Recently I was reading a thread on 'strongest character in Anime/Manga' which Goku won easily, and of course this spawns into a discussion of 'who is stronger than Goku?' One of the posters who always have good things to say offered the Hong Kong manga "Ultimate War Gods" as an example of characters stronger Goku that have a nontrivial story, enemy, and nongimmick powers (i.e. Godmode). So I read the last 2 or so volumes and the final boss has a power level of '999,999.99999999999 trillion modified level one million muliplied by one million', which is enough to accidentally destroy the sun on a stray punch. After the main character defeated him he obtained the power of 10 to the 512391237853 power which lets him move a hundred galaxies with a single motion. He later obtained the power of 10 to the even bigger number power that allows him reinitiate the Big Bang.
But if you think about it, I think unless you're a numbers cruncher, to you the two above numbers all just sound like 'really big number' and even though the latter is incomprehensibly bigger than the former, it's still just a 'really big number'. Earlier today I saw some post in EQ2 that asked if you have 150% crit avoidance does that mean you cannot be crit? Of course the answer is 'if the mob has less than 150% chance to crit.' What the heck does 150% chance to crit even mean? Back in Fire Emblem 4, whoever has Holsety equipped will most likely have an evasion of around 125% or more after you add up all the modifiers. However this person is not indestructible because the final bosses have around 195% chance to hit.
I don't think it's necessary to have a game where your max HP is 255 in the NES era since that's what the 8-bit stores (though nothing particularly wrong with that either), but it seems like a lot of game are just trying to put as many 9s, 0s, or digits as they possibly can. Certainly a game like Shining Force Neo/Exa or Disgaea having characters doing 3 billion damage per hit qualifies as such, but even say the later Final Fantasies that features a lot of 9s on everything. It kind of devalues the sense of progression. In FF4 the only attack that can hit for 9999 is throw (Spoon and Excalibur) or Meteo if the enemy didn't have a weakness. That's why they were special, even though technically you can hit for about 8000 with Crystal Sword or 8500 with Nuke, but it's just not the same as it's not '9999'. Now everybody and his brother can hit for 99999 damage.
But if you think about it, I think unless you're a numbers cruncher, to you the two above numbers all just sound like 'really big number' and even though the latter is incomprehensibly bigger than the former, it's still just a 'really big number'. Earlier today I saw some post in EQ2 that asked if you have 150% crit avoidance does that mean you cannot be crit? Of course the answer is 'if the mob has less than 150% chance to crit.' What the heck does 150% chance to crit even mean? Back in Fire Emblem 4, whoever has Holsety equipped will most likely have an evasion of around 125% or more after you add up all the modifiers. However this person is not indestructible because the final bosses have around 195% chance to hit.
I don't think it's necessary to have a game where your max HP is 255 in the NES era since that's what the 8-bit stores (though nothing particularly wrong with that either), but it seems like a lot of game are just trying to put as many 9s, 0s, or digits as they possibly can. Certainly a game like Shining Force Neo/Exa or Disgaea having characters doing 3 billion damage per hit qualifies as such, but even say the later Final Fantasies that features a lot of 9s on everything. It kind of devalues the sense of progression. In FF4 the only attack that can hit for 9999 is throw (Spoon and Excalibur) or Meteo if the enemy didn't have a weakness. That's why they were special, even though technically you can hit for about 8000 with Crystal Sword or 8500 with Nuke, but it's just not the same as it's not '9999'. Now everybody and his brother can hit for 99999 damage.