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I have played the awesomeness that is SoulCalibur 2..

PostPosted:Wed Jul 31, 2002 5:34 am
by M'k'n'zy
<div style='font: ; text-align: left; '>Oh wow...I thought it would be hard to top the first game, but they did a damn good job with this. The new characters are fun and all the old characters have new moves on top of the old. Ivy is almost a totally new charcter now. New characters are Raphael, Talim, Cassandra, and YunSung and Charade. Returning characters are Mitsurugi, Kilik, Xianghua, Voldo, Ivy, Taki, Nightmare, Astaroth, Maxi, and Cerventes. I have played all of the new characters and many of the old ones. The game seems EXTREMLY well balenced at this point.

Talim, the character I am learning first. Very quick. She doesnt stop moving. She has a lot of moves that can bounce you off the ground and a lot of quick moves to get in between combos, as well as good guard break moves.

Raphael: Takes the title of poke master away from Kilik. He can be very hard to dodge if played right. His best attacks are vertical but they can be mixed up with horizontal play to keep sidesteppers honest.

Cassandra: She is Sophitias daughter. Note that this takes place 20 years after SoulCalibur. She is a lot better than her mom and a lot more vicious, I see her picked a lot though I have only played her once.

YunSung: He is nothing like Hwang. He has a lot of awesome kick combos as well as some really good attacks with his sword. He also has the coolest looking unblockable in the game, but I will let u see it for yourself.

Astaroth: Always one of my favorates, they made him even meaner in the new one. He has one move where if it hits from a counter hit you can land his air throw guarenteed.

Voldo: Probally the least changed character to my notice. He has one or two new moves that I've found, but the biggest diffrence is that his attacks do more damage.

Maxi: Wow they made him awesome in this one. One of his best additions is his new pure soul loop. He constantly swithes stances from left outer to right outer, and you can sidestep while you do it. Nasty.

Yoshimitsu: He is time unlock, but from what I understand they changed him RADICLY. They wanted SC2 to have no clones, so from what I hear he is now closer to his Tekken counterpart.

Ivy: Oh wow, she is like a totally new character now. Many of her old great moves are there still but some of her best ones involve her new stances where she can actually run around swinging the whip around. Also she has a new unblockable that is really nasty. Hits mid and quick charge time.

Charade: The Edge Master char for the game. Nuff said.

Nightmare: He has two or three new stances and some nasty new moves. One of his outfits is him without the helmet on and wow they made Sigfried look nasty ^_^

Cervantes, Taki, Mitsurugi, Kilik, and Xianghua I have yet to play, though I have seen some new moves for each of em.

Other new play features include the addition of walls. They dont work anything like their Tekken 4 counterparts. One of the neatest things about them though is that if you are hit into the wall you can actually guard impact off of it and surprise your opponet.

Ringouts arent as frequent anymore. They still happen but it is much harder to get one now.

For other information or to find an acrade copy near you go to www.namcoarcade.com/soulcalibur2</div>

PostPosted:Wed Jul 31, 2002 7:09 am
by Anarky
<div style='font: 11pt ; text-align: left; '>Unless i did not read carefully how did you play this copy of the game? import? (sounds cool =o)</div>

PostPosted:Wed Jul 31, 2002 9:38 am
by an
<div style='font: ; text-align: left; '>I suppose acrade = arcade :P. SC2 has also begun showing up in my area. Too bad currently only a few spots have it.</div>

PostPosted:Wed Jul 31, 2002 12:13 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>The first is the greatest fighter ever released IMO. I just hope this one is as good as you say</div>

PostPosted:Wed Jul 31, 2002 6:55 pm
by M'k'n'zy
<div style='font: ; text-align: left; '>Yup I play in the arcade. Its only in two here in St. Louis right now tho 8^( Sucks.</div>

PostPosted:Wed Jul 31, 2002 7:08 pm
by Nev
<div style='font: 9pt ; text-align: left; '>Yeah Maxi.</div>

PostPosted:Wed Jul 31, 2002 7:10 pm
by Nev
<div style='font: 9pt ; text-align: left; '>Yeah Maxi. I love Soul Calibur. I always felt it was more flowing, less twitch than Tekken, without losing any of the depth or strategy.</div>

PostPosted:Wed Jul 31, 2002 8:51 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Damn, I can't wait to play this game. I'm not a fan of fighting games and this game single handedly turned me completely around in my opinion on the Dreamcast. The first Soul Calibur was great, and on top of being great it was near flawless.</div>

PostPosted:Thu Aug 01, 2002 12:23 am
by Eric
<div style='font: 11pt ; text-align: left; '>Personally I'd like an option to turn off "ring out".</div>

PostPosted:Thu Aug 01, 2002 1:23 am
by Ganath
<div style='font: 9pt ; text-align: left; '>Good times, I can't wait for that to come out. I like the wall idea too, ring outs got a little annoying.</div>

PostPosted:Thu Aug 01, 2002 3:25 am
by M'k'n'zy
<div style='font: ; text-align: left; '>Ring outs are a LOT less frequent. I think I saw like 5 in a total of 20 matches</div>

PostPosted:Thu Aug 01, 2002 3:26 am
by M'k'n'zy
<div style='font: ; text-align: left; '>There arent any stages where u cant get rung out at all, but it is a lot harder to do, even when u are close to the edge.</div>

PostPosted:Thu Aug 01, 2002 3:28 am
by M'k'n'zy
<div style='font: ; text-align: left; '>Trust me it is. Go to an arcade and find it. Now</div>

PostPosted:Thu Aug 01, 2002 11:12 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Depends how you play, it's mostly those who button mash that get a ring out, when they play Cervantes they often do it themselves.</div>

PostPosted:Thu Aug 01, 2002 11:12 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Why do Ring outs bother you?</div>

PostPosted:Thu Aug 01, 2002 11:16 am
by Blotus
<div style='font: 10pt "arial narrow"; text-align: left; padding: 0% 5% 0% 5%; '>Me too.</div>

PostPosted:Thu Aug 01, 2002 12:28 pm
by Sephy
<div style='font: 12pt "Times New Roman"; text-align: left; '>Excellent...this makes me want to get another DC and SC</div>

PostPosted:Thu Aug 01, 2002 12:54 pm
by Eric
<div style='font: 11pt ; text-align: left; '>Don't misunderstand me, I just don't like an entire battle being decided by knocking your opponent from the ring.</div>

PostPosted:Thu Aug 01, 2002 1:32 pm
by Ganath
<div style='font: 9pt ; text-align: left; '>Of course, it usually isn't hard to avoid if you keep sharp and pay attention. But I still found it irritating when it did happen...</div>

PostPosted:Thu Aug 01, 2002 1:49 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Heh, I guess I've just grown to consider it an integral part of the game, so it's something I would never complain about.</div>

PostPosted:Thu Aug 01, 2002 1:52 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>It's kind of part of the game though, when you're closer to the edge, it's not very safe to use power moves against your opponents because they can dodge them and knock you out, in the middle of the ring, it's much more beneficial to use power moves.</div>

PostPosted:Thu Aug 01, 2002 2:44 pm
by M'k'n'zy
<div style='font: ; text-align: left; '>Yeah same thing here. Ring outs never really bothered me.</div>

PostPosted:Fri Aug 02, 2002 9:23 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Soon, very soon...</div>

PostPosted:Fri Aug 02, 2002 2:36 pm
by M'k'n'zy
<div style='font: ; text-align: left; '>No, not soon. NOW ^_^</div>

PostPosted:Sun Aug 04, 2002 8:52 am
by Zeus
<div style='font: 9pt ; text-align: left; '>There's an arcade near my house that's gonna have one of those all-nighters for like $15 Cdn. THEN I play them all, including Soul Calibur 2, Dance Dance, Drummania, Guitar Freaks, Planet Harrier. Arcades are just too damned expensive</div>