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Xenoblade first impressions

PostPosted:Sun Apr 08, 2012 1:55 pm
by Julius Seeker
One thing I can say about this game is that it eats up more hours in a day since any game I have played on console since any game I have played on home console since Dreamcast. This game takes many of the progressive elements of RPGs in the past 15 years, and refines them into a very strong play experience. Many of the elements will be reminiscent of materia from Final Fantasy 7, skills and refinement from Final Fantasy 8, and a battle system that behaves like a fusion of Final Fantasy 12 and Skies of Arcadia, and atmosphere that feels something like Final Fantasy 8, meets Xenogears, meets Chrono Trigger, meets Skies of Arcadia; and succeeding to feel like the next level of both. It also brings back a more advanced questing system from Dragon Quest 9.

Pacing
This game has a gigantic world, a MASSIVE world. This isn't too dissimilar to the Xenosaga games - although the pacing is much improved. The biggest issue with the first Xenosaga was that there would be large blocks of dungeon crawling followed by large blocks of cutscenes. Xenoblade is considerably different, while there are some large blocks of plot still, the adventure sequence feels much more vibrant and in context. The player is given a compass, and they can follow it to the next location; there are no HUGE sparse sections like in Xenosaga 1 or FF12; at least none I have yet come across (I am about 15 hours in). Plus you can warp to any landmark position you want to in the game, so it always feels very quick to move around; when moving around otherwise, characters go fairly quickly (feels much easier to get around than most games I have played). There are LOTS of Quests, but unlike Draon Quest 9, there doesn't seem to be a limit to these (at least none that I can hit); like Dragon Quest 9, these seem to fit in very smoothly (in other games, I find they often feel more like a burden than a bonus -FF12 for example-, it is not the case with Xenoblade - they feel very much like a fun bonus).

Despite the world being huge, things will move as quickly (or slowly) as the player really wants; this is a quality that was dying for quite a while on home console RPGs. Xenoblade takes that pacing trend and turns it back on its head, it doesn't feel like you are being prodded along like so many other recent RPG/adventure games on console.

"Materia, Skills, and Refinement"
These are just the terms I am using since they're familiar.
* Monsters all drop many different sorts of items.
* Some of these items can be refined into crystals, these crystals will give a boost to a character (similar to junctioned magic in FF8) which can include extra powers or status effects.
* These crystals can be equipped to weapons and armour (like materia in FF7).

* Characters individually learn additional skills through a sort of a skill-tree (not too unlike past Xeno-games and other RPGs,); these are battle skills which can be used similar to World of Warcraft and such.
* Skills can be upgraded to be more powerful by spending AP.

Battle System
* Most monsters in the game will not attack unless provoked. other Monsters will attack when in visual range, or if the player makes a lot of noise.
* Encounters are seemless, the player selects a target and then hits the sword icon, and the battle begins without any sort of transition.
* When in attack range, the player will auto-attack. The player also has access to their skills (described above)
* As the player attacks, a gauge fills up (Think Skies of Arcadia)
* This gauge can be expended to resurrect fallen party members, or if it hits max, will allow the player to utilize dual/triple attacks, where the player chains up a combination of attacks from all party members - these attacks have increased effectiveness and will hit with 100% accuracy. This comes in handy, for example, when you want to topple over an opponent that might be usually very very difficult to do so (toppled opponents take much more damage, are susceptible to certain types of very harsh attacks, and they can't attack back when in a downed state).
* Players gain experience and items from battle, you'll want to sell most of these for money, but many others can be used in certain other features.
* The player can also interact with his friends in battle, (ie. if someone gets knocked down, you can walk over and help them up faster; you run around quickly in battle, so this doesn't feel burdensome).
* Battles are a mix of very difficult to easy - regular battles can kill you, and sometimes I find myself retreating from battle only to return with a more effective strategy; you will find yourself in battles sometimes with more than a dozen relatively powerful foes - you'll want to take out a few, make a tactical retreat, recover, and then go back for more to deal more damage; this aspect alone in my opinion, makes the battle system more fun than other 3D RPGs. It is the next evolution of FF12's battle system, and it works so much better.

Atmosphere and Setting
* It reminds me of Skies of Arcadia in the way that you can look around to many different locations and think "This is beautiful". The night skies are stunning. FF13 had many locations like this as well. There are areas that remind me of Pulse in FF13, except the difference is there are people around, and signs of civilization.
* It also has that sort of a mystical feel that Chrono Trigger and FF8 have. Mitsuda's soundtrack also really adds to this, it is one of the best soundtracks that has ever been put to a game. When you're running through a cave lit by Ether Lamps, or with glowing ponds, you'll see what I mean; it gives off a very nice CT meets FF8 vibe.
* FF7 is represented here too, there are many areas that look like the lifestream flows through them, very vibrant and bright areas.
* Robotic enemies look like something out of Chrono Trigger or Skies of Arcadia's ancient civilization.
* The story and setting are VERY Xeno-like, a world filled with ancient wonders of societies that were far more advanced than the present day populace, Monado with Godlike/mythological qualities (but a technological background). Also, there has been hints of a vastly superior civilization watching over events.
* The world also has a vertical sort of setting (You're on one of two giant Gods); think Faxanadu except with a contemporary 3D RPG type setting with vast plains, canyons, and other sorts of locations (and giant Gods instead of a giant tree) - looking off the edge is like looking off of a high up island in Skies of Arcadia and seeing blue sky below with the hints of other islands; at night it is kind of creepy to see the red lights of the other world in the deep distance (wondering what creates such light, since that is a long distance away).

Overall - my initial thoughts, before I played the game, were somewhat of excitement, but I figured that it wouldn't be that great since Tetsuya Takahashi abandoned the Xenosaga storyline. If I would have known how great this game actually was, I would have imported it last year. I was skeptical of people saying this game was better than Dragon Quest 9, Radiant Historia, or other greats on handheld. I am very surprised at this game and it does seem to succeed in exceeding those two games. It is the Chrono Trigger or Xenogears of this generation. The game feels very progressive, and it is PACKED with stuff; there is SO MUCH content in it; more value than any Wii or PS3 game this generation.

Re: Xenoblade first impressions

PostPosted:Sun Apr 08, 2012 8:47 pm
by M'k'n'zy
I am greatly enjoying this game right now as well. I've played about 10 hours so far, and honestly I probally haven't advanced the story all that far, as I have spent a lot of time running around doing extra quests. There are a lot of benifits from doing side quests, as you can build affection levels with pretty much every city and every named person in a city. The benifit of doing so is that you can trade with named characters in a city, and you will get better items in barter with a villager if you have a better relationship with them. The battle system is very MMO-esque in that you have a party member that is basicly a tank, you have to worry about pulling threat off of him, and all of that jazz. Nothing I have done has felt tedious, the game looks amazing, and as was mentioned it's simply HUGE! Amazingly huge. If you don't own a Wii, in my opinion, this game is SO GOOD that it is worth buying a system JUST to play this game.

Re: Xenoblade first impressions

PostPosted:Wed Apr 11, 2012 11:39 am
by Oracle
Picked it up based on these posts. Was only able to get through the intro and save before having to stop, more impressions later.

Re: Xenoblade first impressions

PostPosted:Wed Apr 11, 2012 6:54 pm
by Julius Seeker
I have been through several major layers of the Bionis now, each more interesting than the last. I do like how you can instantly warp to any Landmark.

One thing I forgot to mention that was similar to FF8 are draw points (mining sites in Xenoblade), but the special effects and functionality are about identical - you draw Ether, and of a specific type (just like mana in FF8), there are at least as many different types of Ether as there are spells in FF8. The difference is that in FF8 you don't require 100% to function - in Xenoblade you require 100% before you can refine it into an Ether crystal (which is equipped like Materia).

A new feature I discovered is related to Skies of Arcadia - gathering crew and Cresent Isle (Minor Spoiler)
Spoiler: show
You rebuild Colony 6, you use materials and cash to rebuild sections of the commercial and residential districts, sections of the mines, and gardens/decorations. While people automatically move in as you build different sections, you also can travel around the world and and bring in other new settlers
I think the great GREAT irony of this game is that the problem of pacing that plague pretty much every single home-console adventure/RPG I have played for the last decade - as games moved into much larger and more spacious worlds) was solved by Tetsuya Takahashi the creator of Xenosaga Episode 1 =P

*For those unfamiliar, Xenosaga Episode 1 is not only one of the worst paced high profile RPGs that has ever been released; but also one of the major games that introduced such poor pacing into the genre.

Re: Xenoblade first impressions

PostPosted:Thu Apr 19, 2012 2:54 pm
by Oracle
About 21 hours into the game now. Characters are all around level 34.

At the point in the game where:
Spoiler: show
I now have access to rebuild colony 6. I've done the first quest, clearing the bridge to allow refugees back.
I've wasted a monumental amount of time doing side-quests. I went back to colony 9 to clean up a few quests, and ended up finding approx 10 more to do.... I'm a completionist in games that I really get into, so I assume I'll be dumping a lot of hours into the game.

Really impressed so far, especially with the fact they were able to pull off such a beautiful game, moreso than many games on 360/PS3, with the limited power of the Wii. No, the polygons are not any smoother, but the backgrounds and area layouts are very, very nice.

I'm actually trying to work on affinity between my three supporting characters right now, as I want to be able to use characters other than just Shulk and Reyn for gem crafting.

Re: Xenoblade first impressions

PostPosted:Wed Apr 25, 2012 6:42 am
by Julius Seeker
I think in short:
* This game is like an RPG 3D Faxanadu with a science fiction theme
* It takes many good ideas from every Final Fantasy game from 7 onward (The only exception being FF9), made them intuitive, and made them all fit very well together.
* It takes other interesting ideas from other games (exploration locations, crew collection, town building from Skies of Arcadia for example) and repackages them into a more contemporary feeling setting.

I think this would be a more than worthy successor to Final Fantasy. Saleswise, it`s now ahead of Xenosaga Episode 2 and 3. Although I think they should be much higher still based on the game`s quality.

Re: Xenoblade first impressions

PostPosted:Wed Apr 25, 2012 6:09 pm
by Oracle
I was just thinking last night while playing that you could slap the Final Fantasy name on this game and it would be better than some of the modern ones (FF8, FF10, FF13) :p

Re: Xenoblade first impressions

PostPosted:Wed Apr 25, 2012 6:50 pm
by Zeus
Oracle wrote:I was just thinking last night while playing that you could slap the Final Fantasy name on this game and it would be better than some of the modern ones (FF8, FF10, FF13) :p
Remove "some of" and "modern" and replace with "PS2 and beyond" and I would agree ;-)

Re: Xenoblade first impressions

PostPosted:Thu Apr 26, 2012 7:16 am
by Julius Seeker
Oracle wrote:I was just thinking last night while playing that you could slap the Final Fantasy name on this game and it would be better than some of the modern ones (FF8, FF10, FF13) :p
I don't think Xenoblade could have existed if it wasn't for FF8 and FF10 though, it inherits a lot from each of those games. FF8, is actually probably the FF game I felt was the peak of the series in terms of just about everything short of a full 3D environment and voice acting that was brought on by FF10; FF10 also revolutionized the turn-based battle system which Takahashi used extensively in the Xenosaga series. Although other things like story, locations, setting, music, characters, sub-plots, and other things were just not that great again in the series after FF8. From a technical standpoint, I also can't think any other game pushed the PSX as effectively as FF8 did; it was similar to the DKC games on SNES which took the console further than any other game did.

Re: Xenoblade first impressions

PostPosted:Mon Apr 30, 2012 12:27 am
by bovine
I was pretty unimpressed with some of the characters.... and then I met Riki. Love Riki.

EDIT!!

Also, some great collectible names in this game. Nothing more satisfying than grabbing two cool potatoes or a dolphin carrot to complete a fetch quest.

Re: Xenoblade first impressions

PostPosted:Mon Apr 30, 2012 12:51 pm
by Oracle
Heropon so cool!

Re: Xenoblade first impressions

PostPosted:Mon May 07, 2012 9:47 pm
by Oracle
Beat the game last night, 95 hours in. All of a sudden the urge to go back and do all the side quests I didn't do has vanished.

Related to level when I beat it, and my own stupidity:
Spoiler: show
I was at level 81 when I beat it. I think I was basically low enough to make it a good challenge (boss killed me once because I accidentally healed the wrong person.... twice in a row... fucking d-pad). I personally used Shulk, Reyn, and Sharla.
Ok, my big gripe with the game: Sharla has to be in my party for any challenging fight. That doesn't change.... ever. They really needed to flesh out another healing line for a different character. Melia is ok with her regen (summon water) and one heal spell, but she just doesn't cut it for the big damage.

Overall, loved the game. So much to do, so many different party setups (even if sharla is usually the #3), great crafting system, fun battles, awesome scenery, and a fairly unique world for an RPG. Dialogue... meh, can't win them all (although there are some humorous parts, 95% of the time involving Riki).

And after you beat it...
Spoiler: show
of course there is a new game+ mode. A fairly decent one. You start with all your equipped items, get to select and keep 30 weapons and each armor type, as well as 60 materials. Your guys are same level, and Shulk gets a new toy (final boss related). Don't think I'll be doing this, however. Might read up on it and see what it has to offer, maybe there is a crazy stupid hard dungeon... JRPGs always seem to have one in new game+ mode.
Definitely got my $50 out of this game.

Re: Xenoblade first impressions

PostPosted:Sun Jun 03, 2012 6:26 pm
by SineSwiper
Bummer that it's only for Wii. I finally got rid of that thing in a yard sale.

Re: Xenoblade first impressions

PostPosted:Mon Jun 04, 2012 7:16 am
by Julius Seeker
Well, it is a first party Nintendo game; but you'll be able to play it on Wii U as well.