Flip wrote:Fine, forget SotN, there are a ton of games for the NES that give you more control over your characters such as SMB1 that i pointed out, but also the mega men, ninja turtles, and battle toads. Like BL said, the game probably would have been broken and too easy with that much control of your character so i understand why they left it, but then one has to conclude that Rondo isnt that good a game. Tons of games for the NES suffer from crappy control and Rondo controls very similar. Besides my spoiler tag... whats so good about the game? SMB1 and 2 trounce it.
Well, I particularly liked the following:
- storyline and cutscenes: for 1993, they were fucking kick-ass
- multiple level paths and level design: great idea first used in Castlevania 3 but taken to a much deeper level here. The levels are quite good for a platforming game, very little frustration due to stupid enemy placement or just idiotic requirements to get the extra or hidden stuff. Tough, yes, and there were certainly some annoyances. But relatively minimal for a platformer
- requirement to explore to beat the game: spoiler alert (you've been warned) - if you don't find all three damsels, you never even see Dracula, just Shaft. You have to go back to find them to actually see the last level / boss fight. So you're allowed to go through the game and not get frustrated at not being able to advance 'cause you can't find the one thing (lookin' at you, Harmony). You can just go to any level whenever, so it's not like you have to go through the game in one run, another thing that made it much better than platformers of its time.
- great bosses: they were quite strong in this game and that's a huge deal in platformers
Really, it is a spectacular version of a traditional 2D level-based platformer and a lot of what you see in Symphony was started in Rondo. The PSP remake is an incredible remake and amazingly faithful while updating it well. That along with the MM remakes are incredible remakes for the PSP.