Final Fantasy 8 on PSN
PostPosted:Mon Feb 15, 2010 11:41 am
I know this is more than a month old, but just in case anyone happened to miss this spectacular 8 dollar release; and wants to try out the game.
It is, to this date, still the richest experience in the Final Fantasy series, and one of the richest experiences of all videogames. It has a nice diversity of atmosphere, with a steampunk frame... Very victorian setting, with lots of ultra-high technology; and as a very nice icing, orchestrated style music which really compliments this setting very well. You have Dollet, which is a very wealthy type 1800's to WW1 era type city. Timber which is a very train filled town, a very nice place where a lot of revolutionary work is happening. Then there is Galbadia which is like a city sitting on the edge of the Industrial and Atomic eras. There is the ulta-high tech environmentalist Shumi Village, and the Metropolis of Esthar resembling Tokyo may look like in 2100 AD. Then there are the archology-like gardens.
Cosmetically, it is a huge leap over the last FF game, FF7. Characters are no longer blocky, but are now very detailed. The overworld isn't filled with pop-up. Characters remain an adequate size on the screen. Artistically, this game is still one of the best games in existence over ten years after its initial release.
Characters tie deeply into a wonderful secondary cast which is unlike anything seen before or after FF8 in the franchise. The plotline is linear multi-threaded, and flows like a really nice late or post Victorian period novel. There are a lot of little things to explore, mythologies, histories, what other people are doing. The world also evolves throughout the game on a level much greater than FF6 or 7 did; almost after every chapter, something is different in your hometown of Balamb Garden.
There are people who didn't like this game; I think the problem was that FF8 is the least intuitive of the series, but they'll make up things like "It was too romantic," or "They were from the same orphanage when they were toddlers" which hardly ruin the game at all; very poor excuses (since other FF games are "worse" than FF8 in weird plot points and romance). This is more or less just an excuse that people make up because they don't want to admit that they didn't understand the gameplay. Yes, the game is very unintuitive; especially considering that there is actually a level up system, and drawing magic is an option. If you jump in and play without researching, it is almost guaranteed that you will do it wrong =)
Some tips I would have to avoid the terrible unintuitive system of FF8 would be play in the following manner:
1. Draw Command, leveling up, DON'T USE IT IN BATTLE EXCEPT ON BOSS BATTLES. ONLY use draw battle commands to draw GFs/Guardian Forces (Espers) from bosses, it is a tedious waste of time otherwise. It should be used in most cases to draw GF's, you can ignore magic from all bosses since there are other places to get it. There are much better ways to get magic that I will explain soon. The GF will act as sort of the central hub for all character upgrades (not the actual character itself). DO NOT LEVEL UP AS MUCH AS YOU CAN, this doesn't do much for stats, and like FFT, monsters increase in level as the player does. The benefits of leveling up are best when certain skills are equipped (ie. STR +2 per level up).
2. Refine Skills: This is the main way that the user should acquire magic (as opposed to drawing), it is both easiest, and most effective. The basic system works as follows:
A. Battle enemies for items
B. In your Guardian Force menus, they learn skills via AP (like experience points), make sure to have a priority on ref (refine) skills.
C. Use your refine skills to refine all sorts of items into different spells.
D. The closer to 100 charges a player has on a spell, the better.
E. There is a card game, Triple Triad, where you can win cards that can be refined into LOTS of powerful magic.
F. Higher level enemies (see part 1) of the same species drop better items.
3. Junction System: Think of this as the system that replaces the traditional equipment system, it functions the same way, only on a much more detailed and customizable level:
A. Junction at least 1 GF to each character
B. GFs have abilities which allow players to junction magic to different stats (like str, Vit, accuracy, speed, etc...)
C. Take refined magic, and equip it to the available stats; in such a way, Flare spell being equiped to str would be the same as equiping a sword.
D. GFs also have modifier abilities, (ie. STR * 40% which would boost your strength stat 40% in power, these can be stacked, so you would gain much more benefit if you equipped two STR * 40% instead of just one), the player can equip a limited number of abilities, make it suit their play style.
4. Trading GFs: The system allows for full trading of all GFs and skills in a single command. So only distribute magic and GFs to three characters (even though you have more that you can use), and when the need is there, just simply "Trade All" between characters. IE. Trading All from Character A to Character B immediately makes Character B as powerful as Character A was.
System Abuse tips:
1. Money is gained by a salary which is not linked to combat. Do the quizes once they become available, they're fairly easy, and there are online quides if you don't know the answer. This will increase income heavily. Buy items at item shops, and refine them into easy magic.
2. Pump up max HP to obscene levels. Keep characters at low levels of current HP (like 1000/9999), this will allow for easy limit break skills. The player can tap the X button to keep selecting the character until a limit break appears. A limit break is a powerful attack delivered based on various factors (for Squall, his limit breaker changes based on what kind of weapon he has ; For quistis, there are various types of blue magic that can be learned by using certain types of items on her ; for Zell, it is finding certain combat magazines throughout the world to learn new "Blitz" skills that can be chained together).
The system is very easy to use once you get the hang of it.
It is, to this date, still the richest experience in the Final Fantasy series, and one of the richest experiences of all videogames. It has a nice diversity of atmosphere, with a steampunk frame... Very victorian setting, with lots of ultra-high technology; and as a very nice icing, orchestrated style music which really compliments this setting very well. You have Dollet, which is a very wealthy type 1800's to WW1 era type city. Timber which is a very train filled town, a very nice place where a lot of revolutionary work is happening. Then there is Galbadia which is like a city sitting on the edge of the Industrial and Atomic eras. There is the ulta-high tech environmentalist Shumi Village, and the Metropolis of Esthar resembling Tokyo may look like in 2100 AD. Then there are the archology-like gardens.
Cosmetically, it is a huge leap over the last FF game, FF7. Characters are no longer blocky, but are now very detailed. The overworld isn't filled with pop-up. Characters remain an adequate size on the screen. Artistically, this game is still one of the best games in existence over ten years after its initial release.
Characters tie deeply into a wonderful secondary cast which is unlike anything seen before or after FF8 in the franchise. The plotline is linear multi-threaded, and flows like a really nice late or post Victorian period novel. There are a lot of little things to explore, mythologies, histories, what other people are doing. The world also evolves throughout the game on a level much greater than FF6 or 7 did; almost after every chapter, something is different in your hometown of Balamb Garden.
There are people who didn't like this game; I think the problem was that FF8 is the least intuitive of the series, but they'll make up things like "It was too romantic," or "They were from the same orphanage when they were toddlers" which hardly ruin the game at all; very poor excuses (since other FF games are "worse" than FF8 in weird plot points and romance). This is more or less just an excuse that people make up because they don't want to admit that they didn't understand the gameplay. Yes, the game is very unintuitive; especially considering that there is actually a level up system, and drawing magic is an option. If you jump in and play without researching, it is almost guaranteed that you will do it wrong =)
Some tips I would have to avoid the terrible unintuitive system of FF8 would be play in the following manner:
1. Draw Command, leveling up, DON'T USE IT IN BATTLE EXCEPT ON BOSS BATTLES. ONLY use draw battle commands to draw GFs/Guardian Forces (Espers) from bosses, it is a tedious waste of time otherwise. It should be used in most cases to draw GF's, you can ignore magic from all bosses since there are other places to get it. There are much better ways to get magic that I will explain soon. The GF will act as sort of the central hub for all character upgrades (not the actual character itself). DO NOT LEVEL UP AS MUCH AS YOU CAN, this doesn't do much for stats, and like FFT, monsters increase in level as the player does. The benefits of leveling up are best when certain skills are equipped (ie. STR +2 per level up).
2. Refine Skills: This is the main way that the user should acquire magic (as opposed to drawing), it is both easiest, and most effective. The basic system works as follows:
A. Battle enemies for items
B. In your Guardian Force menus, they learn skills via AP (like experience points), make sure to have a priority on ref (refine) skills.
C. Use your refine skills to refine all sorts of items into different spells.
D. The closer to 100 charges a player has on a spell, the better.
E. There is a card game, Triple Triad, where you can win cards that can be refined into LOTS of powerful magic.
F. Higher level enemies (see part 1) of the same species drop better items.
3. Junction System: Think of this as the system that replaces the traditional equipment system, it functions the same way, only on a much more detailed and customizable level:
A. Junction at least 1 GF to each character
B. GFs have abilities which allow players to junction magic to different stats (like str, Vit, accuracy, speed, etc...)
C. Take refined magic, and equip it to the available stats; in such a way, Flare spell being equiped to str would be the same as equiping a sword.
D. GFs also have modifier abilities, (ie. STR * 40% which would boost your strength stat 40% in power, these can be stacked, so you would gain much more benefit if you equipped two STR * 40% instead of just one), the player can equip a limited number of abilities, make it suit their play style.
4. Trading GFs: The system allows for full trading of all GFs and skills in a single command. So only distribute magic and GFs to three characters (even though you have more that you can use), and when the need is there, just simply "Trade All" between characters. IE. Trading All from Character A to Character B immediately makes Character B as powerful as Character A was.
System Abuse tips:
1. Money is gained by a salary which is not linked to combat. Do the quizes once they become available, they're fairly easy, and there are online quides if you don't know the answer. This will increase income heavily. Buy items at item shops, and refine them into easy magic.
2. Pump up max HP to obscene levels. Keep characters at low levels of current HP (like 1000/9999), this will allow for easy limit break skills. The player can tap the X button to keep selecting the character until a limit break appears. A limit break is a powerful attack delivered based on various factors (for Squall, his limit breaker changes based on what kind of weapon he has ; For quistis, there are various types of blue magic that can be learned by using certain types of items on her ; for Zell, it is finding certain combat magazines throughout the world to learn new "Blitz" skills that can be chained together).
The system is very easy to use once you get the hang of it.