The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Initial features of WWF Wrestlemania X8 announced

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #27215  by Gone to Shakers
 Fri Jan 25, 2002 7:54 pm
<div style='font: 12pt ; text-align: left; '>Well, I don't know how many people like Wrestling games here, but anyways, here's some features from the Gamecube version of the Wrestlemania series by THQ (Orriginal title by RARE for NES).

It will include all the features of the previous Wrestlemania 2000 game, and will include several new matches, including Hell in the Cell and the Tornado Match. There is also a new single player feature called Championship road, from what I gather, you begin at the bottom as a Rookie and work your way up through a Simulation type mode to Superstar status.

Also, several new Wrestlers will be making their debut in a WWF licsenced game including, Rob Van Dam, Booker T, and Lance Storm. There will be 35 Superstars total plus unlockable hidden characters.

Last feature, there will also be recreated matches and events.

Well, I'm sold =)</div>

 #27216  by Blotus
 Fri Jan 25, 2002 9:43 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>This "Championship road" is nothing new at all. I'm sure I'll enjoy this one too... hopefully they can eliminate slowdown completely (which has been in ALL of THQ's N64 wrestling games to date).</div>

 #27217  by Gone to Shakers
 Sat Jan 26, 2002 2:41 am
<div style='font: 12pt ; text-align: left; '>Hmmm, they have it listed as a new feature, oh well.... I wouldn't worry about slowdown, completely different hardware, I noticed slowdown in the 4 player matches with No Mercy, but not Wrestlemania 2000.</div>

 #27219  by Blotus
 Sat Jan 26, 2002 2:19 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>You didn't play WM2000 much then.</div>

 #27220  by Blotus
 Sat Jan 26, 2002 3:02 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '><b>Link:</b> <a href="http://gamespot.com/gamespot/stories/ne ... >Lalala</a>

Seems Yukes is doing the development. I doubt they will, but I hope they don't use the Smackdown engine.</div>

 #27224  by Gone to Shakers
 Sun Jan 27, 2002 9:53 am
<div style='font: 12pt ; text-align: left; '>Actually, I think I must have played at least 50-60 hours on 4 player multiplayer. I may be forgetting the slowdown in that game due to the fact that it was very noticable in the 4 player mode of No Mercy</div>

 #27225  by Gone to Shakers
 Sun Jan 27, 2002 9:55 am
<div style='font: 12pt ; text-align: left; '>damn, I hope they use the old system, I don't really like the innacurate Smackdown engine. No grappleing system, and it plays like an arcade game, you don't seam to get tired in it at all.</div>

 #27228  by Blotus
 Sun Jan 27, 2002 5:40 pm
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Probably. No Mercy's was a lot more freqent.</div>