Finished Xenogears for the second time. I liked it more than the first time through. The second CD isn't NEARLY as bad as I remember it being....
PostPosted:Fri Nov 01, 2002 3:59 pm
<div style='font: 12pt ; text-align: left; '>First I'll start with the second CD, there isn't much more story to it than any other portion of the game, and not really any less gameplay either, the thing is that the plot moves along much more quickly on this disk than the previous one. Disk 1 I assume takes place over a period of about a month or two, while the second disk appears to take place over several years (at least one year as far as time descriptions go, it keeps moving forward by several weeks or months between each gameplay segment).
The strange thing though is that all the religious terminology I think was just a marketing scheme, the game's plot didn't even really require it. Deus wasn't really a God and it didn't appear anyone truly believed that it was (despite being refered to as God, but then usually they would have Deus in brackets right after), it was the biological core to an interplanetary invasion weapon. The Zohar Modifier which contained the unlimited source of energy (and powered the colony ship) drew power from the fourth dimension and captured a being from there called the Wave Existance which supposedly was the origin of souls (they were broken off bits and pieces of the wave existance from a past time), I suppose that could be the real God though it is never described as such until the very end of the game.
The theme generally is that God 'Deus" was false and created by mankind, all of Gods ideals were also created by mankind. The game has more major villains in it than any game I can think of, there's Grahf, Krelian, Stein, Shakhan, Miang, and Ramsus among them. All of these villains seam to have a different goal, and everyone is manipulating each other.
I very much enjoyed the plot, it was a mixture of old Western Science Fiction literature with a Japanese twist. A lot of the names were taken from Jewish and Islamic tradition.
The gameplay: it's very diverse, in the fighting I don't understand the real purpose of combo's, they don't seam to be useful at all. Perhaps if Combo's quickened the speed at which deathblows were learned it would be different.
The amazing thing about this game is that despight it's enourmous length, it doesn't seam to drag on at any location, the only other long RPG I have played like this is Skies of Arcadia. The game seams to have more play value to it than Final Fantasy 7, 8, and 9 combined.</div>
The strange thing though is that all the religious terminology I think was just a marketing scheme, the game's plot didn't even really require it. Deus wasn't really a God and it didn't appear anyone truly believed that it was (despite being refered to as God, but then usually they would have Deus in brackets right after), it was the biological core to an interplanetary invasion weapon. The Zohar Modifier which contained the unlimited source of energy (and powered the colony ship) drew power from the fourth dimension and captured a being from there called the Wave Existance which supposedly was the origin of souls (they were broken off bits and pieces of the wave existance from a past time), I suppose that could be the real God though it is never described as such until the very end of the game.
The theme generally is that God 'Deus" was false and created by mankind, all of Gods ideals were also created by mankind. The game has more major villains in it than any game I can think of, there's Grahf, Krelian, Stein, Shakhan, Miang, and Ramsus among them. All of these villains seam to have a different goal, and everyone is manipulating each other.
I very much enjoyed the plot, it was a mixture of old Western Science Fiction literature with a Japanese twist. A lot of the names were taken from Jewish and Islamic tradition.
The gameplay: it's very diverse, in the fighting I don't understand the real purpose of combo's, they don't seam to be useful at all. Perhaps if Combo's quickened the speed at which deathblows were learned it would be different.
The amazing thing about this game is that despight it's enourmous length, it doesn't seam to drag on at any location, the only other long RPG I have played like this is Skies of Arcadia. The game seams to have more play value to it than Final Fantasy 7, 8, and 9 combined.</div>