The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Dragon Quest 9 released

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #147522  by Julius Seeker
 Mon Jul 12, 2010 6:57 am
I have two pre-ordered copies waiting for me (hopefully, you can never tell with EBgames sometimes). So far the impressions that I have heard is to not worry about the massive changes, that the DQ charm is in this game and that it is a must have for fans of previous games in the series.

I'll have impressions later tonight or tomorrow morning.
 #147524  by bovine
 Mon Jul 12, 2010 9:45 am
Bovine BEATS YOU TO IMPRESSIONS!

I have long ago started feeling very apathetic to JRPGs. The only series I can really bring myself to actually beat their games is ther Persona series. This new entry into the Dragon Quest series appears to change that, though. It is super charming and just full of character. The only thing really lacking in the character department is your party. They are all a bunch of lifeless, dialogueless customized characters. This is due to the Monster Hunter-like focus of the games multiplayer aspects.

Have you played Dragon Quest before? If yes, then this is just more of the same, but without any charming party members. You have a sassy fairy who talks to you, but she does no fighting. I can see some of the multiplayer stuff being kind of fun.... but I doubt I will be doing any of it because of it is ad-hoc only.

Aside from some neat features (like how each new peice of equipment looks different on your character), this game does not stray far from the dragon quest style, but with a crappy looking summer for physical releases... this one will hold you down for a while.

Also, Persona 3 Portable came out last week. BUY THAT GAME AND THIS GAME if you want a JRPG fix that will last you a million billion hours.
 #147528  by Julius Seeker
 Mon Jul 12, 2010 3:42 pm
Haha, good to hear. I'll be picking it up in about 30 minutes, I am just on my way home. Regis and Kelly just had a couple of outdoor shows across from where I work, so the streets are a little jammed up (slowing me down from getting the game!)


I'll likely be doing only multiplayer, so I'll just add based around that.
 #147559  by Julius Seeker
 Tue Jul 13, 2010 7:12 am
I got the call from EB about 1:00 pm, my copies were in. Of course, I cut my index finger open on my vegetable slicer just before I begin playing the game... A minor setback, I was able to place the bandages on in a way that I could still bend my finger.

So after 3-4 hours of play (and talking to everyone) I managed to get up to the location where multiplayer was available. I generally talk to everyone in the game; so this can probably be done much more quickly (luckily Steph plays the same way, so it isn't much of an issue). So I got up to Stornway Inn, which is where multiplayer and party recruiting becomes available.

Encounters: It is similar to Earthbound, in that you see the enemies on the screen and can approach them to fight them, except the enemies seem to plop down out of the sky at various rates (rather than having them just appear off screen). you can pick and choose who you want to fight by running into the enemy - or avoiding them completely. Once one enemy party is slain, the screen is cleared and the process begins again.

Overall, while the game has had some fairly large changes, it does indeed retain the essence of Dragon Quest. Although the party characters certainly are much lighter than say Dragon Quest 5. Everything else in the world is what you would expect froM the latest version of Dragon Quest (similar to the last game, but with additions).

Speaking of DQ8, this game is much better paced - probably mostly because it is toned down in the animations department (it's much faster), and is overhead with 3D characters (like Xenogears). The feature I do miss, that hasn't appeared, is the commentary - this is part of the features made DQ5 one of my favourite RPGs ever. Although, this game already promises be a more robust experience than any previous game in the series.

I also played around with the character editor this morning too; if you like the Chrono Trigger art style, then this game's art direction is along the lines you're looking for; I created three characters: Schala, Marle, and Chrono this morning. You can also select their classes as in DQ3 (Priestess, Mage, and Warrior respectively). I have yet to actually use them for anything though. I do know that this evening it's going to be straight up co-op multiplayer though, so I'll be only using two of the characters I created.

So far I am really enjoying the game. If this were winter, this would be the perfect game to play through it. Unfortunately it came out just as the peak summer season (mid-July to mid/late August) was beginning. So it'll see less frequent play than FF13 did earlier.

------

By the way, Regis and Kelly really take the celebrity exposure to the max; completely unlike other celebrities that visit here who prefer to keep a very low profile. Although they are doing an excelent job of promoting the island for tourism - an industry that has taken a blow here due to recent economic troubles elsewhere (we began feeling it here earlier as tourism was declining from 2003/04 until last fall, when it started to rise again - although a large portion of the tourists in the fall were European, right now they're mostly American/Ontariosites).
 #147571  by Flip
 Tue Jul 13, 2010 12:28 pm
Thats cool, i love celebrity sightings. I saw Shaq around the block from my house last month and Sheryl Hines from Curb Your Enthusiasm a few weeks ago! Other than the random visiting celeb its all politicians and other stupid people no one cares about in DC.
 #147585  by Julius Seeker
 Wed Jul 14, 2010 7:05 am
They interviewed Elisha Cuthbert (The Girl Next Door) who is a summer local, and can most easily be spotted at the two clubs on the waterfront.

Anyway, I played some Dragon Quest multiplayer yesterday for a few hours:

1. It runs incredibly smooth, I have never actually played an RPG like this before. You essentially have free run of the world, and can access everything that the 1st player has accessed with the exception of red treasure boxes that can only be opened by player 1.

2. Story scenes can only ne completed by Player 1, so if player 2 enters a location with a story scene that player 1 hasn't accessed; they can view it, but then have to wait for player 1. Player 1 does not have these restrictions. So the first player can move through the story of the game unhindered by player 2.

3. It all feels very smooth and natural; the perfect game for a couple to lie back in bed and play. For the record, before I got Steph to play Dragon Quest 4, she was not a gamer. This game is fairly easily accessible, and DQ4, 5, and 9 are well paced enough that just I think most people will enjoy them.
 #147665  by Julius Seeker
 Mon Jul 19, 2010 6:57 am
More impressions and details:

1. Plot:
• A single player plotline that isn't altered due to the multiplayer aspects of the game.
• The player never feels rushed, or too slowed down. 
• Moving through the plot, there are plenty, plenty, plenty of optional extra things to do along the way.
• Lots of comedy and inuendo (as seen in other DQ games).
• Cutscenes at various points of the story.
• Lots and lots of what Xbox people will know as Achievements built into side quests (tracked in menu); except they actually give you something of value for compleing them, as opposed to just some completely worthless note.
•While main characters are like DQ3, instead of the incredibly deep and detailed DQ5 main cast, the game manages to feel as character strong as other RPGs through accompanying characters and side-characters. It doesn't feel like anything is really lost.
• When a player comes back to a previously visited location, things will have evolved. The whole world feels like it is moving. It adds a great deal to the satisfaction, and encourages the wish to see how people met in the past are doing from time to time.
•There is a feeling of vastness in the game; FF6's world is tiny in comparison to this game. Although, unlike most vast world games, there is always lots to do; so it takes on the best of both worlds.

2. Things sped up from DQ8:
•Battles:
-Quick transitions
-Quick animations
-Quick menus
-Monsters on the map can be avoided to an extent (monsters will behave similarly to earthbound, they will go after you if you get in their line of vision; but you can avoid them)
-Encounters with weaker monsters are very easily avoided (they will attempt to avoid you)

•Alchemy pot:
-WAY quicker animation
-User can dump items into the pot in groups of 9 (instead of just 1)
-User can make multiple items at once; ie 20 herbs = 10 Strong Potions in one action (instead of just 1 item).
-No waiting, it's instant (instead of several minutes or longer)

•Items - User can now buy hundreds of items at once.

4. Class system:
A) Each class have the following unique stats:
-Character Level
-5 Weapon Skill trees
-1 Traits skill tree

B.) Detailed explanations:
•Character Level
-Different class specific spells and abilities are automatically earned at various levels.
-Skill points gained at various level increments
-Each class has a unique level that starts at 1.
-There are no penalties given for changing classes (you won't lose anything in your warrior class for switching to something else, then switching back later).
-All in all, it is beneficial to switch between classes you can level up easily in order to gain lots of easy skill points.


• Weapon skill trees:
-Each class has access to different weapon types.
-Each weapon type has a skill tree that the user can spend points in to gain skills at various increments (ie. 5 points gets skill a, 10 gets skill b, 15 skill c, etc..)
-Upgrades only effect those who equip the weapon (ie, sword skills only usable by users wielding a sword)
-Weapon types are not exclusive, there are several classes that can make use of each skill tree
-When a skill tree is maxed out, that weapon can be equipped regardless of class (so, for example, a priest could use a sword in this case)

•Traits Skill tree
-Behaves just like a weapon skill tree
-Each class has a unique body skill tree
-Many of these are stat upgrades (strength bonus, agility bonus, etc..)
-These are permanent, switching classes does not remove them; so for example, if the user has +60 Strength in bonuses from warrior class, the user can switch to a priest and still have that extra +60 strength.
-Essentially, the more upgrades here, the more powerful the character becomes in all classes

To sum it all up; weapon skills transfer over to other classes if you continue using the weapon. Trait skills transfer over to every class regardless; they're essentially permanent upgrades. From what I hear, at level 99; you have the option to roll back to level 1 and get more skill points; completionists would do this in a post-game environment (lots to do in the epilogue phase, after the main story is complete).  

5. Multiplayer:
• Players aside from player 1 have free roam of the world as their own character.
• Characters in proximity to each other will join the same battle
• Players out of range, who arrive late on the scene, can join the battle (experience penalty for being late) 
• Player 1 is the one who has to proceed through the main story, player 2 can only go ahead 1 or 2 scenes in the main story before they can't do anything else
• Player 1 can call other players to his/her location; other players can accept/refuse the call
• Player 1 can open red treasure chests once.
• All players can open blue chests (each player can open it once, so no competition)
• Blue chests, wardrobes, pots, etc... Will be refilled after certain time periords.  


All in all, My expectations for this one were high, considering how much I enjoyed the last few releases. This game has, so far, exceeded my expectations. It only seems to be getting better as well. 
 #147668  by Kupek
 Mon Jul 19, 2010 9:19 am
I just got back into the States on Sunday, and I have a job interview to do tomorrow and the day after, but as soon as that's done, I'm getting me some DQ9. I was actually at Best Buy yesterday to get some blank CDs for the long drive up to NY for the interview, and they were sold out of DQ9. Hopefully that's not a trend.
 #147695  by SineSwiper
 Mon Jul 19, 2010 9:37 pm
Offtopic, but what kind of job offers are you looking at?
 #147701  by Kupek
 Mon Jul 19, 2010 11:25 pm
Industry research. IBM Research, specifically. I've done two internships with them. I don't have anything else lined up because, frankly, I haven't been looking. If I don't get this job, I'll start applying elsewhere at research labs in companies and probably some national labs.
 #147762  by Julius Seeker
 Wed Jul 21, 2010 11:06 pm
A good strategy I find:

1. Dump all skill points into the sword skill.
2. When you gain the ability to change jobs, use only warrior, minstrel, and thief; equip them with a sword. Switch between them and maximize skill point acquirement.
3. Max out sword (100 points).
4. You can now equip swords as any class, plus with all the bonuses, your attack starts at 130-140 at level 1 on other classes. You're next battle (assuming no additional party members) will take you from level 1-6, giving you double stats in that class and 6 more skill points.
5. Get Monk's +10 agility (10 skill points), and thieves +20 (16 skill points). You now have a permanent +30 agility which is very useful.
6. Start using Priest or Mage, combine their high MP with the Gigaslash which you'll have from sword skills (it was received at 88 points on sword skill) and you'll have a monsterously powerful character for relatively early on. For 15 MP, Gigaslash targets a group and does heavy damage on all enemies in the group.


Note: I also got a Fur Vest, that can be equipped to anyone and it gives 55 defense, which makes for serious defense. Easy to kill monsters much more powerful than what you should be fighting, quick exp.
 #147826  by bovine
 Sun Jul 25, 2010 4:59 pm
The thing that I always find with JRPGs is that you will be breezing through the game until you come to a boss that is just a terrible roadblock. Dumb last boss killed my whole party. This was the first time I have experienced this in the entire game. Yarg.

UPDATE!

Game is beaten. Just took 2 tries on the last bosses last two forms. Is that a spoiler? It's a JRPG, your last boss is going to have more than one form. Anyways, party was between level 38-42, monk+paladin+cleric+mage.
 #147837  by Julius Seeker
 Mon Jul 26, 2010 5:40 am
I reached the final dungeon yesterday. I am going to get Sage class before completing it. I want my entire party to be Sages before the last battle.

My characters are no where near your level in any class, mostly because I try to always play my weakest classes to maximize skill point yield. I have been going for huge amounts of HP/Defese/Attack bonuses (completely maxing out 1 weapon skill, Paladin, and Warrior on all characters), so even at level 1 my Sages should be able to hang fine in the final dungeon.

I also have a number of points saved up for Sage when I get it (if I think they are worth it, I might put them elsewhere otherwise).

The post-story/epilogue is supposed to have a lot to do in it. So I am wondering how that will be. I am still missing a class, I think. There's also many areas on the map that I haven't been able to reach yet.

By the way; characters from other Dragon Quest games will visit from time to time and give you items. I am not sure the frequency of this.
 #147878  by Julius Seeker
 Tue Jul 27, 2010 6:06 am
I finished the final boss with three level 24 Sages (note, packed with skill points in other classes to my attributes - so much more powerful than my level would suggest), it was very fortunate that we got Multi-Heal, because the final boss had some spell which took off 175 on everyone. I had two of my characters focussed on healing and I used a combo of Psych-Up and Gigaslash with my main character.

Sage's Coup De Grace, which I saw for the first time in this battle, heals about 60 mp.

By the way; Swords and Staves worked well for me using every class. The Knife with the dual strike (something earings, which cost A LOT) turned out to be the best weapon for attacker classes, but the worst weapon for magic classes. Maxed out skills Sage + Gigaslash is an incredibly deadly and very useful combo - Sages are loaded with mp, and also have a -25% bonus on mp usage.
 #148288  by Julius Seeker
 Sun Aug 15, 2010 9:09 pm
Well, it is a good idea to play the postgame quests activated by connecting to the DQVC.
Spoiler: show
Up until the second story quest in the post game, no non-generic characters could join your party. They will in the post game, I now have Patty on my team