Shrinweck wrote:Yeah us sheeple should just shut up and listen to you grown ups cause clearly you know what's best. There's a damned difference between thinking of digital purchases as "consumables" and wanting them around to play later. As a collector you know this.
Of course I want my shit to play it later. I have fun pulling out 20 year-old games now and then.
But that don't mean I don't think that the value of digital games is greatly dimished by the lack of ability to transfer ownership to someone else, either temporarily or permanently. Don't mean that I don't still believe that when you buy something, it's yours. You own it and as the owner, you can do whatever you want with it. This conditioning the publishers (and, by extension, the movie and music industries) have been instilling in the population for the last 15 years into making you believe you are simply "leasing" the right" to that particular song/movie/game is extreme bullshit. That's what Kali basically said up above and what I've been arguing for years. You pay for that copy, it's yours to do with whatever you please.....period.
This whole notion of restricted use - and Diablo 3 is maybe the worst example of that and I likely won't buy another Blizzard game because of it - should not be acceptable in any way. Yet, we have a whole generation or two of consumers who just accept it without question and even argue for it. It's not like you're paying less for these digital versions; in fact, in the case of games, you may actually be paying more in a lot of cases. And don't bother with the "I got it on sale for 75% off" argument. I get stuff on sale on physical media all the time at that kind of discount. Sales digitally are no different than sales physically, they're done to boost sales short term for x reason. 99 cents for a single song when full albums cost $10 and there's usually 13 songs or so on an album ain't a deal. You seen the prices for "renting" movies on PSN/XBLA?
Simple fact is the companies have been working on you for over a decade, trying to change your habits and providing false "value" for digital downloads ("Man, now I don't have to have these huge number of games cluttering up my household") while eliminating a large portion of the real value (trading, resale) provided by physical media while not lowering the price at all. And let's not forget just how much money they're saving by not manufacturing, warehousing, and distributing physical media, it's not like they can't offer you some discount for moving on to digital. But do they do that? Nope, even though, as Valve has proven, consumers react with their wallets very favourably when the price is adjusted to account for the decreased value proposition offered to consumers. Why do you think Sony and Microshaft are so stubborn about that? They're rather eat the lost revenue now to establish the market for 10 years from now. That's before you even take into account the fact there's so much incentive for one of them to say "fuck it, there's so much money to be made, let's lower the price". That, of course, assumes actual competition exists in the marketplace. But in an oligopoloy situtation, implied collusion rears its ugly head far too much.
What do you think is gonna happen in the inevitable situtation where games become ONLY digitally available? Don't believe it's gonna happen any time soon? Then why did Sony buy Genkai? In 10 years, I'd be surprised if more than 1/3rd of games are available to buy on physical media. And what about next generation when they're gonna start offering real a la carte gaming? Do you think they're gonna take a $60 Call of Duty game and divide it so that multi-only is $25, Spec Ops is $15, and Campaign is $20 and the sum of the parts is only the original price? No chance. It's gonna be more like $40/$25/$35 and they're gonna try to suck more out of each "copy". And the excuse will be "not everyone's gonna buy everything so we have to charge more" whereas in reality, you're gonna have 3 separate developers (already happening) developing each "part" and they will be budgeted according to expected sales, just like any other game development.
What I meant by the "youngin's" remark is a lot of younger people don't get is the long-term impact of what's really going on and has been for the last 15 years. People should be pissed that they're forced to pay more for much less but they're not and that's because of the PR bullshit that's been ongoing for a while. Then again, people just happily pay more to play a portion of a game they already bought so I guess it's not really a surprise....