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THE Smash Bros. Strategy Thread!

PostPosted:Tue Jul 09, 2002 10:52 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Okay, since we have so many players on here - and since Smash Bros kicks ass - it's time for the all-singing all-dancing Smash Bros. strategy thread. I wanna get better. I've read some of the FAQs, but I don't trust that the some of writers are any better than me. So I wanna see if you can take me there.

So - who do you use when you're annihilating opponents? Why? What do you think their strengths and weaknesses are? Who do you think is the best character in the game? Feel free to answer any or all of these questions.

Right now, I use Zelda most often, followed by Samus, followed by Mario.

Shiek is great. My ground combat with Shiek is good; I've got a good skill with multiple dash-A, tilt-back A, and upsmash A. My air juggles need some work, I'm all right but I can't consistently hit magnified enemies off the top of the screen with them, which I feel is the next stop. Zelda I'm not as good with, though I can see that using the Lightning Kick (frontside-aerial A) is key, as well as throwing, since her throws are insanely powerful. The change mystifies me, though - how are you supposed to work the transformation into high-level play? Can you even?

My skill with Samus is probably the best of all. I'm very good with the charge shot all the way up and sneaking it in on unsuspecting enemies. I just learned a combo which could be key - charge shot all the way, throw down, time the charge shot to hit them on the bounce which could be really strong if it hits consistently enough (33% damage reliably). I also have her timing more or less okay and am a decent shot with missiles, etc. It seems like Samus might not be a top-level character, though, as she's somewhat slow and lacks a reflecting move.

Of the three, Mario is my least skilled character but probably the one with the most potential. His moves are incredible. Forward-tilt A (rear leg kick forward) is a great move for 10% damage, his upsmash A is fast enough to break slow smashes, his aerial A and aerial forward+A are amazing too, and none of his B moves are very weak. The cape in particular is an amazing reflector as well as just a damager, plus it can recover you from falls and move you over in the air, making recoveries great. My friend Chol is really very good with Mario - beats level 9 single or free-for-all every time with him, he's showed me how to be good as well. But I need practice.

So - who do you think are the top-level characters, the ones which are playable at the highest levels of competition? Let me know, let's start the discussion!</div>

PostPosted:Tue Jul 09, 2002 10:55 pm
by Blotus
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>I can never get many people to play multi, therefore I rarely play it, therefore I still blow.</div>

PostPosted:Tue Jul 09, 2002 10:59 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>I like Link, who's a good mix between close and far combat, but Young Link is better; weaker, but faster, and speed is king. If you know how to use him, Gannondorf is a prick to play against. I also use Marth and Falcon as well</div>

PostPosted:Tue Jul 09, 2002 11:12 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>I long ago relegated Ganon to the ranks of "fun but unplayable". He's so slow! I can't beat anyone good with him.</div>

PostPosted:Wed Jul 10, 2002 12:15 am
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Well, in a Free For all, usually Link and sometimes Samus, Pikachu isn't as good as he was in the last game. For team play I like to play Ganondorf while the other player plays Falco.</div>

PostPosted:Wed Jul 10, 2002 1:16 am
by Oracle
<div style='font: bold 10pt ; text-align: left; '>I hit buttons and people fly off the screen. I highly recommend it</div>

PostPosted:Wed Jul 10, 2002 3:32 am
by Derithian
<div style='font: italic bold 14pt ; text-align: center; '>the best player in both....kirby.....samus......link....falcon can just be a cheap prick</div>

PostPosted:Wed Jul 10, 2002 2:54 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>Doesn't that game have the new, ass-kicking version of Starfox?</div>

PostPosted:Wed Jul 10, 2002 8:14 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Sure he's playable, but mostly for a team game, get your teamate to play Fox or Falco to beat the hell out of the opponents while he goes in for the kill, works like a charm.</div>

PostPosted:Thu Jul 11, 2002 6:04 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Yeah, he's fast and can deal a lot of damage, he has a hard time killing opponents though.</div>

PostPosted:Fri Jul 12, 2002 3:38 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I'm no expert on SSM, but I would have assumed that the ability to quickly deal a lot of damage would, in fact, IMPROVE one's killing capabilities.</div>

PostPosted:Fri Jul 12, 2002 5:23 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>It depends on style of play. SSBM is as deep as Tekken if you're good. Fox lacks different directions to Smash opponents from; it's easier to see him coming with the one or two attacks that do Smash. An opponent might be at 170% and Fox at 84% but if Fox gets Smashed out first it's a moot point.</div>

PostPosted:Fri Jul 12, 2002 5:25 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>That's a very brief and shallow description... Fox is quite good though if you're one of the lucky people who have the reflexes to play him with. He also kicks Samus' ass, who happens to be my best character.</div>

PostPosted:Fri Jul 12, 2002 5:27 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Really....hoo hoo hoo! I'll have to try that.</div>

PostPosted:Fri Jul 12, 2002 5:33 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Ohhhh...no wonder I've been losing. I was just gnawing on the controller.</div>

PostPosted:Fri Jul 12, 2002 5:37 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Super Mash Buttons Melee huh? Well, I'm down on the whole mash button thing, so I like to use strategy.</div>

PostPosted:Fri Jul 12, 2002 5:39 pm
by Drew S.
<div style='font: 12pt ; text-align: left; '>Any tricks with Samus? I found a good one on Gamefaqs - full charge shot, throw down, shoot. It's almost a guaranteed point blank hit and I've knocked computer opponents off the stage with it on Hard.</div>

PostPosted:Fri Jul 12, 2002 9:26 pm
by Gone to Shakers
<div style='font: 12pt ; text-align: left; '>Like Mentel said below, with Fox you need to damage opponents a lot more to knock them out, but combining his ability to damage people and Ganondorfs ability to knock people out with a low amount of damage, then you have the perfect team for multiplayer.</div>

Can't... resist!

PostPosted:Fri Jul 12, 2002 10:00 pm
by Blotus
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Scientist #1: We could remove the crayon from your brain, it might increase your brain power.
Scientist #2: Or kill you.
Homer: Increase my killing power, eh?</div>

PostPosted:Sun Jul 14, 2002 11:55 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>ha-HA!</div>

PostPosted:Sun Jul 14, 2002 9:58 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Perhaps in archaic fighting games that's the case, but in new age fighting games, there's more to consider</div>