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Played only 30 minutes of Onimusha and I gotta say, this is the best Capcom game ever!

PostPosted:Fri Mar 16, 2001 12:45 am
by G-man Joe
<div style='font: 11pt "comic sans MS", Modern; text-align: left; '>The player control is just like RE. Enhancements are 180 degree turn(R2), block(L1), and side stepping and forward/backward lurches. All movements are FAST, there is no walk or slow turn.

Because it uses RE's movements, analog control is not used.

Attack button is just assigned to the square button. Simple yet deadly. Variations in attacks depend on how you move the control pad.

Graphics.....holy cow! I know this is pre-rendered background but dayum! It's beautiful! Character movements are quite realistic(though quickened to enhance the fun factor).

I can't wait to play some more! Oh man!</div>

PostPosted:Fri Mar 16, 2001 4:47 am
by Ishamael
<div style='font: italic bold 14pt "Comic Sans MS", Modern; text-align: justify; padding: 0% 15% 0% 15%; '>Over Street Fighter Alpha 3? hehe. Sounds cool though...</div>

PostPosted:Fri Mar 16, 2001 11:38 am
by El Kabong
<div style='font: 12pt Arial, Modern; text-align: left; '>No analog? WTF? Capcom is gay...</div>

PostPosted:Fri Mar 16, 2001 12:13 pm
by G-man Joe
<div style='font: 11pt "comic sans MS", Modern; text-align: left; '>Well, since the cameras are fixed like RE, it doesn't really detract from the game play.</div>

PostPosted:Fri Mar 16, 2001 12:31 pm
by El Kabong
<div style='font: 12pt Arial, Modern; text-align: left; '>I hate using the digital pad... it's weak!! Super-weak!! ZOE will use analog, therefor it's a better game... ;)</div>

PostPosted:Sat Mar 17, 2001 1:52 am
by Crono
<div style='font: 12pt Arial, Modern; text-align: left; '>Hell yeah. Well, it's the best game of that genre, I'll say that. Thank god they ported it to PS2 instead of PSX.</div>

I haven't played much, but I don't see why they didn't add analog support.

PostPosted:Sat Mar 17, 2001 2:15 am
by Darx
<div style='font: 12pt Modern; text-align: left; '>I'm starting to question why they made it control the way they did. If they had made up, up instead of forward, they probably could have used the analog. Hmmm...oh well.</div>

PostPosted:Sat Mar 17, 2001 3:50 am
by G-man Joe
<div style='font: 11pt "comic sans MS", Modern; text-align: left; '>That was slated for the PSX? Good grief.</div>

PostPosted:Sat Mar 17, 2001 4:41 am
by Crono
<div style='font: 12pt Arial, Modern; text-align: left; '>Yeah. Import on PSX was supposed to release around the time of PS2's Japan launch... so they pushed it back onto the PS2 instead (much longer development time, but worth it).</div>