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Civ III has some really, really bad judgement calls in it. Whose good idea was it to make Mobilization permanent until you end a war?
PostPosted:Sat Dec 08, 2001 5:34 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Civ III has some really, really bad judgement calls in it. Whose good idea was it to make Mobilization permanent until you end a war?</div>
PostPosted:Sun Dec 09, 2001 8:51 pm
by WooJin
<div style='font: 11pt ; text-align: left; '>How would it make sense other wise?</div>
Do you play Civ III?
PostPosted:Sun Dec 09, 2001 9:40 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>I'll explain it anyway - Mobilization increases your production, but you can only build wartime stuff. You can be at war and not mobilize too. It's dumb to make it permanent until the end of the war, because you can have the idea of an economy that de-mobilizes from war but is still at war, with hostilities still going on.
For instance, near the end of WWII, when we were winning, Denver could have started production on a new stadium...I don't see anything wrong with that. But Civ III doesn't allow it.</div>
PostPosted:Sun Dec 09, 2001 11:35 pm
by WooJin
<div style='font: 11pt ; text-align: left; '>Yes I play it. Just don't mobilize. It's that simple.</div>
PostPosted:Mon Dec 10, 2001 1:39 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Only mobilize for war if it is an emergiency.</div>
PostPosted:Mon Dec 10, 2001 3:06 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>*&#@#! Why does a Palace take 600 Shields to build when it's supposed to be 100?</div>
Dumb bunnies. They changed it in the last patch. How *@#%@ hard is it to move the capital of a civilization?
PostPosted:Mon Dec 10, 2001 3:18 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>Since you can't hurry palaces, building one is almost worthless now...if you're trying to move it to solve corruption, the place you're trying to move it to will not ever have the production necessary to build it. Bunch of dribble glass morons, sigh, why make a change to a feature which makes it useless? (MMORPG players don't comment!)</div>
PostPosted:Mon Dec 10, 2001 4:15 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>And in my analysis, this game has some serious flaws. The computer AI is remarkably opportunistic. Unrealistically so...</div>
Well, you'd think it's not so easy to relocate the capital of the civilization
PostPosted:Mon Dec 10, 2001 5:00 am
by Don
<div style='font: 12pt ; text-align: left; '>There's a lot of infrastructure and whatnot you've to lug around. It's not that cheap.
In all strategy games you ultimately end up with dead end options that don't serve any real purpose. That's just how they go. Heck, Master of Orion 2 is filled with useless technology that you'd never research if you didn't have to. The Plasma Cannon outperforms any other weapon in the game (including the Antaran ones) even though it's like the 5th last weapon on the research tree. Why would you continue researching into weapon when you get the Plasma Cannon? Well, you really don't need to, but some of us do it anyway... and get stuff like the Death Ray which is actually inferior to Plasma in every way. :(</div>
In other words, you got your ass kicked every time you played, so I guess the game is flawed =)
PostPosted:Wed Dec 12, 2001 1:25 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>I just finished conquering the world on King Difficulty with the Japanese, they are the strongest Civilization IMO. Standard sized map, 16 Civs.</div>
PostPosted:Thu Dec 13, 2001 3:37 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>No, while I was getting my ass kicked I thought the game ruled...now that I'm winning I'm bitching.</div>
PostPosted:Thu Dec 13, 2001 7:11 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>I don't know, I guess I'm just fed up with the usual thing where if you start winning, everyone else in the game allies and bum rushes you.</div>
PostPosted:Fri Dec 14, 2001 1:17 am
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>In other words, you got your ass kicked, so the game is flawed =)</div>
That's Civilization 2. Civ 3's AI works differently...
PostPosted:Fri Dec 14, 2001 1:21 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Your neighbors will be the only one who really care how powerful you are, more distant civs will only be interested in trade and geographical information. Also, civs tend to want to allie with their more powerful neighbors (assuming you haven't done anything evil in the past), though they will more or less want to crush their weaker neighbors who tend not to see things their way. Also, they get annoyed if you demand stuff from them, each turn you have a unit on their territory without an agreement, your reputation with them drops. In my latest game, right now, I have my neighbors kissing my feet, and I am quite a bit ahead of the pack with a very strong core Nation and several smaller Islands and Continents Colonized.
One thing you have to remember, Trade is very important, it's VERY essential in games above Warlord.</div>