This week's Civ 5 patch made Huge maps lighting fast
PostPosted:Sun Mar 06, 2011 8:25 am
There were some problems with how the AI was processed between turns, along with memory leaks that were causing turns to be as long as 5 minutes in between for some people. These were bugs, and now the game is incredibly fast. I am finding it to be about the same speed between turns on Huge now, as it was with Small and Tiny maps before. I am currently in the renaissance area, and most civs have about 15-30 cities.
With buildings and social policies strengthened; A good strategy to use is to actually go for a tall Kingdom before expanding. For example:
I used the French, Continents, Emperor Difficulty, Marathon length. The French have +2 culture per city, which is good for getting culture quickly.
Starting
* Built a Scout, grabbed a bunch of ruins with the scout and warrior I started with
* Next unit was a Worker.
* Chose Mining since I was close to Silver, and had several hills in the region.
* Chose Tradition as my first social policy - +3 culture in the capital (now a total of 6 per turn: +1 for palace, +2 for Civ unique ability, +3 for tradition) and the culture border expansion discount.
* Next I chose the Liberty Social Policy - +1 culture (Total of 7 per turn now)
Heading for National College and additional cities
* Tech went Pottery > Writing
* Set my city to production focussed, and built the Library
* Since I only had one city, and a National College requires a library in every city to build, I was able to build this building next which gave me a significant science boost
* In the Liberty branch, I first chose Citizenship, which gives a free worker and a speed increase of 25% to workers.
* Built a Monolith at some point (now making 9 culture points per turn)
* Next social policy was Collective Rule, which boosts settler production by 50% and gives a free settler. I was able to build two additional settlers in 16 turns each, and plant down 3 more cities (each generating 3 culture, 18 culture points total now)
* I spent ~1200 gold on 2 monoliths in my two younger cities, and had finished building one in my first expansion city (Now 24 culture points per turn for my 4 cities)
* Acquired Philosophy
* Chose Legalism which builds a culture building in your first 4 cities (must have the tech for it, or it is wasted); I had philosophy, so immediately I got a temple in each of my 4 cities for an additional 12 culture (Now a total of 36, which is huge for this time in the game).
* Stonehenge in the capital brought me another 8 points (total of 44 per turn)
War
Due to National College, I was significantly ahead of my rivals (Egypt, China, and India) in science. They had Warriors, chariots, and archers, I was at least working on Catapults and Swordsmen. Due to this focus on other things, I was low on military and received a declaration of war from India.
* Bought Two catapults on my cities closest to India.
* Set my tech progress to head towards Steel (longswordsmen)
* Got the Oligarchy Social Policy - No expense on Garrisoned units, and ranged units in a city gain +100 strength.
* I essentially slaughtered the much superior Indian invasion force, but one of my cities was nearly conquered, it was down to red.
* Refused peace with India a few times.
* When my longswords were ready, I invaded India and took their two cities, I couldn't invade the capital, so I accepted peace with a large amount of tribute (something like 35 gold per turn, 500 more gold, and all of their spare resources).
Wonders + Buildings + Specialists
* I had 3 workers, and then a few more I got from India during my war
* I had the most powerful military on the continent (3 longswords and two catapults) while the Chinese and Egyptians were swarming with swordsmen, archers, horsemen, and starting to get Pikemen.
* One thing that is good to do is to put specialists in buildings, the Temple allows for 1 artist (+3 culture, and +3 points towards a great artist), with one in each city, this boosts my culture to +56. Other wonders and my Indian cities would begin producing more culture (it's like 200+ per turn where I am now in the renaissance).
* Workshop gives a spot for an engineer specialist, and Markets for a Merchant: so I was running each of these specialists
* Engineer = +2 production and +3 points to a Great Engineer
* Merchant = +2 gold and +3 points to a Great Merchant (note, these are a must now that trading posts now only give 1 extra gold until Economics in the Industrial Age)
* Essentially, I was pumping out Great People, and getting more points from Wonders as well - I began dominate the continent in all areas.
The Renaissance
* I was the first civ to hit the renaissance, the Russians came in shortly after (they are not on my continent, but discovered my civ; according to the demographics, they are roughly 3 times larger than I am, which is insane). I secured a defensive pact with the Russians.
* Bought up every city state on the island with Merchants + cash (I believe it's 8 of them)
* A frustrated China declared war on me, I was already the only civilization successfully building wonders at the time, and this probably frustrated them; I think a few slipped by, but I got at least 80% of them in the Classical + Medieval, and early renaissance.
* I mowed over China taking all of their cities with resources I wanted, and left the rest.
* I conquered India once I had Musketeers.
* I began clearing out the Freedom Social policies:
* Freedom = Specialist unhappiness reduced by half
* Civil Society = Specialist Food consumption reduced by half
* Democracy = +50% Great Person production
* Constitution = +100% culture in cities with a great wonder (All 4 of my core cities have at least one Great Wonder)
Goals
* Buy/build a lot of musketeers
* Conquer China
* Explore the world with 2 Caravels (There are still 5 civilizations who I have not made contact with).
* Conquer Egypt (currently my friends, but that will change when it is just the two of us left)
This game is even more fun than the last one I played with the Germans. It's also going much faster due to the new patch.
With buildings and social policies strengthened; A good strategy to use is to actually go for a tall Kingdom before expanding. For example:
I used the French, Continents, Emperor Difficulty, Marathon length. The French have +2 culture per city, which is good for getting culture quickly.
Starting
* Built a Scout, grabbed a bunch of ruins with the scout and warrior I started with
* Next unit was a Worker.
* Chose Mining since I was close to Silver, and had several hills in the region.
* Chose Tradition as my first social policy - +3 culture in the capital (now a total of 6 per turn: +1 for palace, +2 for Civ unique ability, +3 for tradition) and the culture border expansion discount.
* Next I chose the Liberty Social Policy - +1 culture (Total of 7 per turn now)
Heading for National College and additional cities
* Tech went Pottery > Writing
* Set my city to production focussed, and built the Library
* Since I only had one city, and a National College requires a library in every city to build, I was able to build this building next which gave me a significant science boost
* In the Liberty branch, I first chose Citizenship, which gives a free worker and a speed increase of 25% to workers.
* Built a Monolith at some point (now making 9 culture points per turn)
* Next social policy was Collective Rule, which boosts settler production by 50% and gives a free settler. I was able to build two additional settlers in 16 turns each, and plant down 3 more cities (each generating 3 culture, 18 culture points total now)
* I spent ~1200 gold on 2 monoliths in my two younger cities, and had finished building one in my first expansion city (Now 24 culture points per turn for my 4 cities)
* Acquired Philosophy
* Chose Legalism which builds a culture building in your first 4 cities (must have the tech for it, or it is wasted); I had philosophy, so immediately I got a temple in each of my 4 cities for an additional 12 culture (Now a total of 36, which is huge for this time in the game).
* Stonehenge in the capital brought me another 8 points (total of 44 per turn)
War
Due to National College, I was significantly ahead of my rivals (Egypt, China, and India) in science. They had Warriors, chariots, and archers, I was at least working on Catapults and Swordsmen. Due to this focus on other things, I was low on military and received a declaration of war from India.
* Bought Two catapults on my cities closest to India.
* Set my tech progress to head towards Steel (longswordsmen)
* Got the Oligarchy Social Policy - No expense on Garrisoned units, and ranged units in a city gain +100 strength.
* I essentially slaughtered the much superior Indian invasion force, but one of my cities was nearly conquered, it was down to red.
* Refused peace with India a few times.
* When my longswords were ready, I invaded India and took their two cities, I couldn't invade the capital, so I accepted peace with a large amount of tribute (something like 35 gold per turn, 500 more gold, and all of their spare resources).
Wonders + Buildings + Specialists
* I had 3 workers, and then a few more I got from India during my war
* I had the most powerful military on the continent (3 longswords and two catapults) while the Chinese and Egyptians were swarming with swordsmen, archers, horsemen, and starting to get Pikemen.
* One thing that is good to do is to put specialists in buildings, the Temple allows for 1 artist (+3 culture, and +3 points towards a great artist), with one in each city, this boosts my culture to +56. Other wonders and my Indian cities would begin producing more culture (it's like 200+ per turn where I am now in the renaissance).
* Workshop gives a spot for an engineer specialist, and Markets for a Merchant: so I was running each of these specialists
* Engineer = +2 production and +3 points to a Great Engineer
* Merchant = +2 gold and +3 points to a Great Merchant (note, these are a must now that trading posts now only give 1 extra gold until Economics in the Industrial Age)
* Essentially, I was pumping out Great People, and getting more points from Wonders as well - I began dominate the continent in all areas.
The Renaissance
* I was the first civ to hit the renaissance, the Russians came in shortly after (they are not on my continent, but discovered my civ; according to the demographics, they are roughly 3 times larger than I am, which is insane). I secured a defensive pact with the Russians.
* Bought up every city state on the island with Merchants + cash (I believe it's 8 of them)
* A frustrated China declared war on me, I was already the only civilization successfully building wonders at the time, and this probably frustrated them; I think a few slipped by, but I got at least 80% of them in the Classical + Medieval, and early renaissance.
* I mowed over China taking all of their cities with resources I wanted, and left the rest.
* I conquered India once I had Musketeers.
* I began clearing out the Freedom Social policies:
* Freedom = Specialist unhappiness reduced by half
* Civil Society = Specialist Food consumption reduced by half
* Democracy = +50% Great Person production
* Constitution = +100% culture in cities with a great wonder (All 4 of my core cities have at least one Great Wonder)
Goals
* Buy/build a lot of musketeers
* Conquer China
* Explore the world with 2 Caravels (There are still 5 civilizations who I have not made contact with).
* Conquer Egypt (currently my friends, but that will change when it is just the two of us left)
This game is even more fun than the last one I played with the Germans. It's also going much faster due to the new patch.