The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Dragon Quest X - online co-operative & multiplatform

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #154048  by Julius Seeker
 Mon Sep 05, 2011 9:07 am
* The platforms are Wii and Wii U with an optional linked in Street Pass game on the 3DS; I would guess it will be similar to Dragon Quest 9's Street Pass trade features.
* The user can begin their game on the Wii, and continue on using the Wii U version. The Wii U version is described as a "powered up" and with "enhanced graphics".
* Based on what has been shown, it looks like a bigger and more detailed game in the vein of Dragon Quest 8 or 9.
* The entire game can be played single player with other created characters, or through co-operative multiplayer via online connectivity; assembled at the pub. In my experience with Dragon Quest 9, which used local multiplayer, this worked extremely well.
* Real World seasons and holidays factor into the setting and events in the game; this happened to a limited extent in Dragon Quest 9.
* Graphically, the Wii version uses a cell shaded style similar to Dragon Quest 8. The Wii U version will have HD graphics used, and I would hazard a guess that they'll also be cell shaded.
* The game will feature the largest story of any Dragon Quest game to date, which takes place in a world of 5 Continents. There are also going to be 5 tribes; I am assuming each has their own continent as a home.
* The player can customize their own house inside and out, as well as their own character.
* There are crafting systems, as well as a trading system, players can gain "fame" by expanding their industry to other players. There is also a sewing system to create different clothes. Also crafting can be used to create unique variants of different equipment and items. This looks to be more advanced than the DQ8 and 9 crafting systems.
* Wii version will require a USB drive for expanded saving space on the Wii console.
* Encounter system looks like DQ 9 - no random battles.
* Additional questing material unlocks over time; I assume in some similar way to Dragon Quest 9 (this material kept me playing FAR longer than any other RPG I have ever played).

Wii Trailer
 #154050  by Eric
 Mon Sep 05, 2011 11:55 am
SO why aren't they just calling it an MMO? lol.

There's going to be a subscription fee.

Platform: Wii/Wii U
Release Date: (Wii) Planned for 2012/(Wii U) TBA
MSRP・User Fee: (Wii/Wii U) TBA
 #154052  by Zeus
 Mon Sep 05, 2011 3:38 pm
Likely, it will only have a subscription fee in Japan but be free online in the US like Monster Hunter Tri was
 #154055  by Julius Seeker
 Mon Sep 05, 2011 6:20 pm
I don't think "mmo" would be the correct definition. It is a single player RPG which has the option of co-op multiplayer; the same as Dragon Quest 9. The major difference between Dragon Quest 9 and X is that 9 supports local multiplayer, and Dragon Quest X supports online multiplayer.

Essentially, with Dragon Quest 9, players could join other games and adventure through some or all of the game in co-op multiplayer. Secondary players did not have to do anything that the main player was doing... Essentially, multiple players could all be doing their independent thing over local multiplayer connections in the same world; but ultimately, the story could only advance if the main player passes the required objective. Red treasure chests can only be opened by the main player, but blue treasure chests can be opened up once by each player in the game (so, in example, if 4 players existed, the chest could be opened 4 different times).

With the talk of trading and fame in Dragon Quest X, and crafting many variants of the same item/equipment featuring unique looks and attributes; and how it looks like the Pub has access to an online hub/lobby; it looks like Dragon Quest X is going far beyond the options available for Dragon Quest 9 in multiplayer functionality. It will be VERY interesting to see how the Pub/Inn comes along, how it will function; as the main Inn in Dragon Quest 9 would evolve and expand as more players were captured via Street Pass (yeah, Dragon Quest 9 was the game that pioneered one of the 3DS's most popular features).

Anyway, it is a single player game that interacts with other players and allows multiple players to access it. Although I am not quite sure the number, or how the lobby system works. It is not like World of Warcraft or Final Fantasy 11, it is more like Dragon Quest 9 with online functionality.
 #154057  by Zeus
 Mon Sep 05, 2011 7:07 pm
Don wrote:Sounds more like Monster Hunter than a MMO. It'll probably be successful in Japan but I doubt it'd get much of a market outside there.
The DQ games always do pretty well in North America. Not insane like in Japan but if I'm not mistaken, #8 sold quite well here.

More than enough to always get releases, anyways......well, aside from Enix's oversight during the SNES era
 #154058  by Julius Seeker
 Mon Sep 05, 2011 7:58 pm
Monster Hunter is a little different in its format. The online and offline modes have different sets of Quests and content, and the staging towns are also completely different (the offline one being a neolithic village, and the online one being a late-antiquity styled city). The online side of Monster Hunter (Tri) is much larger than the offline portion. Dragon Quest X will have online and offline modes 100% identical in content.

Additionally, despite the fact that people like to call Monster Hunter an RPG, it isn't really. There isn't really a story, or a level up system, and the battle system is action based. Essentially the format is, "Go hunt X" or "Go gather X, Y, and Z". Then collect prizes, upgrade, and go on. It is more of a hunting simulation that takes place in the world of an epic adventure/RPG; different weapons can gain different advantages over different monsters. It's actually a fairly interesting concept for a game, and offers a huge amount of content, I can't really think of any other series like it.

Saleswise, Dragon Quest 9 sold 5.5 million total, with 1.2 million of those sales being in North America and Europe; and it is still selling. Assuming Dragon Quest X follows the sales growth trend of the franchise for the past 20 years, it should sell even more copies than Dragon Quest 9.
 #154082  by bovine
 Fri Sep 09, 2011 3:49 am
I thought it sounded a lot like guild wars. Hub cities, instanced dungeons/world locations, and AI NPCs if you just wanted to go it alone. Too bad there is a subscription fee. Maybe they will not do that for north americans.