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Played GT3 for a bit last night...

PostPosted:Fri Jul 20, 2001 3:52 pm
by El Kabong
<div style='font: 12pt Arial; text-align: left; '>I'm sure it would be much better if I hadn't played GT2 at all. Some of the annoying shit is still there, like auto-replaying every race... what idiots.

I didn't mess around with the camera, but the 3rd person view seems too close to the car.

The background, well, all the graphics are amazing, very well done. The dust cloud that the rally cars kick up is amazing. You really feel like you're there. The physics are still slightly off in rally mode, but they're close. You can't do a Scandinavian Flick, the weight transfer just doesn't work right. A minor complaint that only one of you will understand... :)

Having the torque ratings off really bothers me. Details, gotta have that shit right.

No used cars? wtf? I thought that was a really cool idea and very much more realistic.

Burning tires up as a money sink? I don't like this idea. I liked to be able to buy tons of cars... now it appears that you'll be dropping lots of cash on tires all the time.

It's a good game, I'm sure, but I want something different. Like World Rally Championship or motorcycle racing based on World Superbike.</div>

PostPosted:Fri Jul 20, 2001 4:12 pm
by G-man Joe
<div style='font: 11pt "comic sans MS"; text-align: left; '>Finnish Flick! It's sounds better. And yes, Polyphony needs to plagerize Colin McRae 2.0's Rally coding. But it sure is still fun.</div>

PostPosted:Sat Jul 21, 2001 8:34 pm
by Stephen S.
<div style='font: 9pt Arial; text-align: left; '>Colin McRae, or at least the version I played, was terrible. You couldn't even race against other drivers, and Colin himself sounded like he was on Boredom pills. "Ah, coming up on a right here...ah...um..."</div>

PostPosted:Sat Jul 21, 2001 11:13 pm
by kent
<div style='font: bold 11pt ; text-align: left; '>what are you talking about with the tires, how does it drain cash?</div>