The Other Worlds Shrine

Your place for discussion about RPGs, gaming, music, movies, anime, computers, sports, and any other stuff we care to talk about... 

  • Hmmmm, The Sims is going to be out on Tuesday with Zelda, I wonder how it will play out with all of the great improvements they've made with the game?

  • Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
Because playing them is not enough, we have to bitch about them daily, too. We had a Gameplay forum, but it got replaced by GameFAQs.
 #33953  by Julius Seeker
 Sun Mar 23, 2003 9:32 am
<div style='font: 12pt ; text-align: left; '>As we all found out a few years ago, The Sims was a game that didn't really have you doing anything. It had a lot of potential, but it lacked something that other Maxis games like Sim Tower (my personal favourite of the bunch) and popular Sim City had (though the later versions of Sim City are really just graphical upgrades of Sim City 2000, with a few extra features, at least from my experiences). Well, they've fixed the problems with the Sims in the console version, the gameplay is now fairly objective, which means there is always something to build up to, goals, events, etc... If they've executed this correctly, there could be a great game as a result. The Sims is undoubtedly the most popular PC game, but how will it hold out in the much larger and more competetive and quality demanding console market?

One thing that's for certain, though the graphics aren't really on par with recent console games, they have been improved quite a bit from the PC versions of the Sims. It is now possible to zoom in and around your house in full 3D.

From an interview posted at IGN.com

"We give players three ways to play The Sims on the console. First, we have an all new level-based "Get a Life" mode, where the player's goal is to start off in a small house living with Mom (yikes!), and move up from level to level, house to house, unlocking new objects, "scoring" with new Sims, and trying to win the mansion at the end of the neighborhood. Along the way, the player can unlock new two-player competitive challenge locations, which is our second way to play. In locations like dance clubs, a park, and even a frat house, player's can compete to get the most friends, the most lovers, the most money, or even the most food! And finally, we include the entire open-ended free-play mode from the original PC game, where players can create their own Sim families and houses in both single-player and two-player modes."</div>

 #33972  by G-man Joe
 Tue Mar 25, 2003 9:37 am
<div style='font: 11pt "Fine Hand"; text-align: left; '>My fiance has the PS2 version is says it's far more addictive than the PC version because of the various goals set in The Sims. She has that "Sims stare" whenever I see her playing the PS2. =8^) Don't get it if you want to get out more.</div>

 #33977  by Julius Seeker
 Tue Mar 25, 2003 2:34 pm
<div style='font: 12pt ; text-align: left; '>Damn, I should pay closer attention, I thought the PS2 version was the one coming out tommorow =P</div>