New Super Mario Brothers 2
PostPosted:Sun Aug 26, 2012 9:49 am
Yesterday or Friday, I just got a notification that over 50 billion coins had been collected worldwide (almost 51 billion actually). Not a bad accomplishment for a game that just came out a month ago in Japan, and a week ago everywhere else in the world. I myself have added just over 30,000 coins to that number.
The standard game is fairly easy, and also fairly unremarkable; it reminds me a lot of a slightly more advanced Super Mario World without the Yoshis; so mostly unmemorable levels with a handful of memorable ones (mostly the Ghost Houses, which each have something interesting about them). The most disappointing part is that while the Koopalings were brought back into the mix - they are no where near as difficult as they were in Super Mario Brothers 3. It doesn't feel like nearly as much of an accomplishment to move through these levels.
On the other-hand, more than half of the levels are unlockable. In typical 2D Super Mario style since Super Mario World; the best levels by far are the unlockable ones - and the unlockable levels certainly are a lot more fun to play than the standard path levels. I think a lot of it has to do with the fact that these levels up the difficulty, and have a lot more cool stuff going on in them. For example, there is a level which has Mario transform into mini-Mario, and you can run along the surface of the water, and glide through the air collecting a ton of coins in the process; and everything is auto-scrolling too with fish jumping at you from various directions, so you'll be on your toes for the duration of the level. Some of the auto-scrolling levels are so fast that you literally have to be running the entire time - these are among my favourite levels in the game because you can't screw up (or you die), and when completing these levels there's a bit of a "holy-****" feeling that I haven't really felt playing a Mario game outside of Mario Galaxy 2 and Super Mario 3. I've unlocked 3 full worlds of secret levels, along with many unlockable levels scattered throughout the existing worlds.
Also back are the giant golden coins, three of them are available per level; these are either in hidden areas, or in areas that require advanced platforming skill (or both).
Two other features: 2 player Co-op, and coin rush.
Coin Rush is essentially this; you're given 3 levels, and have 100 seconds to rush through them grabbing as many coins as possible; some of these levels will have time-up bonuses giving you some additional time to complete the task; there are also multipliers available throughout which allow you to boost the total number of coins you have - these are the key to getting the high scores in the thousands. There is a Street Pass Mini-game which is somewhat related to what was put into the Mario Kart 7 Time Trial mode.
The game is available both at retail, and for download on the 3DS E-Shop.
The standard game is fairly easy, and also fairly unremarkable; it reminds me a lot of a slightly more advanced Super Mario World without the Yoshis; so mostly unmemorable levels with a handful of memorable ones (mostly the Ghost Houses, which each have something interesting about them). The most disappointing part is that while the Koopalings were brought back into the mix - they are no where near as difficult as they were in Super Mario Brothers 3. It doesn't feel like nearly as much of an accomplishment to move through these levels.
On the other-hand, more than half of the levels are unlockable. In typical 2D Super Mario style since Super Mario World; the best levels by far are the unlockable ones - and the unlockable levels certainly are a lot more fun to play than the standard path levels. I think a lot of it has to do with the fact that these levels up the difficulty, and have a lot more cool stuff going on in them. For example, there is a level which has Mario transform into mini-Mario, and you can run along the surface of the water, and glide through the air collecting a ton of coins in the process; and everything is auto-scrolling too with fish jumping at you from various directions, so you'll be on your toes for the duration of the level. Some of the auto-scrolling levels are so fast that you literally have to be running the entire time - these are among my favourite levels in the game because you can't screw up (or you die), and when completing these levels there's a bit of a "holy-****" feeling that I haven't really felt playing a Mario game outside of Mario Galaxy 2 and Super Mario 3. I've unlocked 3 full worlds of secret levels, along with many unlockable levels scattered throughout the existing worlds.
Also back are the giant golden coins, three of them are available per level; these are either in hidden areas, or in areas that require advanced platforming skill (or both).
Two other features: 2 player Co-op, and coin rush.
Coin Rush is essentially this; you're given 3 levels, and have 100 seconds to rush through them grabbing as many coins as possible; some of these levels will have time-up bonuses giving you some additional time to complete the task; there are also multipliers available throughout which allow you to boost the total number of coins you have - these are the key to getting the high scores in the thousands. There is a Street Pass Mini-game which is somewhat related to what was put into the Mario Kart 7 Time Trial mode.
The game is available both at retail, and for download on the 3DS E-Shop.