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PS All Stars sales so good, $ony cuts ties w dev

PostPosted:Mon Feb 04, 2013 6:41 pm
by Zeus
The game's been out what, 4 months? Guess they weren't happy with them....

http://ca.ign.com/articles/2013/02/04/s ... -stars-dev

Re: PS All Stars sales so good, $ony cuts ties w dev

PostPosted:Mon Feb 04, 2013 7:32 pm
by Eric
I give just about any fighting game a chance nowadays.

My big problem with Playstation All-Stars....uhhh is the entire game system in place? lol

Building meter has kind of become a corner stone of the modern fighting game, Street Fighter, Mortal Kombat, King of Fighters, Soul Calibur, Marvel vs Capcomall of them have meter building.

However meter is just a resource you go to for bigger attacks, longer combos, etc, it's not the core system by which you do damage, and that's where PS All-Stars fails hard imo.

There's no instant gratification for just jumping into the game and beating up the other person, there's no life bars, there's just....meter...and you have to use this meter to kill the other people with 1 attack. Some characters have significantly better level 1 attacks then others that are easy to use.

The game just FEELS bad from the moment you pick it up, it's frustrating to beat on someone and feel like you're not making real progress until you get a 1 level of meter. It's frustrating trying to line up that 1 meter attack you finally built to kill. It's frustrating when that level 1 misses or gets stopped by somebody else's normal attack. The entire experience is just frustrating.

Smash brothers gives you instant gratification, you can see that % going up making it harder and harder for the characters to return to the ring.

Playstation All-Stars just totally lacked that, and the game came out more frustrating then it did fun.

That's my take on it anyway. :)

*Goes back to playing glorious Marvel 3*

Re: PS All Stars sales so good, $ony cuts ties w dev

PostPosted:Mon Feb 04, 2013 8:26 pm
by Flip
Eric wrote:I give just about any fighting game a chance nowadays.

My big problem with Playstation All-Stars....uhhh is the entire game system in place? lol

Building meter has kind of become a corner stone of the modern fighting game, Street Fighter, Mortal Kombat, King of Fighters, Soul Calibur, Marvel vs Capcomall of them have meter building.

However meter is just a resource you go to for bigger attacks, longer combos, etc, it's not the core system by which you do damage, and that's where PS All-Stars fails hard imo.

There's no instant gratification for just jumping into the game and beating up the other person, there's no life bars, there's just....meter...and you have to use this meter to kill the other people with 1 attack. Some characters have significantly better level 1 attacks then others that are easy to use.

The game just FEELS bad from the moment you pick it up, it's frustrating to beat on someone and feel like you're not making real progress until you get a 1 level of meter. It's frustrating trying to line up that 1 meter attack you finally built to kill. It's frustrating when that level 1 misses or gets stopped by somebody else's normal attack. The entire experience is just frustrating.

Smash brothers gives you instant gratification, you can see that % going up making it harder and harder for the characters to return to the ring.

Playstation All-Stars just totally lacked that, and the game came out more frustrating then it did fun.

That's my take on it anyway. :)

*Goes back to playing glorious Marvel 3*
Seems like a good analysis, in a nutshell, to me. I can see how a system like this would make gameplay lackluster. Oh well, another Sony fuckup, lets see how the PS4 will look soon!..

Re: PS All Stars sales so good, $ony cuts ties w dev

PostPosted:Tue Feb 05, 2013 4:15 pm
by Anarky
I didn't even realize the came had come out.