than Altair at climbing so it becomes actually fun to climb over everything in the sequel and the jump-grab helps open up the climbing quite a bit. And the cities are far larger and with far more depth than the first one (and there's more of them) so it's great to explore. The fact that they're historically accurate is also a great bonus (my bud who's been to Venice actually helped me point out a real landmark I had to visit by just looking at the city layout from a viewpoint). The notoriety system really helped eliminate the guards recognizing you far too easily and even the guards on the tops of roofs were less frequent and easier to get around, generally only appearing for specific reasons. So exploring actually becomes fun which is a big bonus for a game like this.
Side-quests are just that in #2 but because the game is actually fun, you end up doing a lot of them. The assassin's tomb are quite fun to explore (particularly the one in the Bascilica) and finding the glyphs and unlocking The Truth is pretty neat and fun (and relatively intuitive; I think I only needed help finding 1 of 20). On top of that, the storyline is far more complex and an excellent continuation of the first's (starts about an hour afterwards) and intertwines real historical facts and people in very, very well (kinda like the way Cameron did with Titanic's storyline).
Game ain't perfect, though. Fighting system still needs a significant overhaul and the stupid puzzles to unlock the glyphs were far too obscure and were a pain in the ass. But it's a worthy sequel, deserves an 8 or 9 for sure. My bud who used to work at Ubi talked with a bud of his who was on the team and was told that the problem with the first was they had all these ideas but 6 months before release, they realized they had no game and pieced it together and that the second is where the series really starts. And he was very right.