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To anyone thinking about getting MMX6: stop thinking and get it. It's very good and quite challenging. Definetely made for fans of the series. There's lots of extra stuff to do as well, as you have to dig for some story elements and try and rescue 16 Repl

PostPosted:Sun Dec 16, 2001 11:54 am
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>To anyone thinking about getting MMX6: stop thinking and get it. It's very good and quite challenging. Definetely made for fans of the series. There's lots of extra stuff to do as well, as you have to dig for some story elements and try and rescue 16 Reploids per level. It's a great game</div>

PostPosted:Sun Dec 16, 2001 12:27 pm
by Eric
<div style='font: 11pt ; text-align: left; '>Bah it had a fickle plot this time around, Japanese voice acting, I could have done without, once again no anime. Bah. Just another filler story.</div>

from what I've heard it's just a bunch of instant death traps for the masochists

PostPosted:Sun Dec 16, 2001 9:06 pm
by Don
<div style='font: 12pt ; text-align: left; '>I've a hard time believing that they can actually revamping the old Megaman engine into something that's actually challenging without being cheesy.</div>

PostPosted:Mon Dec 17, 2001 6:24 pm
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>Man, if your impression of Mega Man is "it's exactly like Mega Man 2" (or even Mega Man X1), then you have no clue how the series has progressed. It's WAY beyond what it was on the NES or even SNES. They revamped it big time for the PSX</div>

PostPosted:Mon Dec 17, 2001 6:27 pm
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>I really like this story in this one, even the voice acting was decent. The only thing that's unacceptable is the translation. I mean it's Final Fantasy 2 bad. "The truck have started to move" from Metal Gear for NES would be one of the better lines in this game. Otherwise, the game's amazing</div>

PostPosted:Mon Dec 17, 2001 6:27 pm
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>I really like this story in this one, even the voice acting was decent. The only thing that's unacceptable is the translation. I mean it's Final Fantasy 2 bad. "The truck have started to move" from Metal Gear for NES would be one of the better lines in this game. Otherwise, the game's amazing.</div>

Megaman and Progression shouldn't be used in the same sentence.

PostPosted:Mon Dec 17, 2001 8:20 pm
by Don
<div style='font: 12pt ; text-align: left; '>The series is 100% stagnant from both the engine and the story point of view.

I will probably end up getting X6 just because I get every Megaman game out there, but if I want 'good old gameplay' I got MMX1-5 I can boot up. The only thing I've heard about X6 that's different is the ability to get smashed by some instant death trap no matter where you are. I'm sorry, if I want to have fun dying there's the good old 'jumping on invisible block that suddenly appears over your head' thing you can do in regular Megaman series.

Since I'm in the dub camp, don't even bother mentioning to me about the Japanese voice actors. I'm tired of listening something that might as well come out from a voice synthesizer.

The engine has been exactly the same as what it used to be. The last innovation for X is the ability to duck in MMX5. Zero is a whole different ballgame, but a lot of Zero fans (including me) are tired of using the nerfed version of the guy who's supposed to be able to kill Mavericks by looking at them the wrong way, or being lied to about the decisive battle game after game only to have it end in some stupid way like the double KO in X5.

As of right now I'm looking more toward Megaman Zero for the GBA in March, though I've a feeling they'll just drag that series on as well.</div>

I have to argee with him, at leat to some degree.

PostPosted:Tue Dec 18, 2001 4:26 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>I tried playing Rockman and Forte on my DreamSNES. Sure, it had two characters, but they were almost the same thing. One could rapid shoot and one could do the charge shot. One could slide kick, and one could run. It was pretty much the same thing.

Of course, the very first platform was one of those things where you had to be JUST on the edge to jump over it. After that, I was reminded that this was a Megaman game. If they made some sort of game where the focus wasn't dying because of stupid pitfalls, I'd be more apt to play it. Instead, it just pisses me off. I don't get pissed off from dying usually, but in this case, I feel I'm being cheated out of a life by some fucking stupid trap. It's like making a game hard by taking away half of your lifes and all of your continues.</div>

I picked Bass just because he can double jump and not worry about as much over instant deaths

PostPosted:Tue Dec 18, 2001 6:03 pm
by Don
<div style='font: 12pt ; text-align: left; '>King Jet is a total pain with Megaman. You've to be staying on the edge of all the platforms at all times to even make some of the jumps, and if you get one of the platforms punched out the only thing to do is using Lightning Bolt and hope the auto-scroll carries you far enough. I understand the battle was supposed to involve a lot of jumping, but dying because Megaman can't make the jump unless he's on the very edge of the platform really sucks.</div>

PostPosted:Wed Dec 19, 2001 12:06 am
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>Then you must think that Marvel vs Capcom 2 plays the same as Street Fighter 2, right?</div>

PostPosted:Wed Dec 19, 2001 12:11 am
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>The X series is a lot different now than the regular series, which Rockman and Forte was a part of. Try the Xs, you'll notice the difference from the regular series and during the progression of the series as well</div>

How is the two questions relevant?

PostPosted:Wed Dec 19, 2001 2:28 am
by Don
<div style='font: 12pt ; text-align: left; '>The Street Fighter series obviously evolved more because it's an actively contested market. I don't remember the last 2D platformer game on PSX I played that wasn't a Megaman game or C:SoTN.</div>

PostPosted:Wed Dec 19, 2001 7:57 pm
by New and Improved Zeus
<div style='font: 9pt ; text-align: left; '>Just because it's a more contested market, SF automatically has made progression and MM has not? And the fact that 2D is dying big-time isn't a catalyst for progression, simply for survival? Argue with facts not personal opinion and you might see just how ridiculous this arguement of yours sounds.</div>

PostPosted:Wed Dec 19, 2001 9:42 pm
by Ganath
<div style='font: 12pt ; text-align: left; '>All other things aside, I definatly have to agree on the Zero comment. I'm tired of using a pussified Zero...</div>

What facts have you presented?

PostPosted:Thu Dec 20, 2001 1:27 am
by Don
<div style='font: 12pt ; text-align: left; '>It's common sense that if you're in a heavily contested market you can't just pump out the same thing over and over again and expect to keep the market share. You at least have to pretend you're trying something new. To a certain extent there's only so much you can do in a genre, but that doesn't mean you can't pretend you're trying. RPGs come to mind. Every one of them out there is basically the same engine, but they always boost some new feature whether it's Materias or random Acronyms or whatever.

2D is dying, if not dead, and that's why no one bothered putting anything innovative for a long time. People are not going to suddenly return to 2D anyway, so why bother? Why else can you explain that Anime has been gone ever since their introduction in X4, which everyone almost universally loved?

I'm not sure what game you're playing, but the X series I played are not significantly differ than even the old Megaman games, let alone each other. The major gameplay change I can remember is ducking in X5 and that's it. X6 had armors and powerups. X1 had that too, and so did every other one. Sure the powerups are becoming more powerful, such as going from dash -> air dash -> air dash up -> hover -> flight. But this is hardly innovative. Armor still reduces damage (well, sometime they don't always do that, but hardly a reason to be excited about). Buster upgrades still let you do more damage. The only significant game engine difference from X and Megaman series is the ability to hop on walls and the dash. You still fight a boss in a small room with relatively little place to go, though the ability to hop on walls open up more places to hide.</div>