Just beat FFX...
PostPosted:Wed Jan 08, 2003 9:34 pm
<div style='font: 9pt ; text-align: left; '>Overall it's probably one of my favorite of the series. It just came together so well. I like the cast - for probably the first time in a FF game, I've liked every single party member, especially Lulu and Auron. The Sphere system is great - takes a little time to figure out, but a little advanced planning lets you really make some cool characters. Music was good - I'm particularly fond of the intro theme and Mt. Gagazet. It's also going to take a lot of adjusting to go back to a console RPG where the party is fixed - the character switching dynamic was probably the most interesting and most useful addition to the series there.
It's interesting to look at Square FMV these days. I have to say I found it quite distracting, even though it's good. I know exactly what threw me off, too - the character renders. The character models themselves were really well done, and you got used to them - then when a FMV sequence came up, all of a sudden some of the characters looked...different (Tidus and Rikku being the prime examples of this - both of them had distinctly Asian FMV renders that didn't quite match up with their character models). It wasn't bad, just a bit disconcerting, and in a lot of ways I preferred the normal graphics.
The game wasn't too hard, either. I did a bit of levelling up here and there as I went, and spent about 5 hours levelling up in the Zanarkand Highway and the first area of Sin, but that was the only point where I deliberately levelled up. Only boss that killed me more than once was the giant mantis thing in the Zanarkand Dome, and that's because of poor planning and a lack of Berserk defense.
I like the Sphere Grid just because it gives you options. I liked being able to make Kihmari a black mage, though in the end he pretty much gets shafted no matter which path you take him on. I liked being able to take a character through their sphere path, then decide where to go.
Case in point: Yuna finished White magic. Lulu was about 10 sphere levels away from the end of her path, and Flare (including the sidetrip to get Doublecast). I had Yuna wait for that. When Lulu got Flare, I had Yuna use a Friend sphere to go there - voila, Yuna had Flare.
But I wasn't done yet. I had Lulu Return to the very beginning of her path. She then went north into Kihmari's grid, circled around, learned Lancet, and opened up Ultima. She also laid down 4 MP spheres and used them all. Once Ultima was learned, Yuna used a Black Magic Sphere. She suddenly knew Ultima too.
I wasn't done yet. I used a Return sphere to teleport Yuna over to the newly used Ultima sphere, which she could now Return to. She picked up the 4 MP+ 40 spheres, as well as a nearby HP sphere, and Lancet then Returned to Flare.
So with a little bit of patience and planning, Yuna learned the two most powerful Black magic spells in the game, and was free to go backwards down Lulu's path, picking up powerful magic and MP boosting spheres. Hell, she had 20 more magic than Lulu, so she was even better with Ultima than Lulu was.
Let me just say that having two mages with 700 MP and doublecast Ultima make the last battles quite easy.
Anyway, I have one story question.
Tidus was mentored/guarded by the unsent Auron back in Zanarkand 1000 years past. This was approximately the same time that Jecht dissapeared. When Yu Yevon first summoned Sin and Zanarkand was attacked. Auron and Tidus were sent to Spira through Sin - Auron because of not having to worry about such issues as dying again, and Tidus because Jecht protected him during the "journey". From there Tidus went on, helped defeat Jecht, and dissapeared as the Fayth stopped dreaming.
My question is this: How did Jecht get to Spira in the first place? It was ten years before Sin appeared and Zanarkand was destroyed.
Anyway, great game, and I'm glad I was able to beat it. No big loss on only being able to rent it; I didn't get any of the extra Aeons or defeat any of the Monster Arena bosses, but those were more curiosities than anything else.</div>
It's interesting to look at Square FMV these days. I have to say I found it quite distracting, even though it's good. I know exactly what threw me off, too - the character renders. The character models themselves were really well done, and you got used to them - then when a FMV sequence came up, all of a sudden some of the characters looked...different (Tidus and Rikku being the prime examples of this - both of them had distinctly Asian FMV renders that didn't quite match up with their character models). It wasn't bad, just a bit disconcerting, and in a lot of ways I preferred the normal graphics.
The game wasn't too hard, either. I did a bit of levelling up here and there as I went, and spent about 5 hours levelling up in the Zanarkand Highway and the first area of Sin, but that was the only point where I deliberately levelled up. Only boss that killed me more than once was the giant mantis thing in the Zanarkand Dome, and that's because of poor planning and a lack of Berserk defense.
I like the Sphere Grid just because it gives you options. I liked being able to make Kihmari a black mage, though in the end he pretty much gets shafted no matter which path you take him on. I liked being able to take a character through their sphere path, then decide where to go.
Case in point: Yuna finished White magic. Lulu was about 10 sphere levels away from the end of her path, and Flare (including the sidetrip to get Doublecast). I had Yuna wait for that. When Lulu got Flare, I had Yuna use a Friend sphere to go there - voila, Yuna had Flare.
But I wasn't done yet. I had Lulu Return to the very beginning of her path. She then went north into Kihmari's grid, circled around, learned Lancet, and opened up Ultima. She also laid down 4 MP spheres and used them all. Once Ultima was learned, Yuna used a Black Magic Sphere. She suddenly knew Ultima too.
I wasn't done yet. I used a Return sphere to teleport Yuna over to the newly used Ultima sphere, which she could now Return to. She picked up the 4 MP+ 40 spheres, as well as a nearby HP sphere, and Lancet then Returned to Flare.
So with a little bit of patience and planning, Yuna learned the two most powerful Black magic spells in the game, and was free to go backwards down Lulu's path, picking up powerful magic and MP boosting spheres. Hell, she had 20 more magic than Lulu, so she was even better with Ultima than Lulu was.
Let me just say that having two mages with 700 MP and doublecast Ultima make the last battles quite easy.
Anyway, I have one story question.
Tidus was mentored/guarded by the unsent Auron back in Zanarkand 1000 years past. This was approximately the same time that Jecht dissapeared. When Yu Yevon first summoned Sin and Zanarkand was attacked. Auron and Tidus were sent to Spira through Sin - Auron because of not having to worry about such issues as dying again, and Tidus because Jecht protected him during the "journey". From there Tidus went on, helped defeat Jecht, and dissapeared as the Fayth stopped dreaming.
My question is this: How did Jecht get to Spira in the first place? It was ten years before Sin appeared and Zanarkand was destroyed.
Anyway, great game, and I'm glad I was able to beat it. No big loss on only being able to rent it; I didn't get any of the extra Aeons or defeat any of the Monster Arena bosses, but those were more curiosities than anything else.</div>