Sin and Punishment 2 review
PostPosted:Fri May 07, 2010 1:03 pm
Proving yet once again that the Wii caters solely to grandmas and little children
http://wii.ign.com/articles/108/1088063p1.html
All snide remarks aside, the original was a seriously kick-ass game, taking the on-rails shooter and turning into something far deeper and more satisfying than you expect. And it seems like this one is doing all that and then some with some very, very pretty visuals to go along with it. You really don't have to worry about gameplay when Treasure's involved so that's a good sign. This one I'm definitely getting day 1.
And don't worry about the whole 6 hour length, that's just your first time through. Like Radiant and Ikaruga, the original has a secondary level of skill (based on score, of course) that you can also strive for (although unlike those two games, it's not quite as rough to get through the game once). It really does change how you play the game and it seems like it's continued here. You go from just trying to get through the levels to getting through them "properly" and it requires a whole new way of playing.
http://wii.ign.com/articles/108/1088063p1.html
All snide remarks aside, the original was a seriously kick-ass game, taking the on-rails shooter and turning into something far deeper and more satisfying than you expect. And it seems like this one is doing all that and then some with some very, very pretty visuals to go along with it. You really don't have to worry about gameplay when Treasure's involved so that's a good sign. This one I'm definitely getting day 1.
And don't worry about the whole 6 hour length, that's just your first time through. Like Radiant and Ikaruga, the original has a secondary level of skill (based on score, of course) that you can also strive for (although unlike those two games, it's not quite as rough to get through the game once). It really does change how you play the game and it seems like it's continued here. You go from just trying to get through the levels to getting through them "properly" and it requires a whole new way of playing.