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Developers try to squeeze out the used market

PostPosted:Fri Mar 12, 2010 7:00 pm
by Flip
http://videogames.yahoo.com/events/plug ... et/1390305

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March 12 10:01 A.M.


Buying and selling used video games has become a fact of life for many consumers -- but if game publishers get their way, it's about to become a lot more difficult.

One 2009 estimate puts the size of the used game business at about $2 billion, representing about one-third of all annual game sales. That's a big deal, especially for market leader Gamestop, which is thought to get over 40% of its profits from reselling traded-in games. Major retail chains like Best Buy, Walmart, and Amazon have all dipped their toe in this lucrative market over the past year.

But while it's a serious earner for retailers, it's a complete bust for game publishers, who make nothing from secondhand sales of video games. They're looking for ways to get a piece of the pie -- or, failing that, to take the pie away altogether. Here's a few of the tactics they're using to make buying and selling used games harder for consumers.

Single-use download codes
Were you one of the millions who bought smash hit space opera Mass Effect 2 last month? If so, you probably noticed it came with a card bearing a code that gives the purchaser access to the game's online "Cerberus Network," containing all manner of downloadable goodies. Buy it used, though, and you'll have to pay a $15 fee first. Ouch.

Multiplayer restrictions
But those are extras, right? You can still play the game without the Cerberus Network, if you don't want to pay. Nobody's actually removing features from games for used purchasers, are they?

Actually, yes, they are. Just-released PSP shooter SOCOM: U.S. Navy SEALs Fireteam Bravo 3, which proudly trumpets "a robust competitive multiplayer component...continuing the franchise’s tradition of unparalleled multiplayer gaming," requires buyers to register online before they can access its online modes -- and that's a one-time deal. Buy it used, and you'll have to fork over an additional $20 (which goes straight into the publisher's pocket) if you want to play online.

Digital distribution
Buying games through Xbox Live, the Playstation Network, Steam, or other download channels is convenient. It's quick, it's easy, and because your purchases are tied to your account (Xbox Live ID, Steam username, etc.), you can re-download them easily in the future. But what you gain in convenience, you lose in value: there's typically no way to transfer ownership of these games without giving up your whole account. Want to sell just one digitally-purchased game? Tough.

Limiting installs
Think you can avoid that by only buying physical copies of PC games? Not so. Take Spore, one of the best-selling titles of 2008: if you have a physical, boxed copy of the game, you can certainly resell it. But the buyer won't actually be able to install the game without the username and password originally used to register it. Don't have that? Better hope you can convince the seller to cough it up, or else you're out of luck.
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Re: Developers try to squeeze out the used market

PostPosted:Fri Mar 12, 2010 8:16 pm
by Eric
Ultimately I think only Digital Distribution wins out.

Yes, single use download codes are a deterrent, but I'd say a good 70-80% of the people who buy games don't even know about these things. Hell I'm a hardcore gamer and I didn't know about it until somebody pointed it out after the fact. Needless to say if I bought ME2 later while it was $20 used, I might not even bother buying the DLC if it's a whooping $15.

Multiplayer restrictions is just a douchebag move by the publisher. It makes the buyer feel cheated, and it's not something they'll forget about anytime soon. Buy the game used, then another $20 to play the game online after I buy it? Fuck you, I'll remember that next time I consider buying ANY game from you.

Digital Distribution is nice for all parties involved, I have like 10 games on my Steam account. I don't have to keep them on my HD, I can re-download them anytime I want to install/play them. Digital games that become old are usually up there for very reasonable prices, sometimes older titles are up for ridiculously reasonable prices(Sub $20). I understand guys like Zeus who might want a physical copy of the game in-hand, but unless it's a collectors edition I really don't have any qualms about the whole not having a case/instruction manual. The problem with digital distribution on consoles atm is that the hard drives are pretty small. Imagine if FFXIII was available for download, that'd be a whooping 40 gigs, most people are running around with 80-120gig HDs(I have a 60gig), that would take up close to 1/3-1/2 of my HD for one game. I think you'll see DD come into the mainstream when terrabyte drives become more affordable and cheaper, but again these are things that need to be packaged into the console to take off, the X-Box 360's original design didn't take this into account which is why Microsoft limited DD games to 300MB for a very long time.

Limiting Installs, again, is just a douchebag thing to do, I understand publishers disliking the sales of used games, but if somebody likes a past product you made enough to even try it used there's a chance they might buy your newer product fresh(Mass Effect 2, Assassin's Creed 2 do come to mind). If they have bad experiences with your product even used, they might think twice about buying from you.

Re: Developers try to squeeze out the used market

PostPosted:Fri Mar 12, 2010 11:59 pm
by SineSwiper
Agreed. People who buy used are people who are real gamers. The real gamers remember which companies fuck them over. I bought Bioshock 2 on the 360 mostly because of the limited install bullshit on the PC version. It's a statement that I hope reflects on their sales figures when they compare the two.

Re: Developers try to squeeze out the used market

PostPosted:Sat Mar 13, 2010 2:09 am
by Don
Digital distribution is the only way that makes sense that won't just offend your playerbase. I see stuff sell on Steam tends to be relatively cheap which offsets the lack of resale value so it seems like it's a win-win situation since it cuts out the middle man and it also means you won't need any packaging cost.

Re: Developers try to squeeze out the used market

PostPosted:Sat Mar 13, 2010 3:49 am
by Zeus
Digital distribution will always be a niche market until they price it to account for the lower value received. Hell, most full games on XBLA and PSN (current gen) are actually substantially more to d'load than to buy even new (with used, they're often twice as much). Why would I even consider getting them?

I'm OK with the extra content being offered only for those who buy new. I have no quams with EA holding back a chapter for Dragon's Age and ME2 and charging $15 for those who don't get it new....as long as the game doesn't feel like it was cut out on purpose (starin' at you, Assassin's Creed 2). It should be an extra you're receiving, not a part of the actual game.

Eric, I think you and I are the only one who are against paying to play online. Everyone else seems to bend over and take it up the ass, using the 'it's so cheap it doesn't matter' excuse to get goosed.

At the end of the day, gamers are loud and have long memories. Fuck us over and we won't forget. Try something too intrusive or pull off too many dick moves, and it'll show. EA and Ubi have gotten into a lot of heat over their DRM stuff and I'm interested in seeing how those two purposely-removed sequences in Assassin's Creed 2 sell. That was a huge dick move by Ubi. I haven't heard too much about it so I assume not too well.

Re: Developers try to squeeze out the used market

PostPosted:Sat Mar 13, 2010 9:02 am
by SineSwiper
Paying $5 for Bioshock is a niche market? You're fucking delusional.

Re: Developers try to squeeze out the used market

PostPosted:Sat Mar 13, 2010 10:56 am
by Zeus
SineSwiper wrote:Paying $5 for Bioshock is a niche market? You're fucking delusional.
I'm talking about regular pricing over every system, not a one-day deal for the smallest gaming market, the PC gamer. Valve is the only one that gets it 'cause they're not hindered by retail relationships. But the rest seem to use digital distribution as a goosing method since they're hitting the early adopters

Re: Developers try to squeeze out the used market

PostPosted:Sun Mar 14, 2010 12:16 pm
by SineSwiper
Smallest gaming market? On the contrary, the lines between the two are blurring. You can buy console games on the PC and visa-versa. Plus, if you can save money buying the same game from Steam, why not do it?

Re: Developers try to squeeze out the used market

PostPosted:Sun Mar 14, 2010 1:47 pm
by Zeus
SineSwiper wrote:Smallest gaming market? On the contrary, the lines between the two are blurring. You can buy console games on the PC and visa-versa. Plus, if you can save money buying the same game from Steam, why not do it?
The PC gaming market is considerably smaller than the console market. That's what I meant.

And I'm saying that right now, Steam's deals are the exception to the rule. All other digital distribution is severely overpriced