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Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpper
PostPosted:Wed Sep 14, 2011 10:38 am
by Eric
rofl, I know what you're thinking, but this one is free for AE owners. ^_^
SSF4AE 2012 officially named Super Street Fighter IV Arcade Edition Upper(at least in Japan). Adds Hugo and Poison and will still be free for owners of SSF4AE. Demo of new build on show floor, includes Hugo and Poison. Announcement that this is definitely the final version of SF4, as the team is going to start a new project shortly.
Mega Man Legends 3: Announcement that due to fan feedback, development will restart in November.
PSN Exclusives:
Vampire Savior: Online Edition announced for PSN. HD remastering ala 3SO with GGPO online. Demo on show floor.
- Marvel vs Capcom Collection announced for PSN. Includes X-Men VS Street Fighter, Marvel Super Heroes vs Street Fighter and Marvel vs Capcom. No remastering, but will include GGPO online play. No demo.
Re: Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpp
PostPosted:Wed Sep 14, 2011 6:38 pm
by Zeus
Awesome. Will definitely be interested in seeing how MML3 turns out (maybe we'll get that prototype version after all?) and the Marvel vs Capcom collection. Those were great fighters although we're missing a few obvious ones that they're saving for collection #2
Re: Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpp
PostPosted:Wed Sep 14, 2011 7:14 pm
by Don
I don't see what's the obsession with MML3. Legends 2 sucked and its best contribution to the Megaman franchise is that you can shoot Roll. It's true whoever made Legends 2 probably moved on but it's not exactly an esteemed series to inherit. Although Megaman Trigger and Roll Caskett are certainly likeable characters, they're probably not even anywhere near 5 of the most popular/interesting characters in the Megaman universe. If the Master was really Zero we could have something here, but knowing Capcom it's only going to talk about these things in totally ambigious terms, assuming the current staff is even aware of the fact that the Master was supposed to be Zero.
Re: Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpp
PostPosted:Wed Sep 14, 2011 11:19 pm
by Zeus
That's why I said I was interested to see how it turns out, not that i was going to buy it day 1. The Legends idea was always neat, just had a mediocre implementation. Now that we're over a dozen years later, i wanna see what they do with the idea
Re: Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpp
PostPosted:Thu Sep 15, 2011 12:40 am
by Don
The Legends series is mired with the fact that the Legends cast are clearly nowhere near the most popular of the Megaman characters. Sure, the gameplay and story could matter too, but Megaman series also has a ton of history, or at least some clearly favored characters out there.
I think it'd be cool if they just take a Megaman all star cast in a 3D platformer open world game and see what they can do with it. Megaman Trigger is possibly the least popular character with Megaman in his name in the Megaman series, not counting the ZX stuff (I'm not sure if any of those characters are even called Megaman). That's not where you should go to to instill interest in a forgotten franchise.
Re: Capcom news from TGS, Megaman Legends 3 back, SSFIVAEUpp
PostPosted:Sun Sep 18, 2011 8:39 am
by Alec
Do you have a link? I've Googled for about five minutes now and all I can see is that everything in your OP are unconfirmed rumors.