XCOM: Enemy Within
PostPosted:Wed Oct 17, 2012 8:29 am
I cracked. Bought XCOM. It's fantastic. Productivity -50%.
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Terror from the Deep was pimp as shit. How does this compare?Blotus wrote:I cracked. Bought XCOM. It's fantastic. Productivity -50%.
Asking the wrong person. I never played either of the old PC games. For me, the closest comparison I could draw would be to Valkyria Chronicles. The meat of the game, the combat, is similar to most strategy RPGs that alternate between a player phase and an enemy phase where you're the commander of up to six units. Four classes: support, sniper, heavy, assault. When not in combat you're building underground facilities, researching tech/doing alien autopsies for weapon/armor/skill bonuses, outfitting your soldiers, launching satellites and interceptor jets to shoot down UFOs... there's a ton of shit to keep one busy. I can only guess that I've put in about 20 hours or so by now with no clue of how close I am to the end. You can kind of just keep scanning the Earth over and over, shooting down UFOs and preventing invasions in different countries while ignoring the priority missions (essentially grinding).SineSwiper wrote:Terror from the Deep was pimp as shit. How does this compare?Blotus wrote:I cracked. Bought XCOM. It's fantastic. Productivity -50%.
Wow, that sounds EXACTLY like TftD. Did they change anything besides the graphics? Of course, that probably doesn't matter too much, anyway. I might have to pick this up.Blotus wrote:Asking the wrong person. I never played either of the old PC games. For me, the closest comparison I could draw would be to Valkyria Chronicles. The meat of the game, the combat, is similar to most strategy RPGs that alternate between a player phase and an enemy phase where you're the commander of up to six units. Four classes: support, sniper, heavy, assault. When not in combat you're building underground facilities, researching tech/doing alien autopsies for weapon/armor/skill bonuses, outfitting your soldiers, launching satellites and interceptor jets to shoot down UFOs... there's a ton of shit to keep one busy. I can only guess that I've put in about 20 hours or so by now with no clue of how close I am to the end. You can kind of just keep scanning the Earth over and over, shooting down UFOs and preventing invasions in different countries while ignoring the priority missions (essentially grinding).
That one was a tough decision in the tree. I took the other option for both of my Col. snipers. I think it was the 'move and shoot' skill that was the counterpart, but I'm not sure.SineSwiper wrote:Snipe anything based on any teammate's vision. Fuck yeah! My sniper is racking up the kills and paying the bills.
No brainer for me. The other option basically just dulled the sniping skill. If you go sniper, go full on.Blotus wrote:That one was a tough decision in the tree. I took the other option for both of my Col. snipers. I think it was the 'move and shoot' skill that was the counterpart, but I'm not sure.
How so?kali o. wrote:but it simply doesn't live up to its namesake.
The lack of replayability and depth, as mentioned in the sentence before. Progression is entirely linear, as advancement is gated by specific actions (mainly research). The player is not tested over the course of the game with any degree of situational difficulty, randomness or alternative progression -- the only thing that will really change is your RNG luck within each map...which borders on stupidity when 100% isn't really 100%.Blotus wrote: How so?
Yeah, I was really hating the cheesy cut scenes with this game. The Overmind speech talking about the various species was kinda cool, though.Blotus wrote:Pretty lame ending, but I was expecting that; the story is very disposable.
Except for the fact that "friendlies" are damn hard to kill. If you've mind controlled a unit, and he's the last one, you basically have to pellet him with grenades. The game should have just awarded you with a live capture and be done with it. As such, I started using these guys in "suicide runs" to kill them off that way, while attacking and distracting the other enemy units.Blotus wrote:I did really enjoy the final encounter wherein I finally came to appreciate the Psi abilities (esp. mind control for using an enemy unit to scout).
I had three, and I loved having that many snipers. Especially when I could get them to elevation with an Archangel suit or grapple, and it was outdoors. Others would scout, and these guys could pick off two enemies at a time EACH. Couldn't really decide if Double Shot or In The Zone was better, since both had their uses in different situations.Blotus wrote:I forsee the great need of that 'shoot from anywhere' sniper skill on the tougher difficulties. I figure with two jacked snipers with double tap at the back of the line and some tanked assault/heavies pushing forward, the game would be pretty easy. I'll see.
See, I think this whole game is betting on the fact that you haven't played the originals. After beating the game, I'm with Kali about this one. It has nothing to do with nostalgia, and everything to do with how the game plays. Besides the cover system, classes, and pretty graphics, this game is actually WORSE than any of the older XCOM games.Blotus wrote:Glad I don't have any association with the original game for comparison's sake. This is one of my favorites this year (with ME3), though I freely admit it has many of the faults you guys have pointed out. I definitely could not enjoy the original at this point, having watched some videos of it. With no nostalgic attachment, the presentation alone would kill me. I can, however, see where someone who had played the original 18 years ago would prefer it (in the same way I prefer FF4 or 6 to any of the post SNES era FF games, though I would not expect someone new to the series now to be able to go back and enjoy them).