Final Fantasy 13-2
PostPosted:Mon Feb 06, 2012 6:26 am
I am not very far into the game, but the usable characters so far are Serah and a guy who looks like he is out of Kingdom Hearts.
* Serah uses a weapon that is essentially Fina's Cupil from Skies of Arcadia, although it is a Moogle instead.
* The game is filled with dialogue, it seems where ever I go there are people talking. It is a nice addition, but honestly, it seems like a lot of work for a small payoff.
* Time travel is a part of the game - although I am not sure how far the range will be - at this point, it seems like it could be up to a 700 year range.
* It's no longer long corridors anymore, it appears that there are a lot more fields/locations, similar to FF10. No overworld like previous FF games though
* There are quick time events - although, they are a little different, they allow for choices, I am not sure if I am a fan of this sort of stuff in RPGs, it is more of an adventure game thing. The quick time events are done better than any game I have played outside of games where they are part of the core game.
* There are lots of choice dialogue sequences, again, something that is more of an adventure game thing.
* Battle system appears to be the same as FF13, with some additions and enhancements. I am not really at all sure a lot of details about it so far. It is very chaotic feeling; I haven't learned how to optimize it yet - but it looks like it will be a lot of fun.
* There is a sort of a Dragon Quest 9 style encounter system now (enemies spawn, and the player can run up and attack them, or run away, etc..), rather than just scripted encounter events, monsters will randomly generate (and there is a story reason for this). There's a bit of Earthbound in there too, if you surprise the enemy (run up and smack it with your weapon) you get a green encounter (with bonuses on your side), otherwise both running on head on is a regular black encounter (or yellow in this game), and a red encounter if the enemy gets the jump on you (the enemy has bonuses against you at the start of the battle).
Not much more to say on it right now, but the bulk of reviews seem to give it 8-9 in score, with a few really low scores by review sites which I think reflects more on their lack of objectivity than on the quality of the game. So far it seems like an 8.5 is a fair score, as I would rate similar games (like Xenosaga 1, 2, and 3) as higher at this point. Although, as I have said, I am not very far into the game at all; I doubt my opinion of the game will drop, but it might go up.
* Serah uses a weapon that is essentially Fina's Cupil from Skies of Arcadia, although it is a Moogle instead.
* The game is filled with dialogue, it seems where ever I go there are people talking. It is a nice addition, but honestly, it seems like a lot of work for a small payoff.
* Time travel is a part of the game - although I am not sure how far the range will be - at this point, it seems like it could be up to a 700 year range.
* It's no longer long corridors anymore, it appears that there are a lot more fields/locations, similar to FF10. No overworld like previous FF games though
* There are quick time events - although, they are a little different, they allow for choices, I am not sure if I am a fan of this sort of stuff in RPGs, it is more of an adventure game thing. The quick time events are done better than any game I have played outside of games where they are part of the core game.
* There are lots of choice dialogue sequences, again, something that is more of an adventure game thing.
* Battle system appears to be the same as FF13, with some additions and enhancements. I am not really at all sure a lot of details about it so far. It is very chaotic feeling; I haven't learned how to optimize it yet - but it looks like it will be a lot of fun.
* There is a sort of a Dragon Quest 9 style encounter system now (enemies spawn, and the player can run up and attack them, or run away, etc..), rather than just scripted encounter events, monsters will randomly generate (and there is a story reason for this). There's a bit of Earthbound in there too, if you surprise the enemy (run up and smack it with your weapon) you get a green encounter (with bonuses on your side), otherwise both running on head on is a regular black encounter (or yellow in this game), and a red encounter if the enemy gets the jump on you (the enemy has bonuses against you at the start of the battle).
Not much more to say on it right now, but the bulk of reviews seem to give it 8-9 in score, with a few really low scores by review sites which I think reflects more on their lack of objectivity than on the quality of the game. So far it seems like an 8.5 is a fair score, as I would rate similar games (like Xenosaga 1, 2, and 3) as higher at this point. Although, as I have said, I am not very far into the game at all; I doubt my opinion of the game will drop, but it might go up.