Super Mario 3D impressions - followed by Mario Kart 7 thread
PostPosted:Sun Dec 11, 2011 11:46 am
Super Mario Land 3D is what I expected Mario 64 to be
Super Mario Land 3D is the first 3D Mario title that really captures what the original 2D games in the series were all about. Moving through one world to the next, and platforming your way from one end of a level to the next. It is very easily the most accurate 2D to 3D translation the series has ever had.
Super Mario 64 introduced a new type of formula that essentially had all the sub-levels taking place in the exact same location, you just traveled to a different location of the same level to collect the star. I didn't feel Mario 64 did this very well, and actually much preferred Banjo Kazooie which did things the same way; although it was Super Mario Galaxy 2 that I see as perfecting the Mario 64 formula - in that there is just so much diversity available in gameplay throughout the world - it make the game feel like a brand new and fresh experienc each time you pick it up - whereas I felt Mario 64 was fairly similar almost all of the way through the game.
Super Mario Land 3D is essentially borrows elements from all of the major 2D titles; but it puts it into a 3D game. You have your initial 8 World (more come after, though this is a bit of a Spo0iler, sorry) which have 1-1, 1-2, 1-3, 1-4, 1-5 etc... format, there are also bonus stages like Toad Houses and minigame stages (similar to Mario 3) and these are re-awakened when you contact people via Street Pass (and you don't want to pass them up either, since you can get lots of extra Star Coins which build up and allow you to unlock secret stages).
The controls are all very much from Mario 64; but unlike Mario 64 the Camera is fixed - it never gets caught behind anything, and since the user is always moving forward (unlike the other 3D Mario Games) it is always located in a way that gives the player the best possible view in moving in the correct direction (you can travel backwards though). The controls have been adapted as well, while you have 360 degrees of movement while walking, running in one direction will eventually snap you into one of 8 directions - this is a fairly great help when navigating through the levels quickly because you probably won`t make a mistep.
In the first 8 worlds, if you die too many times, you get a Powered Tanukie suit, which is essentially a Tanuki Suit + eternal star power (but without the extra-life bonuses that you get from killing multiple enemies with star power). There are Airship and Castle levels that end the Worlds:
The Airship levels have fixed movement similar to Mario 3 (you just have to make sure you don't fall too far behind. The Airships end with a battle against a Koopa Kid. The Castles are essentially 3D Bowser Castles, and the Bowser battle; if I remember correctly the Bowser's Castle is at the end of Level 1, 4, and 8 in the first set of worlds; and the rest (2, 3, 5, 6, and 7) are Air Ships.
The levels in general have a large amount of variety, and there is a lot of very good use of 3D visual effects: you will certainly have A LOT of trouble playing with the Helicopter Hat power up without 3D being turned on, for example.
Each level has 3 Star Coins to collect, although you can collect extra Star Coins via mini-games from street pass on the bonus levels I talked about earlier.
The Power Ups are: The Tanuki Suit (which is awesome!), a hammer brother suit (actually the boomerang one), fire flower, star power, and occasionally the helicopter hat, which is somewhat like the boot from Mario 3 in that you can't keep it at the end of the level; since you would be able to grossly abuse the game with it =P
There is a large amount of diversity in the game, and while you start off with only Mario in the initial 8 worlds with some fairly standard feeling levels: the next 8 worlds have much more challenging and highly diverse platforming elements (and you also get Luigi). The safety Tanuki suit for dying (8 or 10 times) in a row on a level is also not available in the 9th world and beyond.
The learning curve for this game is extremely shallow, but by the end of it you`re going to be playing some of the most challenging levels in the history of the series.
The game was clearly designed for Play Sessions ranging anywhere from about 3 minutes to about 20 minutes, much different from Ocarina of Time 3D which is designed for Play Sessions of 1 to 3 hours. Super Mario Land 3D is certainly a much better "play on the bus" game than Zelda. Overall, I would easily call it the best 3D Mario game that isn't in the Galaxy series; it is incredibly solid, and packed with a considerable amount of content including the initial 8 worlds, and then 8 more bonus worlds.
If you have a 3DS, this game is probably the best game you can get for it.
Here IGN explains a good amount about the game in about 3.5 minutes, I recommend watching if you are considering buying the game:
The question is, is this game better than Mario Kart 3D? I have only played a few times multiplayer on lunch hours at work (as Shy Guy, the dl-play racer), and have yet to play the full game, but I can say that it is a HUGE leap over the Wii and DS Mario Kart titles that were fairly good to begin with. It is probably the biggest jump that the series has ever seen; and unlike the Gamecube version, they went in the correct direction.
Super Mario Land 3D is the first 3D Mario title that really captures what the original 2D games in the series were all about. Moving through one world to the next, and platforming your way from one end of a level to the next. It is very easily the most accurate 2D to 3D translation the series has ever had.
Super Mario 64 introduced a new type of formula that essentially had all the sub-levels taking place in the exact same location, you just traveled to a different location of the same level to collect the star. I didn't feel Mario 64 did this very well, and actually much preferred Banjo Kazooie which did things the same way; although it was Super Mario Galaxy 2 that I see as perfecting the Mario 64 formula - in that there is just so much diversity available in gameplay throughout the world - it make the game feel like a brand new and fresh experienc each time you pick it up - whereas I felt Mario 64 was fairly similar almost all of the way through the game.
Super Mario Land 3D is essentially borrows elements from all of the major 2D titles; but it puts it into a 3D game. You have your initial 8 World (more come after, though this is a bit of a Spo0iler, sorry) which have 1-1, 1-2, 1-3, 1-4, 1-5 etc... format, there are also bonus stages like Toad Houses and minigame stages (similar to Mario 3) and these are re-awakened when you contact people via Street Pass (and you don't want to pass them up either, since you can get lots of extra Star Coins which build up and allow you to unlock secret stages).
The controls are all very much from Mario 64; but unlike Mario 64 the Camera is fixed - it never gets caught behind anything, and since the user is always moving forward (unlike the other 3D Mario Games) it is always located in a way that gives the player the best possible view in moving in the correct direction (you can travel backwards though). The controls have been adapted as well, while you have 360 degrees of movement while walking, running in one direction will eventually snap you into one of 8 directions - this is a fairly great help when navigating through the levels quickly because you probably won`t make a mistep.
In the first 8 worlds, if you die too many times, you get a Powered Tanukie suit, which is essentially a Tanuki Suit + eternal star power (but without the extra-life bonuses that you get from killing multiple enemies with star power). There are Airship and Castle levels that end the Worlds:
The Airship levels have fixed movement similar to Mario 3 (you just have to make sure you don't fall too far behind. The Airships end with a battle against a Koopa Kid. The Castles are essentially 3D Bowser Castles, and the Bowser battle; if I remember correctly the Bowser's Castle is at the end of Level 1, 4, and 8 in the first set of worlds; and the rest (2, 3, 5, 6, and 7) are Air Ships.
The levels in general have a large amount of variety, and there is a lot of very good use of 3D visual effects: you will certainly have A LOT of trouble playing with the Helicopter Hat power up without 3D being turned on, for example.
Each level has 3 Star Coins to collect, although you can collect extra Star Coins via mini-games from street pass on the bonus levels I talked about earlier.
The Power Ups are: The Tanuki Suit (which is awesome!), a hammer brother suit (actually the boomerang one), fire flower, star power, and occasionally the helicopter hat, which is somewhat like the boot from Mario 3 in that you can't keep it at the end of the level; since you would be able to grossly abuse the game with it =P
There is a large amount of diversity in the game, and while you start off with only Mario in the initial 8 worlds with some fairly standard feeling levels: the next 8 worlds have much more challenging and highly diverse platforming elements (and you also get Luigi). The safety Tanuki suit for dying (8 or 10 times) in a row on a level is also not available in the 9th world and beyond.
The learning curve for this game is extremely shallow, but by the end of it you`re going to be playing some of the most challenging levels in the history of the series.
The game was clearly designed for Play Sessions ranging anywhere from about 3 minutes to about 20 minutes, much different from Ocarina of Time 3D which is designed for Play Sessions of 1 to 3 hours. Super Mario Land 3D is certainly a much better "play on the bus" game than Zelda. Overall, I would easily call it the best 3D Mario game that isn't in the Galaxy series; it is incredibly solid, and packed with a considerable amount of content including the initial 8 worlds, and then 8 more bonus worlds.
If you have a 3DS, this game is probably the best game you can get for it.
Here IGN explains a good amount about the game in about 3.5 minutes, I recommend watching if you are considering buying the game:
The question is, is this game better than Mario Kart 3D? I have only played a few times multiplayer on lunch hours at work (as Shy Guy, the dl-play racer), and have yet to play the full game, but I can say that it is a HUGE leap over the Wii and DS Mario Kart titles that were fairly good to begin with. It is probably the biggest jump that the series has ever seen; and unlike the Gamecube version, they went in the correct direction.