I played this game for about an hour, thought it was actually kind of cool, and then read about its pricing structure (which has no indication anywhere in the game whatsoever) and it's quite possibly the stupidest F2P structure I know of. This game looks like some kind of overhead 2D Diablo platformer. You got this energy meter that starts at 100, and when it hits 0 you cannot play the game. You regen roughly 100 energy per day, and it's about enough to get you to do roughly equivalent of dailys in a MMORPG, and after that you got to pay them money or you can use the in game currency to buy the energy from the guys who paid $ for it.
Now a bunch of people claim they can make enough in game currency to buy the energy currency, but this is clearly a Ponzi theme, because it takes energy to earn currency. When your energy hits 0 you cannot even do anything. We're not talking about reduced effectiveness or 'bash your brain repetitive' here. You simply can't get to the dungeon you need to get anything. This means your currency earning rate is fixed, and since enemies don't respawn per level you don't even have an option like 'I'm just going to camp this spot for 20 hours earning more gold'. It goes without saying anything that is actually awesome requires a boatload of energy to buy. So I guess currently there are people who bought energy and sold them relatively for cheap that's sustaining this economy, or maybe people are just lying about their ability to play the game without spending money. Yes if you limit yourself to play the game an hour a day repeatedly and build up a lot of normal currency I guess you can eventually buy a lot of energy currency, but I think you'd have a better time being a gold farmer where at least they won't limit the time you have to play the game. I'd rather get an 8 or 16 hour shift one time instead of logging on for 10 days in a row for an hour to meet some quota. It's said that MMORPG is like a job, but usually that only refers to those who are super dedicated to succeeding at the high level. Well now you can play a MMORPG like a job for just being a medicore player.
I guess this could be a good game if you don't mind blowing a ridiculous amount of money just so you can play the game, or that you know some suckers selling you energy currency for cheap. However my experience is that there really aren't that many suckers in the world. For every "I made money from MMORPG" story you can find 100 of them where your return is about 1/100th of minimum wage labor. And in Spiral Knights, you can't even work extended hours at minimum wage, as the game will not allow you to do that!
Now a bunch of people claim they can make enough in game currency to buy the energy currency, but this is clearly a Ponzi theme, because it takes energy to earn currency. When your energy hits 0 you cannot even do anything. We're not talking about reduced effectiveness or 'bash your brain repetitive' here. You simply can't get to the dungeon you need to get anything. This means your currency earning rate is fixed, and since enemies don't respawn per level you don't even have an option like 'I'm just going to camp this spot for 20 hours earning more gold'. It goes without saying anything that is actually awesome requires a boatload of energy to buy. So I guess currently there are people who bought energy and sold them relatively for cheap that's sustaining this economy, or maybe people are just lying about their ability to play the game without spending money. Yes if you limit yourself to play the game an hour a day repeatedly and build up a lot of normal currency I guess you can eventually buy a lot of energy currency, but I think you'd have a better time being a gold farmer where at least they won't limit the time you have to play the game. I'd rather get an 8 or 16 hour shift one time instead of logging on for 10 days in a row for an hour to meet some quota. It's said that MMORPG is like a job, but usually that only refers to those who are super dedicated to succeeding at the high level. Well now you can play a MMORPG like a job for just being a medicore player.
I guess this could be a good game if you don't mind blowing a ridiculous amount of money just so you can play the game, or that you know some suckers selling you energy currency for cheap. However my experience is that there really aren't that many suckers in the world. For every "I made money from MMORPG" story you can find 100 of them where your return is about 1/100th of minimum wage labor. And in Spiral Knights, you can't even work extended hours at minimum wage, as the game will not allow you to do that!