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My most anticipated Gamecube game, Zelda? no, how about Metroid Prime or Perfect Dark 2? No and no, Maybe its Skies of Arcadia 2 or Metroid Prime? Star Fox Adventures? Eternal Darkness? Resident Evil 0?  and No to all of those as well...

PostPosted:Thu May 23, 2002 1:40 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>It's a game called Animal Crossing, a simultation Role Playing Game. I've always liked it when they included certain simulation features in RPG's, like those found in Terranigma, Earthbound, Breath of Fire 2 (to an extent), Lufia 2, and other late SNES Adventure games or RPG's. The first game that I played which was a complete Simulation RPG was Harvest Moon on SNES (released late, like a year and a half after the N64 was already out), and I loved it! But even the latest versions of Harvest Moon are but a shadow when compared to the pages and pages of features listed for Animal Crossing. One thing that should be noted is that the amount of text included in Animal Crossing is more than 3 times the amount of text contained in Xenogears. Unlike Harvest Moon, I won't be finishing the game in a couple of weeks, it supposedly lasts over a year. Here is an article I found written by PGC

"In Animal Crossing, you find yourself living your alternate life in an alternate world. Thanks to the GameCube’s internal clock, the game reflects time and seasonal changes. So, in the spring months, you may be able to fish for salmon down at the river day after day, but you’ll have to change your itinerary the rest of the year as it becomes harder in the summer to find salmon, and downright impossible to find them in the autumn and winter months. Ultimately, there are rewards to be had in the game that can only be acquired by playing through all 4 seasons in the game, requiring you to continue playing the game for at least a full year.

Day and night changes are also apparent as the town is bustling with activity during the morning and afternoon hours, but gets awfully quiet during the nighttime hours. Fortunately, for the nocturnal beast in all of us, there is still plenty to do in the wee hours of the night. Take a night shift at work, go fishing, and even play through special events that you may not have seen otherwise.


Analog Stick – Move
A – Use Item / Action Button
B – Run
X – View Map
Y – Open the Status / Inventory Screen
C-Stick Up/Down – Zoom In/Out (indoors)
C-Stick Left/Right – Change Camera Angle (indoors)
As you probably know by now, Animal Crossing is the US version of Animal Forest Plus, but in the months since its release across the sea, the localization team has been working incredibly hard to not just translate, but actually localize the over 30,000+ files of text in the game. For example, you won’t be finding your town celebrating the Japanese holiday of Setsubun, but you will see events and town celebrations in relation to western holidays like Halloween and Christmas.

Also changed from the Japanese version of the game, is an extended connectivity with the GBA. NES games that could once be purchased in game to play on your GameCube, can now be uploaded to your GBA, so you can take old school games such as Excitebike, Punch-Out, Donkey Kong, and even Clu Clu Land wherever you go.

Overall, this is only the beginning of what can be done in this game. The best way I can sum this up, would be to paraphrase what the Nintendo rep next to me had to say.

”I’ve been playing this game for months, and even now I’m surprised when I do something and I say to myself, ‘I didn’t know you could do that!’”"</div>

PostPosted:Fri May 24, 2002 12:28 am
by Drew S.
<div style='font: 12pt ; text-align: left; '>Holy fucking SHIT! That sounds like the most innovative game I've heard of in years...! wow. Imagine if a game like EverQuest actually had time-specificity and seasonal variation (more than the trivial bit it does!)</div>

PostPosted:Fri May 24, 2002 3:31 am
by Eric
<div style='font: 11pt ; text-align: left; '>Considering the attention span of most games, I don't expect it to do well.</div>