The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Splinter Cell Conviction

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #145819  by bovine
 Tue Apr 13, 2010 9:48 pm
I purchased this game with money. It is fun. If you have played any previous splinter cell game or any sneaky-aroundy type game and derived any enjoyment from playing them then you will be able to extract some pangs of glee from this game.

If you do buy it know this: there is a single player mode for playing this game alone, but then there are a couple of other modes for you to play with a single pal. If any of you buy this game, let me know. I can be a pal.
 #145822  by bovine
 Wed Apr 14, 2010 2:52 am
also, there is a dj shadow song in the game. It's no awesome chaos theory amon tobin soundtrack, but it is certainly a good start.
 #145826  by SineSwiper
 Wed Apr 14, 2010 7:46 am
Good, glad I'm not the only one who thought that was an awesome soundtrack.
 #145904  by Tessian
 Tue Apr 20, 2010 8:20 pm
Got it today, pretty good so far. Makes me feel nostalgic for Batman AA... definitely more challenging.
 #145907  by bovine
 Tue Apr 20, 2010 8:51 pm
Tessian wrote:Got it today, pretty good so far. Makes me feel nostalgic for Batman AA... definitely more challenging.
Dood, let me know when you are free for some coop.
 #145916  by SineSwiper
 Wed Apr 21, 2010 7:44 am
Too bad it's made by Ubisoft.
 #145921  by Zeus
 Wed Apr 21, 2010 5:34 pm
SineSwiper wrote:Too bad it's made by Ubisoft.
I imagine you're referring to the PC DRM issues...
 #145947  by SineSwiper
 Wed Apr 21, 2010 11:25 pm
Yeah, mission accomplished, fuckwads. Bioshock had the same problem, and I chose the 360 version, though it's a game that I really wanted to play. With this game, something that I'm on the fence with, I chose nothing. I can bend a bit and just not buy the game at all.

Meanwhile, I'll go buy some Johnny Cash.
 #145961  by Eric
 Thu Apr 22, 2010 3:46 am
SineSwiper wrote:Yeah, mission accomplished, fuckwads. Bioshock had the same problem, and I chose the 360 version, though it's a game that I really wanted to play. With this game, something that I'm on the fence with, I chose nothing. I can bend a bit and just not buy the game at all.

Meanwhile, I'll go buy some Johnny Cash.

Well played pirates, well played.
 #145962  by bovine
 Thu Apr 22, 2010 5:26 am
You people are missing a fun game of sneaking and shooting. EA has adopted similar kinds of DRM (for C&C4), and I'm sure we're going to see it elsewhere. PC gaming has been long been becoming an awful place to play. This topic, however, is for a different thread. Talk DRM and crap ubisoft behaviour elsewhere. Talk about fun game here.

I have been having a blast playing through the coop campaign with Tessian. He gets me out of trouble when I am being an idiot.
 #145981  by Tessian
 Fri Apr 23, 2010 10:13 am
You get ME out of trouble more often. It is fun and challenging. I like some of the style choices like having your objectives written on walls and stuff as if someone put a spotlight on them. The whole "turn to grayscale" when you're in the shadows is interesting too... it's a great easy way to let me know I'm hidden in the shadows, but then sometimes I feel like I'm playing half the game in black and white.
 #149054  by SineSwiper
 Sun Sep 26, 2010 11:08 am
Well, I grabbed this game, and so far I really like it.

I've played two other Splinter Cell games, and while I liked the idea, I got bored with the execution. I think my biggest complaint with those is that you're just sneaking around doing stuff and the goal is to avoid enemies. I don't get the option to remove all threats in sight because you simply can't do that in certain situations. Also, it was complicated to figure out if you were detectable or not.

Conviction doesn't have these problems. The goal from the very beginning is vengeance. You're there to kill people, and to eliminate every threat. In some cases, you don't have to, but it's very satisfying when you keep headshotting these guys with a silencer, and everybody thinks you're a fucking ghost, ninja, or Batman. In fact, it reminds me a lot like the last Batman game, except with guns and Sam Fisher isn't tying these guys up.

The greyscale detection system is great, even if you're playing a good portion of the game in black and white. The wall-based direction is also great and original, adding a bit of art to the storyline. I love that you hit the Back button and it displays your objective as a light object on the nearest wall or floor you're pointing at. They've made an effort to strip down the interface to make it less complicated and it works well.

I'll will probably complete this game, unlike the last two SC games I've played.