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Wow.  Civ III is pretty rough.  Much worse than II.

PostPosted:Mon Nov 19, 2001 5:45 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>I'm trying to play on Monarch and I can't seem to stay on top. Does the computer have fucked-up production cheats or something? I get one city built and already the computer has five. I find four random tech advances and the computer has them all by the time I find them. It seems like the AI strategy is basically "give self all techs and bust player's ass".</div>

If you're playing with multiple computer players, they will be trading techs all around, make sure you're a part of that, or you'll fall WAY behind

PostPosted:Mon Nov 19, 2001 6:03 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>As far as the city thing goes, the computer will expand like crazy early on, and then again later during the age of exploration. I lost 4 games before I won one game, and that was on Regent. There is a bit of learning curve in diplomacy when it comes to Civ 3.</div>

PostPosted:Tue Nov 20, 2001 1:26 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>I wonder...the computer players on King seem like they have this little private club.</div>

The AI in Civ 3 treats the Human player the same as other computer players (unlike Civ 2), you do have to kiss some major ass to get to the top on King, TRUST me, go economy, put 10% in Sciences only

PostPosted:Tue Nov 20, 2001 1:58 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>With 10% in Sciences, you learn something new every 32 turns, while your Economy is BOOMING ahead, you can take the cash you've acquired and trade it for technology from civilizations ahead in that area. Use the techs you acquire to trade with other, less advanced civilizations for resources, and possibly a tech they have that you don't have. Otherwise, sorry to say, you will fall behind a lose the game. Trading is a lot easier, and MUCH MUCH cheaper than learning ALL that technology on your own. You can't win a game on Regent or above without a lot of trading, Warlord I did, and I assume it would be even easier on Chieftan.</div>

PostPosted:Tue Nov 20, 2001 2:02 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>I'm really pissed that they eliminated the view of rival civs' sciences...i have to go around and bug them every time I want to figure out what they have.</div>

PostPosted:Tue Nov 20, 2001 9:08 am
by G-man Joe
<div style='font: 11pt "comic sans MS"; text-align: left; '>I finally got a Military Leader. Damn he looks gay with that scarf. =8^)</div>

PostPosted:Tue Nov 20, 2001 7:34 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Which Civilization are you playing? I have not seen a Military leader yet.</div>

PostPosted:Tue Nov 20, 2001 8:56 pm
by G-man Joe
<div style='font: 11pt "comic sans MS"; text-align: left; '>Let one of your units win like a ton of battles, maybe ten or more. It will start from regular unit to veteran to elite. From elite, if it wins more battles, it becomes a Leader. Take him to a city and he can get a Great Wonder finished in one turn!</div>

I got one...they're badass.  I used mine to build an army, which are also badass.  Unfortunately the Civ I'm fighting got one in the process of the war also...

PostPosted:Wed Nov 21, 2001 2:12 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>I'm sure you guys have had armies in the late game, but this is my first game so far.</div>

PostPosted:Wed Nov 21, 2001 8:38 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>No, actually, I have not yet seen one military leader in the game, then again, I have mostly been playing the Egyptians (Religious and Industrious).</div>