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Who knows.
PostPosted:Fri Mar 16, 2001 12:48 am
by Eric
<div style='font: 11pt Modern; text-align: left; '><b>Link:</b> <a href="
http://www.PetitionOnline.com/SR2DC/pet ... on.html</a>
Who knows.</div>
Online petition never works. Better off writing letters
PostPosted:Fri Mar 16, 2001 12:56 am
by Don
<div style='font: 12pt Modern; text-align: left; '>It's so easy to skew these online things that I doubt anyone even takes them seriously.</div>
PostPosted:Fri Mar 16, 2001 11:08 am
by Agent 57
<div style='font: 10pt bookman, Modern; text-align: left; '>Depressing, depressing, depressing. The whole damn thing is depressing.</div>
Not to mention stupid, stupid, stupid. Doesn't Eidos know what a freaking "installed user base" is?
PostPosted:Fri Mar 16, 2001 11:35 am
by Agent 57
<div style='font: 10pt bookman, Modern; text-align: left; '>Honestly, from the way some people (Eidos, game stores) have been acting lately, you'd think that the second Sega said that they would no longer be producing Dreamcast hardware, every single DC owner on the planet cried, "Oh, woe is me! Guess it's time to rid myself of this obsolete piece of trash!" and tossed their Dreamcasts out the window. Does that make sense?
<b><i><big><big><big>OF COURSE IT DOESN'T, YOU BLOODY FOOLS!!!!</big></big></big></b></i>
If somebody invests money into a console, controllers, memory cards, and games, that person is not going to dump the stuff. Why? Because they spent money on it, and they can still reap rewards from it in the form of enjoyment from gameplay. So why is Eidos assuming the exact opposite?
It just doesn't make any sense. They've probably spent a lot of money developing this game so far (since I heard that it was very, very close to completion,) so if there's a big installed base out there drooling for this game, why take a guaranteed loss by cancelling it instead of seeing it through to completion and taking the chance for reduced losses or even *gasp* a profit? I mean, they've had their share of big releases - the Tomb Raider series, FFVII for the PC - and I think they could probably survive if SR2 doesn't sell gobs upon gobs of copies. It makes you wonder what kind of idiots they've got there who would decide to only release a game for a platform that's got a fraction (I'm not sure what that fraction is, but there are way more DC owners out there than PS2 owners) of the installed base of another platform. And it doesn't make sense for them to think "well, the PS2 won't be dying anytime soon, so it's a viable option" since by the time the PS2 user base gets up to the size of the DC's, Soul Reaver 2 will have been outstripped by other, newer games, which means it won't sell as much.
I'm sorry for the rant, it's just that the Dreamcast is such a good system and I've had so much fun with it so far that it makes me really angry/upset to see it get dumped on like this. Grrrr.</div>
all your installed user base are belong to us!
PostPosted:Fri Mar 16, 2001 12:22 pm
by Gentz
<div style='font: 9pt arial, Modern; text-align: left; '>couldn't help myself : )</div>
PostPosted:Fri Mar 16, 2001 4:31 pm
by Insane Cultist Edge
<div style='font: 12pt Modern; text-align: left; '>They had like 800,000 signatures to bring the Kat back to the WWF</div>
Well, think about it.
PostPosted:Sat Mar 17, 2001 1:51 am
by ak404
<div style='font: 10pt Verdana, Arial, Georgia, "Times New Roman", Modern; text-align: left; padding: 0% 0% 0% 1%; '>It's EidosEidosEidosEidosEidosEidosEidos.
Out of all the series they've released, only three have been successes, and out of those three, only one is <I>not</I> based on tits and ass or a tired-ass game engine being squeezed out of its last drop of blood, but actual real gameplay and a plot I can give a flying fuck about.
EidosEidosEidosEidosEidosEidosEidos doesn't release Soul Reaver II for the DC, but they'll release that piece of shit Tomb Raider Chronicles instead?
Yeeeah. It's EidosEidosEidosEidosEidosEidosEidos.</div>
Actually, I could think of one legitamite reason.
PostPosted:Sat Mar 17, 2001 12:57 pm
by Kupek
<div style='font: 10pt Verdana, Tahoma, Modern; text-align: left; padding: 0% 10% 0% 10%; '>Learning how to program for a system takes programmer time and effort. If the game that their developers are learning on is one of many, then it can be seen as an investment: it may take time to learn it now, but for subsequent games, they'll have quicker turn around. And if the system is just waiting to die (which the Dreamcast is, it's still very much alive, but since Sega has offocialy stopped production, its death is in sight), this investment would get them no turn around. So they jump to a system that the investment would give them a return.
But, I don't think this necessarily applies here, since from what I've read, the game is almost finished. So who knows.</div>