civ5 endgame units
PostPosted:Thu Jun 23, 2011 2:52 am
Civilization series isn't exactly known for great endgame balance, but Civ 5's units seems especially bad. I made some duel maps starting in future era because otherwise I'd never get to build these units, and it's not even clear to me what the heck they're thinking when they're designed.
1. Nukes - Cost about 50% more than a Stealth Bomber with no diplomatic repurcussions. Well you need Uranium but you get it back after you detonate it. Given that most modern era units cost about half of a nuke that means if you can take out two units it's worth using. I guess the next patch will add some diplomatic repurcussion but unless it's something like the entire world immediately wars on you, it's not going to be a significant deterrent. In particular it's not like having the guy you nuked hate you even more matters since he probably won't be alive for much longer (if he has less nukes than you). I guess it might matter if the other guy has more nukes than you, but then that begs the question why didn't he alread nuke you given that nukes are just pure win.
2. Stealth Bombers - As far as I can tell this unit is supposed to have a 90% evasion rate (says Evasion 100 but game caps at 90%), and this unit pretty much can never die because of the 90% evasion unless you did something crazy like attacking while it's at a strength of 2. What is the point of having air combat if you have a unit that CANNOT DIE? It isn't really that overpowered since they do take damage, but there is basically no way to get rid of these guys except Nukes. In fact, out of the 4 units in the game that should be intercepted, 3 of them have 100% evasion (Atomic Bomb, Nuke, and Stealth Bomber). And given that all units that can intercept can usually be seen this means even units that could be intercepted will probably never die, since you'll just stop attacking when the next interception can kill you. The Civipedia has an entire section on air combat but I don't think it's even tested, and I'm pretty sure most games never make it to the point of Stealth Bombers. It seems like air combat is just about building more air units than the other side and only use them when they're not in danger of dying, and I guess the only way to counter that is to nuke the other guy's basing but nukes are broken in another way. Whatever happened to Civ 2 where Bombers just stay outside after attack so you can actually, er, kill them? Stealth Bombers are still very hard to kill but at least it's possible.
As a sidenote, even though Stealth Bomber cannot be intercepted in any realistic way, they still use up the enemy's interception, so if you still have Bombers around, Stealth Bombers are better at using up enemy interception than a Jet Fighter which has a mission that is supposed to use up the enemy's interception!
3. Giant Death Robot - As far as I can tell, nothing besides a nuke or another GDR can kill this unit.
And units like Helicopter/Modern Armor just don't seem to have very much use espcially given Aluminum is somehow always a premium (I've gone through an entire game without finding Aluminum in any of my cities while conquring the entire world). You might as well just build Mechanized Infantry and Stealth Bomber the whole time (and GDRs when you can), assuming you don't just nuke the other guy to oblivion first. Combined arms is not only useless, it's probably detrimental to winning the game.
Civilization is a very good empire building game, but the combat engine seems to be stuck in the stone age. I didn't understand how people were beating Deity until I saw how bad the computer was at using units, but for some reason people think computer marching an army 5 times your size to its death means they must be the second coming of Sun Tzu. The guys who make Civilization should go play the first Daisenryaku for the Sega Genesis where the computer can easily come within 50% of the optimal gameplay if not better, which is why in that game the computer doesn't have a resource advantage at all. In fact, it has a resource penalty and force penalty on most maps if you play as the recommendated player because otherwise it'd be too hard for most people because it makes very few mistakes on combat, and Daisenryaku's system is a lot more numbers intensive compared to Civilization (attack versus 4 type of targets, 2 type of defense, accuracy, ammo) not to mention it ran on hardware that's probably 1/1000th the power of a modern PC.
Sometimes I wonder if Deity level computer gets these ridiculous bonuses because the AI is incredibly bad. Given that your frontline unit should be one with no obvious counter (mechanized infantry or GDRs), this actually makes the computer's task really easy since if there's no counter then it should just send as many of its highest attack value unit to attack the closest one. I mean we're not even talking about learning how to use a helicopter to take out a tank here. I'm sure the computer is more than capable of winning with say helicopter versus mechanized infantry by just sheer force and yet it somehow can't even do that!
1. Nukes - Cost about 50% more than a Stealth Bomber with no diplomatic repurcussions. Well you need Uranium but you get it back after you detonate it. Given that most modern era units cost about half of a nuke that means if you can take out two units it's worth using. I guess the next patch will add some diplomatic repurcussion but unless it's something like the entire world immediately wars on you, it's not going to be a significant deterrent. In particular it's not like having the guy you nuked hate you even more matters since he probably won't be alive for much longer (if he has less nukes than you). I guess it might matter if the other guy has more nukes than you, but then that begs the question why didn't he alread nuke you given that nukes are just pure win.
2. Stealth Bombers - As far as I can tell this unit is supposed to have a 90% evasion rate (says Evasion 100 but game caps at 90%), and this unit pretty much can never die because of the 90% evasion unless you did something crazy like attacking while it's at a strength of 2. What is the point of having air combat if you have a unit that CANNOT DIE? It isn't really that overpowered since they do take damage, but there is basically no way to get rid of these guys except Nukes. In fact, out of the 4 units in the game that should be intercepted, 3 of them have 100% evasion (Atomic Bomb, Nuke, and Stealth Bomber). And given that all units that can intercept can usually be seen this means even units that could be intercepted will probably never die, since you'll just stop attacking when the next interception can kill you. The Civipedia has an entire section on air combat but I don't think it's even tested, and I'm pretty sure most games never make it to the point of Stealth Bombers. It seems like air combat is just about building more air units than the other side and only use them when they're not in danger of dying, and I guess the only way to counter that is to nuke the other guy's basing but nukes are broken in another way. Whatever happened to Civ 2 where Bombers just stay outside after attack so you can actually, er, kill them? Stealth Bombers are still very hard to kill but at least it's possible.
As a sidenote, even though Stealth Bomber cannot be intercepted in any realistic way, they still use up the enemy's interception, so if you still have Bombers around, Stealth Bombers are better at using up enemy interception than a Jet Fighter which has a mission that is supposed to use up the enemy's interception!
3. Giant Death Robot - As far as I can tell, nothing besides a nuke or another GDR can kill this unit.
And units like Helicopter/Modern Armor just don't seem to have very much use espcially given Aluminum is somehow always a premium (I've gone through an entire game without finding Aluminum in any of my cities while conquring the entire world). You might as well just build Mechanized Infantry and Stealth Bomber the whole time (and GDRs when you can), assuming you don't just nuke the other guy to oblivion first. Combined arms is not only useless, it's probably detrimental to winning the game.
Civilization is a very good empire building game, but the combat engine seems to be stuck in the stone age. I didn't understand how people were beating Deity until I saw how bad the computer was at using units, but for some reason people think computer marching an army 5 times your size to its death means they must be the second coming of Sun Tzu. The guys who make Civilization should go play the first Daisenryaku for the Sega Genesis where the computer can easily come within 50% of the optimal gameplay if not better, which is why in that game the computer doesn't have a resource advantage at all. In fact, it has a resource penalty and force penalty on most maps if you play as the recommendated player because otherwise it'd be too hard for most people because it makes very few mistakes on combat, and Daisenryaku's system is a lot more numbers intensive compared to Civilization (attack versus 4 type of targets, 2 type of defense, accuracy, ammo) not to mention it ran on hardware that's probably 1/1000th the power of a modern PC.
Sometimes I wonder if Deity level computer gets these ridiculous bonuses because the AI is incredibly bad. Given that your frontline unit should be one with no obvious counter (mechanized infantry or GDRs), this actually makes the computer's task really easy since if there's no counter then it should just send as many of its highest attack value unit to attack the closest one. I mean we're not even talking about learning how to use a helicopter to take out a tank here. I'm sure the computer is more than capable of winning with say helicopter versus mechanized infantry by just sheer force and yet it somehow can't even do that!