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Thoughts on Wipeout Fusion

PostPosted:Tue Jul 16, 2002 1:21 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>This is one of my favorite series so I couldn't help but create another thread.

I got the game yesterday and my overall opinion is that it is amazing. There's definitely many improvements from the other games. Mainly the idea of craft-customization was very well done. Now, instead of simply getting faster with the different classes you have to better your craft yourself in order to beat your constantly improving opponents. And the opponents are certainly insane this time around. This installment certainly makes you feel like you're racing against other drivers much moreso that WOXL or WO3, which seemed to concentrate more on racing the clock than anything. You actually need to make good use of your weapons before you get wasted yourself - and you get wasted a LOT more quickly in Fusion than any other Wipeout. Like G-Man and Derithian mentioned below, if you're not careful you can get destroyed within a single lap. Weapons are tougher now too because being hit usually brings you to a near-complete stop and entering the pit lane to recharge slows you down a great deal too. As well, just making the turns and shooting the other racers won't do anymore - you have to make sure to hit as many blue-boosters as you can or you're not going to catch up with anyone.

I do have some complaints to make though: it seems that, considering how long they delayed this game's release, they could have managed to at least eliminate all the bugs. All too often I've been knocked either through a wall or right through the track itself. And the helper-bot that comes to pick you up gets confused when shit like that happens and tends to just drop you in some random spot. Once I fell through the track in 9th place and got put down in front of the finish line in 1st place! (not that I'm complaining there, but hey...).

Also, I like the way they utilized the different routes on the same track, but those little electro-barriers that block off the different pathways are next to impossible to see when you're traveling at any sort of speed. I think they should have just used solid walls instead.</div>

PostPosted:Tue Jul 16, 2002 1:49 pm
by G-man Joe
<div style='font: 11pt "Fine Hand"; text-align: left; '>I haven't even started on the mods yet. I'm just trying to improve my skills on not getting hit. And firing weapons will slow you down. Apparently, the programmers know a bit about Newton's Law. =8^D</div>

PostPosted:Tue Jul 16, 2002 3:57 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>Didn't know that. That's cool though. Just wait till you start getting further into the league-play. The guys are absolute bastards.</div>

It gets easier...

PostPosted:Wed Jul 17, 2002 1:20 am
by Andrew, Killer Bee
<div style='font: ; text-align: left; '>...the further you get into it. With some of the later craft you can pretty happily hug barriers all the live-long day (it's pretty difficult not to in some of the later courses, too. They're insane!).

Those fucking electro-barriers! And they're positioned a few metres into unused routes a lot of the time, so if you don't spot and avoid them you've gotta spend precious, frustrating seconds turning yourself around to get back on the track. Gaah!</div>

PostPosted:Wed Jul 17, 2002 1:35 am
by Andrew, Killer Bee
<div style='font: ; text-align: left; '>Fucking pluses!</div>

Yeah, I've just been using the Feisar because I thought for some reason that it wouldn't suck ass for once, but I realized I was wrong today.

PostPosted:Wed Jul 17, 2002 2:11 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>Btw, you've had the game for a while now, haven't you Aussie boy? Lucky bastard : )

I just can't wait till I unlock the Pirhana! Only a couple more leagues...</div>

PostPosted:Wed Jul 17, 2002 8:23 am
by G-man Joe
<div style='font: 11pt "Fine Hand"; text-align: left; '>This isn't fair. I have very little time to play! I'm still trying to finish the 3rd league!</div>