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I want....
PostPosted:Mon Mar 03, 2003 11:01 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>From Magicbox:
Miyamoto is considering bringing Star Fox 2 to GameBoy Advance, a game which was canceled for the 16-bit SNES system.</div>
PostPosted:Tue Mar 04, 2003 1:30 am
by Eric
<div style='font: 11pt ; text-align: left; '>Errr, I don't. I thought the original Star Fox's graphics were butt ugly, it sucked in comparision to the 64 ver. I didn't like Star Fox until I played the 64 version. I doubt releasing a game that takes a step backwards would be a good idea.</div>
PostPosted:Tue Mar 04, 2003 7:24 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>I kind of agree here. The original Starfox did have a very un-refined feel to it.</div>
PostPosted:Tue Mar 04, 2003 7:25 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Sounds like a good idea if it takes advantage of GBA features. I'd like to see a Starfox game with multiplayer for once.</div>
PostPosted:Tue Mar 04, 2003 9:26 am
by Zeus
<div style='font: 9pt ; text-align: left; '>One of the major selling points of the GBA is that it's a portable Super Nintendo. Releasing a Super Nintendo game that never came out on it is a huge bonus. Releasing Star Fox 2 on the GC would be detrimental, but not on the GBA</div>
PostPosted:Tue Mar 04, 2003 9:27 am
by Zeus
<div style='font: 9pt ; text-align: left; '>But it was a landmark title in many ways</div>
PostPosted:Tue Mar 04, 2003 10:45 am
by Lox
<div style='font: bold 9pt ; text-align: left; '>Ooh...Me likes also. :)</div>
PostPosted:Tue Mar 04, 2003 12:57 pm
by Flip
<div style='font: 12pt "Cooper Black"; text-align: left; '>Landmark? Besides it and that crappy racing game Nintendo never used that blocky graphics engine ever again.</div>
PostPosted:Tue Mar 04, 2003 1:41 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>First 3D game by Nintendo. I don't know though, I didn't really like that game. You'll have to admit, Starfox 64 had a much greater impact than the original, and also sported the best 3D graphics of the generation for quite some time.</div>
PostPosted:Tue Mar 04, 2003 2:57 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>It was one of the first polygon based console games.</div>
PostPosted:Tue Mar 04, 2003 3:05 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>It had an impact? None that I know of</div>
PostPosted:Tue Mar 04, 2003 3:06 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>It was a deadend path on the SNES, but like Kupek said, it was one of the first polygonal games. Also I think the first game to use the FX chip which wasn't even fully utilized until the year of the N64's release with games like Mario RPG and Kirby Superstar.</div>
PostPosted:Tue Mar 04, 2003 3:10 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Both games had an impact, the N64 version was just much greater. The N64 version was also the game that made rumble features popular in console videogames.</div>
PostPosted:Tue Mar 04, 2003 3:25 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>And one of the crappiest. I wish people would wait just a little bit longer before using new technologies. Wait until it actually looks decent.</div>
PostPosted:Tue Mar 04, 2003 3:27 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>No, Doom had an impact. Final Fantasy 7 had an impact. FFX had an impact. Starfox 2 didn't even make a dent.</div>
PostPosted:Tue Mar 04, 2003 4:15 pm
by the Gray
<div style='font: 12pt ; text-align: left; '>Where's the crater? seriously I wouldn't know as having watched the game played I had no interest to do so myself.</div>
PostPosted:Tue Mar 04, 2003 4:38 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>It was the first playable fully polygon game on consoles. It was a very big step and is still one of the most popular SNES games out there. That's why they released it so many damned times.</div>
PostPosted:Tue Mar 04, 2003 4:40 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>First playable fully polygon game....</div>
PostPosted:Tue Mar 04, 2003 4:46 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>How did Final Fantasy 7 or Final Fantasy 10 make an impact?</div>
PostPosted:Tue Mar 04, 2003 5:34 pm
by Tortolia
<div style='font: 9pt ; text-align: left; '>Starfox 64, not Starfox.</div>
PostPosted:Tue Mar 04, 2003 6:01 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>Both of those games had breakthrough graphics. Hell, FF7 was most people's first RPG. It was one of the primary reasons that the PSX sold so well.</div>
PostPosted:Tue Mar 04, 2003 6:35 pm
by Eric
<div style='font: 11pt ; text-align: left; '>What Sine said, FFX was big because it was a successful RPG that gave us voice actors playing the roles of the characters.</div>
PostPosted:Tue Mar 04, 2003 6:36 pm
by Eric
<div style='font: 11pt ; text-align: left; '>Yeah StarFox made an impact, graphics wise, even if it was horrible looking, however StarFox 64 I wouldn't say the same. Only the Rumble feature is something that stuck around, what influence did SF64 have on games today?</div>
I can see your reasoning, though the reason why Final Fantasy 7 was a lot of peoples first RPG was because of the PC version, a lot of people who played PC games didn't know anything about real RPG's until FF7 =P
PostPosted:Tue Mar 04, 2003 7:47 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>It also sold fairly well on PSX in North America (it was over a million), but not as well as Super Mario RPG on SNES, FF8 its successor, or any of the Pokemon games. Graphically the game was less advanced than Riven, or even Myst, but the best looking original title on the PSX.
I am not sure if a lot of people bought the PSX because of that game either though it is possible. I always thought it was the Tekken series, Gran Turismo was another major reason, and there was a major boost when RE2 came out; all those games did way better than FF7 over here. The reason I bought the PSX was not because of any one game in general, but because it could support 3D graphics.
FF7 sold phenominally, worldwide it's one of the best selling RPG's of all time. It was only outsold over here by Final Fantasy 8, Mario RPG, Pokemon, and I think that's about it. The year of its release it was overshadowed in a big way by GE007 which was the top selling game (it didn't even sell overly well at first, it took a couple of months before people caught onto it) of the year, and also winning game of the year left and right by editors and fans alike. In fact, GE007 was the game that really got me interested in the N64, and I bought one the same night as I got RE2 for PSX.
I guess it's well known that I'm not overly fond of FF7, it's just not the type of game I like. If you remember when I first got to the Shrine though, I was absolutely loving it, until shortly after Midgar when I had a change of heart. I still love the beginning of the game, very polished and well done, but it seamed like Square kind of rushed the rest.
As for FF10, I still haven't gotten around to playing it, I want to get through FF9 again first, but I am a little side-tracked right now with Zelda and Skies, and even more so now with Xenosaga.</div>
Well you were talking about FFX revolutionizing the game industry by using all voice acting right? Maybe you missed something about Starfox 64 =P
PostPosted:Tue Mar 04, 2003 7:54 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Starfox 64 boasted the best 3D graphics in a console game for quite a while; that includes having by far the best lighting effects at the time of its launch, and for a while after. I don't think even PC games had done as well. All the original Starfox did was use polygons, that wasn't such a big deal since Mario 64 was the first true 3D game with free polygonal characters.</div>
PostPosted:Tue Mar 04, 2003 7:59 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Starfox 64 was an even more successful title in North America that gave us voice actors playing the roles of the characters and the narration.</div>
Future games aside, Super Mario RPG sold extremely well because of the merging of two worlds: Mario and Square.
PostPosted:Tue Mar 04, 2003 8:22 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen.</div>
Future games aside, Super Mario RPG sold extremely well because of the merging of two worlds: Mario and Square.
PostPosted:Tue Mar 04, 2003 8:25 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen. Also, it's the first time I've ever seen an RPG advertised on TV or in mags like Playboy.</div>
Future games aside, Super Mario RPG sold extremely well because of the merging of two worlds: Mario and Square.
PostPosted:Tue Mar 04, 2003 8:27 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>As far as FF7's graphics being worse that Myst, I don't think so. The summon animations were nothing the PSX (or even the PC) has ever seen. Also, it's the first time I've ever seen an RPG advertised on TV or in mags like Playboy.
Also, I don't think anybody really cared about the PC version of FF7.</div>
PostPosted:Tue Mar 04, 2003 9:04 pm
by Eric
<div style='font: 11pt ; text-align: left; '>Dude, a one or two hour game with little clips by characters every now and then, doesn't come close. That's ridiculous to even compare the two.</div>
PostPosted:Tue Mar 04, 2003 9:05 pm
by Eric
<div style='font: 11pt ; text-align: left; '>Ummm, come on. Star Fox's little voice clips don't even compare....</div>
PostPosted:Tue Mar 04, 2003 11:21 pm
by Stephen
<div style='font: 10pt Arial; text-align: left; '>I'm pretty sure FF VII outsold Starfox 64.</div>
PostPosted:Wed Mar 05, 2003 12:34 am
by Zeus
<div style='font: 9pt ; text-align: left; '>How was the original not? I mean, they were pretty fucking bland for a reason</div>
PostPosted:Wed Mar 05, 2003 12:34 am
by Zeus
<div style='font: 9pt ; text-align: left; '>FF7 was HUGE with the casual crowd in the US, FFX only for fanboys</div>
PostPosted:Wed Mar 05, 2003 2:37 am
by Eric
<div style='font: 11pt ; text-align: left; '>Pay attenton Zeus. Seeker said SF64 had impact, Tort said he doesn't know what impact it had, you thought he was talking about the original Star Fox, he wasn't, Tort was telling you he was referring to StarFox 64, NOT Star Fox. Make sense now?</div>
PostPosted:Wed Mar 05, 2003 6:13 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>It still doesn't change the fact that it had all voice acting long before.</div>
PostPosted:Wed Mar 05, 2003 7:02 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>In 1997 in North America, GE007 and Starfox 64 ranked first and second respectively, FF7 ranked 5th or 6th, it wasn't even the top selling PSX game.</div>
PostPosted:Wed Mar 05, 2003 7:11 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>RPG's are the highest selling genres in Japan and Europe (and probably other places), but the North American market is different, people play mostly action and sports titles.</div>
PostPosted:Wed Mar 05, 2003 8:29 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>The PC version actually did surprisingly well. You see, even though I am not the hugest fan of FF7, in comparisson to PC games, it's god =P</div>
PostPosted:Wed Mar 05, 2003 9:13 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Yeah, I'll have to watch my senality from now on</div>
PostPosted:Wed Mar 05, 2003 9:14 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Right...except for FF7</div>
PostPosted:Wed Mar 05, 2003 10:21 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>And Yoshi's Island. They had some cool effects in there that used the chip well.</div>
PostPosted:Wed Mar 05, 2003 10:23 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>So did a bunch of really bad Sega CD games.</div>
PostPosted:Wed Mar 05, 2003 10:25 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>The hype surrounding FF7 was what made promoted RPGs from a niche item in North America.</div>
PostPosted:Wed Mar 05, 2003 10:28 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>You and I have very different impressions of the hype surrounding FF7. It was THE most hyped Square game in North America. I can't think of anything they hyped more.</div>
PostPosted:Wed Mar 05, 2003 10:31 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Sometimes the technology has to be used before designers and developers recognize its potential.</div>
PostPosted:Wed Mar 05, 2003 10:31 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>They weren't successful.</div>
PostPosted:Wed Mar 05, 2003 11:43 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Zeus, there is no FF7 genre =P</div>
PostPosted:Wed Mar 05, 2003 3:38 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>I was referring to your previous question</div>
PostPosted:Wed Mar 05, 2003 4:13 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>FF7 isn't an exception either, both action and sports titles sold better than it the year of its release. I think it was #1 in Europe though, and #2 in Japan.</div>