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After Playing The KI arcade rom a bit, i realised all in all in 8 years since it debut 1994, the graphics have not aged horribly, sure there not the best but damn.... it would be awesome if they went back and did a KI 3, as good and if not better than the

PostPosted:Sat Dec 14, 2002 3:42 am
by Anarky
<div style='font: 11pt ; text-align: left; '>After Playing The KI arcade rom a bit, i realised all in all in 8 years since it debut 1994, the graphics have not aged horribly, sure there not the best but damn.... it would be awesome if they went back and did a KI 3, as good and if not better than the 1st</div>

I always likes TJ Combo and Sabrewolf.

PostPosted:Sat Dec 14, 2002 9:28 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>I always though they had an advatage over the "half circle" chars since it was harder to pull of those moves.

KI2 or Gold is in fact superior, though. Great graphics, still awesome combo game play, nice mix of characters, but it had a more logical system... meaning if a guy started a combo with a weak attack you needed to combo break it with a strong attack, same thing for strong-weak and meduim-medium. This maens you have to know each char and how they start their combos and what it looked like.

Not only that but the combos got longer and more powerful as you did a variety of different ones, so you needed to know your character well as well.

Man i would buy the whole damn arcade game itself if i found a decent price :)</div>

I always liked TJ Combo and Sabrewolf.

PostPosted:Sat Dec 14, 2002 9:29 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>I always though they had an advatage over the "half circle" chars since it was harder to pull of those moves.

KI2 or Gold is in fact superior, though. Great graphics, still awesome combo game play, nice mix of characters, but it had a more logical system... meaning if a guy started a combo with a weak attack you needed to combo break it with a strong attack, same thing for strong-weak and meduim-medium. This maens you have to know each char and how they start their combos and what it looked like.

Not only that but the combos got longer and more powerful as you did a variety of different ones, so you needed to know your character well as well.

Man i would buy the whole damn arcade game itself if i found a decent price :)</div>

I always liked TJ Combo and Sabrewolf.

PostPosted:Sat Dec 14, 2002 9:30 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>I always thought they had an advatage over the "half circle" chars since it was harder to pull off those moves.

KI2 or Gold is in fact superior, though. Great graphics, still awesome combo game play, nice mix of characters, but it had a more logical system... meaning if a guy started a combo with a weak attack you needed to combo break it with a strong attack, same thing for strong-weak and meduim-medium. This maens you have to know each char and how they start their combos and what it looked like.

Not only that but the combos got longer and more powerful as you did a variety of different ones, so you needed to know your character well as well.

Man i would buy the whole damn arcade game itself if i found a decent price :)</div>

PostPosted:Sun Dec 15, 2002 1:43 am
by Anarky
<div style='font: 11pt ; text-align: left; '>yeah there is a rom out for KI2 as well, the arcade version, yet to DL it</div>

PostPosted:Tue Dec 17, 2002 3:47 am
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Holding back for a full second is slower to do than a quick half-circle motion done in a quarter-second, especially if you're trying to counter somebody. But, the charge moves do have their uses as basic offensive moves (or combo starters).</div>

PostPosted:Tue Dec 17, 2002 1:42 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>I think in KI games, i know in #2, thats its more of a fast back-forward, not a back for 2 sec thing.</div>