<div style='font: 9pt ; text-align: left; '>Dan Magaha FIRAXIS
FIRAXIS
The Metropolis known as Hunt Valley
Mar 2000
17-10-2001 04:31
quote:
Originally posted by Falconius
My guess is that paid labor is like the old game, and forced labor costs less or nothing but causes a degree of unhappiness.
Forced labor means you can hurry production by forcing your citizens to engage in brutal, backbreaking labor. The unfortunate side effect of this is that some of your citizens will die, and the ones that don't will hold a grudge against you for a long time because of it.
I had a game where I was ambushed by the Romans and I was the Persians. They kept sending Legions after me and I kept having to sacrifice citizens to rush Immortals to defend my city. I refused to let it go without a fight because it was providing me with iron I really needed. Long story short, eventually I repelled the Romans, but I had sacrificed so many citizens that they *really* hated me to the point that the city was constantly in civil disorder. At least the Romans didn't get it though
So you can choose what method a government can use to hurry production (if any): paying money or "sacrificing" citizens, and you can set how many shields equal the life of one citizen, for the purposes of rushing a building or unit.
Dan
__________________
Dan Magaha
Web Wizard
Firaxis Games, Inc.
www.firaxis.com</div>
FIRAXIS
The Metropolis known as Hunt Valley
Mar 2000
17-10-2001 04:31
quote:
Originally posted by Falconius
My guess is that paid labor is like the old game, and forced labor costs less or nothing but causes a degree of unhappiness.
Forced labor means you can hurry production by forcing your citizens to engage in brutal, backbreaking labor. The unfortunate side effect of this is that some of your citizens will die, and the ones that don't will hold a grudge against you for a long time because of it.
I had a game where I was ambushed by the Romans and I was the Persians. They kept sending Legions after me and I kept having to sacrifice citizens to rush Immortals to defend my city. I refused to let it go without a fight because it was providing me with iron I really needed. Long story short, eventually I repelled the Romans, but I had sacrificed so many citizens that they *really* hated me to the point that the city was constantly in civil disorder. At least the Romans didn't get it though
So you can choose what method a government can use to hurry production (if any): paying money or "sacrificing" citizens, and you can set how many shields equal the life of one citizen, for the purposes of rushing a building or unit.
Dan
__________________
Dan Magaha
Web Wizard
Firaxis Games, Inc.
www.firaxis.com</div>
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