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Starcraft II - Heart of the Swarm preview video

PostPosted:Wed Oct 26, 2011 6:34 am
by Julius Seeker


This made my morning =)

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Wed Oct 26, 2011 9:32 am
by Flip
Awesome. I was just wondering,the other day, about these expansions.

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Wed Oct 26, 2011 7:52 pm
by Anarky
Flip wrote:Awesome. I was just wondering,the other day, about these expansions.
Yea... don't expect them any time soon I get the feeling.

The multiplayer changes will be interesting. New season also started today... time to be a better gamer!

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Wed Oct 26, 2011 11:58 pm
by Shrinweck
PC Gamer had the Zerg expansion estimated at 2012 and Protoss at 2013 if I recall correctly, but the preview was months ago so that's not for sure.

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 10:19 am
by Flip
Anarky wrote:
Flip wrote:Awesome. I was just wondering,the other day, about these expansions.
Yea... don't expect them any time soon I get the feeling.

The multiplayer changes will be interesting. New season also started today... time to be a better gamer!
I think even when the expansion hits, they will introduce the multiplayer changes slooowly. SC2 Campaign, more than any SC game or expansion, treated the story mode very differently as far as unit abilities. I mean bunkers with turrets on them? Firebats? All that is fine with me, I thought it was fun how much liberty they gave the story developers to mess with the units/buildings.

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 2:06 pm
by Anarky
They actually introduced all the new multiplayer units at Blizzcon.

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 2:12 pm
by Anarky
http://www.reddit.com/r/starcraft/comme ... ayer_hots/
Heart of the Swarm Blizzcon Trailer
Blizzard Official post on changes
Physics and Graphical update
New Units:
Protoss:
Replicant:
Gameplay video
Health: 60 hp/60 shields
Cost: 200/200 (4 supply)
No attack
Seems to be some confusion here, so I'll just say, it is a GROUND unit by default, even though it appears as if it floats.
Requires Robotics Facility
Copies a non-massive targetted unit(yes, including workers), including abilities and upgrades, in your vision (possibly infinite range as long as you have vision of the unit you're copying?)
All upgrades enabled, including ones that have not yet been researched by the opponent
Oracle:
Gameplay video
Health: 80 hp/20 shields
Energy: 200
Cost: 150/200
Entomb - Creates a bubble around a group of mineral patches (possible to cover all patches), making them inaccessable for 45 seconds or until destroyed (bubble, not Oracle)
Preordain - Reveals what enemy buildings are producing (reported 2 minute duration and short range cast, not sure)
Phase Shift - Temporarily "warps out" buildings for 45 seconds, Players not have access to tech for warped out buildings (still blocks pathing, offensive to disrupt production, defensive to stop attacks, seems to be general consensus that you can't use this on Capital buildings [CC, Nexus, Hatch])
Tempest:
Gameplay video
Health: 300 hp/150 shields
Cost: 300/300
Air attack: 22 damage (large splash)
Ground attack: 35 damage (single target)
Terran:
Warhound:
Gameplay video
Health: 260 hp
Requires Factory
Smaller, faster version of WoL Thor
Anti-mechanical
Air attack: 4 damage, +4 to light
Ground attack: 10 damage, +10 to mechanical, 7 range
Battle Hellion:
Gameplay video
Health: 135 hp
Transforms between "battle" form and the form of the hellion we currently have
"Battle form" slower than normal hellion form, short, cone style attack, similar to firebat from Singleplayer
Attack does 8 damage, +11 to light
"Battle form" has more health than normal Hellion form
Shredder:
Gameplay video
Health: 180 hp
Mobile AoE turret (both air and ground)
20 DPS
Built from factory
Apparently does NOT affect units up or down cliffs
Will only attack if no friendly units are near
Zerg:
Viper:
Gameplay video
Health: 120 hp
Energy: 200
Cost: 100/200 (3 supply)
Requires Lair tech (Not Spire)
Ocular Parasite - Grants permanent detection to a non-massive ally(seems to be energy based, some sources say it's only one cast per viper)
Abduct - Pulls a unit (friend or enemy) to it's location(100 energy, unit has 200 max)
Blinding Cloud - Reduces range of all units in the cloud to melee range, units in cloud unable to use energy-based abilities
Swarm Host:
Gameplay video
Health: 120 hp
Cost: 200/100 (3 supply)
Requires Infestation Pit
Does not require burrow upgrade to burrow
Spawns 2 Locusts(110 hp, 14 melee attack, last 15 seconds) about every 24 game-seconds(~17 real-time seconds, judging by gameplay video) while burrowed
Other:
"Collapsible rocks", can be broken down to close a path, rather than opening it up, like Destructible rocks.
New Maps: Image1 Image2 Image3
Changes to Existing Units:
Protoss:
Carrier removed
Mothership removed
New Nexus ability "Arc Shield" grants buildings a 20 damage vs light attack as well as additional shields and armor(25 energy, 20 sec, for early game defense, requires Gateway to prevent cannon rush abuse)
Nexus has mothership's old Mass recall ability(75 energy, radius reduced, units unable to move for a short time after)
Low ground pylons no longer power high-ground areas, even if they are within the power radius (this prevents some cannon/warp-in cheese)
Terran:
Battlecruiser sprint type ability, called "Redline Reactor"
Reaper loses building attack
Reaper gains HP recovery skill (passive)
Ghost cloak is now time based, costs a set amount of energy
Thor costs 600 minerals, require fusion core
Thor loses air attack, gets "Bombardment" (150 energy?), which requires a 1-2 second delay before actually firing to "Set up"
Thor attack/HP increased
Can only have 1 thor out at a time
Zerg:
Overseer removed
Hydra speed increased by 50% off creep (So speed is equal on and off creep. Hive tech upgrade, cost 150/150)
Burrowed banelings can move (hive tech upgrade, cost 150/150)
Ultras have a burrow-chargelike ability, called "Burrow Assault", no required research (including burrow), 30 second CD [Gameplay video]
Corrupters no longer have the ability "Corruption"
Corrupters now have a channeled ability "Siphon" against buildings that does 1 dps and converts damage done to minerals
Sources & Links:
New HotS Units/Abilities in Blizzcon(Team Liquid)
My brother just sent me a picture of the new Zerg units from Blizzcon! (Also includes Protoss, Terran)
Carrier and Mothership gone!
New Blizzcon Maps
Official list of unit changes in Starcraft II’s Heart of the Swarm expansion
Blizzard's Heart of the Swarm FAQ! Lots of the questions for Dustin Browder already answered!
Screenshots from the New Units Trailer [Imgur Album]
Just got all the new Zerg units stats: Armor, HP, Speed, Attacks, etc.
StarcraftIGN's Youtube channel
Creep now grows on enemy buildings (and some other visual effects)
Blizzcon 2011: Starcraft 2 Heart of the Swarm – New Multiplayer Unit Stats and Abilities
HotS: low-ground pylons DO NOT grant power to high ground

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 3:58 pm
by Flip
Thats a world of changes, pretty cool.

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 4:18 pm
by Eric
http://s3.majorleaguegaming.com.s3.amaz ... tGEP54.mp3

or

http://tv.majorleaguegaming.com/shows/4 ... f-the-game

State of the game about the multiplayer changes. This is LONG, and you should only listen if you have interest in SC2's pro scene. :)

Re: Starcraft II - Heart of the Swarm preview video

PostPosted:Thu Oct 27, 2011 5:13 pm
by Anarky
Eric wrote: State of the game about the multiplayer changes. This is LONG, and you should only listen if you have interest in SC2's pro scene. :)
Destiny needs to be a regular personality on SoTG