From all the time I play MMORPGs I've noticed a few things:
1. Most people play the game by themselves or with very few other people.
2. Everyone besides yourself probably sucks.
3. Despite #2, people need to put up with idiots because you can't solo for the best loots.
So why not just have a single player MMOPRG. Take a template like WoW or any other mainstream MMORPG (which is pretty much all based off of WoW anyway). You'd play the game single player and your party member would consist of random computer controlled bots. Optionally throw in something like FF12's gambits or maybe make better bots more likely to show up if you repeatedly wipe to some boss, though looking at the difficulty of the average MMORPG usually as long as your bots know how to attack something and don't stand in fire the entire time they'll probably be okay. For raids, your raid will consist of you plus some number of bots, but you can substitute your own characters in place of bots (they'd still be controlled by AI but presumably be better equipped) so there's a reason to play as more than one character. The game can be optionally multiplayerable in raids/instances up to say 4 players or whatever is convenient to do (the number obviously can't be too big or you end up having to recreate the whole infrastructure for a server). Your raid bots can be geared up so that they won't be always useless. New DLC can be released in the standard 'loot + 1' fashion. The game can also support PvP if you feel like doing that.
The quality of this game would be no worse than the generic sub MMORPG that flopped and went to F2P. Since this game is really single player this means you don't really have to worry about balance at least in the PvE side, so this means you can fire about 99% of the developers of your staff who otherwise would just be changing number from 1 to 0 and then back to 1 again. If people don't mind paying $15/month grinding out dailys or raiding the same old thing about you'd think they'll be perfectly fine doing this in a single player version because everyone hates their guildmates anyway, as this game obviously won't have a monthly charge and we know being cheap is enough to win a lot of people over. The biggest problem would probably be testing the difficulty of this initially, as you don't want something like the Rallos Zek raid in EQ1 where your computer controlled allies immediately totally owns the boss without any help from your whatsoever. I imagine you'd make it something like any interactive element does way more damage on you (because your bot friends aren't expected to handle them), but once you die the boss does greatly increased damage so that you can't just hide somewhere while your bots do all the work. It'd probably end up something like Dynasty Warriors where your computer allies are strong but pretty much can never kill the key NPCs without you helping. As far as I know the LFR system in WoW is working very well and that's basically raids so simple that any random collection of 25 guys can beat it, so instead of paying $15/month to beat some stuff any random collection of 25 guys can beat it why not just pay nothing per month to beat the same stuff with you and a random collection of bots? Note that this game can also be very hard if you want it to be, and again since the game is actually single player you don't have to worry about people whining they can't beat the ultra impossible hardcore mode where if you blinked at the wrong time you instantly lose.
Now, I have no idea how competitive this game will be against other RPGs (though Dragon Age feels quite similar to a MMORPG in turns of style already), but there's got to be a market for this stuff if people are willing to pay $15/month to beat content so simple that any random 25 guys can beat it especially when you're not charging $15/month.
1. Most people play the game by themselves or with very few other people.
2. Everyone besides yourself probably sucks.
3. Despite #2, people need to put up with idiots because you can't solo for the best loots.
So why not just have a single player MMOPRG. Take a template like WoW or any other mainstream MMORPG (which is pretty much all based off of WoW anyway). You'd play the game single player and your party member would consist of random computer controlled bots. Optionally throw in something like FF12's gambits or maybe make better bots more likely to show up if you repeatedly wipe to some boss, though looking at the difficulty of the average MMORPG usually as long as your bots know how to attack something and don't stand in fire the entire time they'll probably be okay. For raids, your raid will consist of you plus some number of bots, but you can substitute your own characters in place of bots (they'd still be controlled by AI but presumably be better equipped) so there's a reason to play as more than one character. The game can be optionally multiplayerable in raids/instances up to say 4 players or whatever is convenient to do (the number obviously can't be too big or you end up having to recreate the whole infrastructure for a server). Your raid bots can be geared up so that they won't be always useless. New DLC can be released in the standard 'loot + 1' fashion. The game can also support PvP if you feel like doing that.
The quality of this game would be no worse than the generic sub MMORPG that flopped and went to F2P. Since this game is really single player this means you don't really have to worry about balance at least in the PvE side, so this means you can fire about 99% of the developers of your staff who otherwise would just be changing number from 1 to 0 and then back to 1 again. If people don't mind paying $15/month grinding out dailys or raiding the same old thing about you'd think they'll be perfectly fine doing this in a single player version because everyone hates their guildmates anyway, as this game obviously won't have a monthly charge and we know being cheap is enough to win a lot of people over. The biggest problem would probably be testing the difficulty of this initially, as you don't want something like the Rallos Zek raid in EQ1 where your computer controlled allies immediately totally owns the boss without any help from your whatsoever. I imagine you'd make it something like any interactive element does way more damage on you (because your bot friends aren't expected to handle them), but once you die the boss does greatly increased damage so that you can't just hide somewhere while your bots do all the work. It'd probably end up something like Dynasty Warriors where your computer allies are strong but pretty much can never kill the key NPCs without you helping. As far as I know the LFR system in WoW is working very well and that's basically raids so simple that any random collection of 25 guys can beat it, so instead of paying $15/month to beat some stuff any random collection of 25 guys can beat it why not just pay nothing per month to beat the same stuff with you and a random collection of bots? Note that this game can also be very hard if you want it to be, and again since the game is actually single player you don't have to worry about people whining they can't beat the ultra impossible hardcore mode where if you blinked at the wrong time you instantly lose.
Now, I have no idea how competitive this game will be against other RPGs (though Dragon Age feels quite similar to a MMORPG in turns of style already), but there's got to be a market for this stuff if people are willing to pay $15/month to beat content so simple that any random 25 guys can beat it especially when you're not charging $15/month.