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Capcom takes a hit.
PostPosted:Mon Apr 21, 2003 3:01 pm
by G-man Joe
<div style='font: 11pt "Fine Hand"; text-align: left; '><b>Link:</b> <a href="
http://www.gamespot.com/gamecube/advent ... 21.html</a>
Capcom takes a hit.</div>
PostPosted:Mon Apr 21, 2003 3:33 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>DMC2 suffered from gameplay problems, and RE0 was a GameCube exclusive, which also hurt sales.</div>
PostPosted:Mon Apr 21, 2003 5:06 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Gameplay probs never mean poor sales, but having RE0 exclusive to 'Cube wasn't a good way to revitalize the franchise, which didn't exactly produces super sales there on the DC with Veronica. Also, medicore reviews and RE4 hurt it as well (it was seen as a step back)</div>
PostPosted:Mon Apr 21, 2003 5:57 pm
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>You basically just reaffirmed what I said: medicore reviews (ie: gameplay problems and those reviews being reflected as such) hurt sales.</div>
PostPosted:Mon Apr 21, 2003 8:03 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I want to know what the 18 games were. That's more than some companies put out in two years time. A GBA Resident Evil? A GBA Street Figher? What games were so bad that the sequel-king axed 'em?</div>
PostPosted:Tue Apr 22, 2003 12:05 am
by Gentz
<div style='font: 11pt arial; text-align: left; '>Personally, I really like Capcom's approach to game-making, though I suppose it isn't be very efficient profit-wise</div>
PostPosted:Tue Apr 22, 2003 12:12 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Yes, but I'm saying it was much more than that</div>
PostPosted:Tue Apr 22, 2003 12:13 am
by Zeus
<div style='font: 9pt ; text-align: left; '>One of them is supposed to be Steel Battalion 2, an online game</div>
PostPosted:Tue Apr 22, 2003 12:23 am
by Eric
<div style='font: 11pt ; text-align: left; '>One was suppose to be a huge 3D fighting game called Capcom Fighting All Stars, using the Project Justice combo system, and Marvel vs Capcom 2 tag team.</div>
PostPosted:Tue Apr 22, 2003 1:46 am
by SineSwiper
<div style='font: 11pt "EngraversGothic BT", "Copperplate Gothic Light"; text-align: left; '>One of them was supposed to be this game involving this psycho clown that chucks bananas at various animals from Noah's Ark, called Noah's Jester. And one was going to be a Resident Evil RPG that 90% complete before they canned it, because the FMV was going to cost too much.</div>
PostPosted:Tue Apr 22, 2003 3:48 am
by Eric
<div style='font: 11pt ; text-align: left; '>You doofus!</div>
PostPosted:Tue Apr 22, 2003 1:14 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Churning out sequels?</div>
PostPosted:Tue Apr 22, 2003 9:21 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>No, cause they tend to concentrate on making games that are fun rather than "epic interactive 3-D worlds with 349 minutes of full motion video" and what not. They seem to realize that just making a game more complex isn't making it more original - Square's been proving that fact for the past 6 years</div>
They have some fun games, but I've always seen them as the company that most exploits a franchise. Mega Man, for crissakes. Street Fighter. Resident Evil.
PostPosted:Tue Apr 22, 2003 10:00 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Or I could just let J. Parish do it for me: <a href=
http://www.toastyfrog.com/2d/features/e ... ml>Gamings 20 Most Embarassing Companies: Capcom</a>.</div>
PostPosted:Tue Apr 22, 2003 10:01 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>Forgot to add: I think Capcom had it coming.</div>
PostPosted:Tue Apr 22, 2003 11:32 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>They make evolutionary steps....and release games along the way. Kinda opposite of Nintendo and Sega</div>
PostPosted:Wed Apr 23, 2003 12:30 am
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>After the sixth iteration, it starts to get old.</div>
PostPosted:Wed Apr 23, 2003 5:37 am
by Don
<div style='font: 12pt ; text-align: left; '>It's not evolutionary. It's like 'let's change one thing and call it a new game'. Evolution implies something better came along the way.</div>
Blame the complexity to the 3D games pioneered by Nintendo. Final Fantasy games haven't been all that much longer
PostPosted:Wed Apr 23, 2003 5:41 am
by Don
<div style='font: 12pt ; text-align: left; '>Yes the world is 3D and it may seem bigger but the amount of content has been relatively the same. The general overworld that you get to explore hasn't changed. The number of secrets has gone up quite a bit but that's to reflect schemes to help sell hint books. Nintendo was the one that took the 'big 3D world exploration' idea and really went all out with it, starting with Mario 64.</div>
PostPosted:Wed Apr 23, 2003 2:58 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>If you don't think there's been evolution in the Mega Man series, you've never played it. Same with the 2D fighting they release under the Street Fighter/Vs shit</div>
PostPosted:Wed Apr 23, 2003 5:14 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>True. But I still don't think Square's done anything very original lately (minus Kingdom Hearts)</div>
PostPosted:Wed Apr 23, 2003 5:15 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>Heh heh. Well played, Mr. Parish. I don't really see sequels as cheapening a video game series the same way they cheapen a movie series though. I could care less for the most part, more games is more games.</div>
PostPosted:Wed Apr 23, 2003 5:17 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I mean, as long as the company is still pumping out new ideas (which Capcom has always done and done VERY well) it doesn't really matter to me how many sequels they're pumping out on the side</div>
PostPosted:Wed Apr 23, 2003 6:44 pm
by Don
<div style='font: 12pt ; text-align: left; '>Yes, but neither has anyone else.</div>
PostPosted:Wed Apr 23, 2003 10:12 pm
by Gentz
<div style='font: 11pt arial; text-align: left; '>I would if they'd give me a chance! : )</div>
PostPosted:Wed Apr 23, 2003 10:39 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>I think you two are talking past each other. Don's point is that each new game isn't significantly different from the last, which actually fits your comparison to evolution.</div>
But evolution tends to imply it's getting better, which is not. It's just getting different
PostPosted:Thu Apr 24, 2003 5:35 am
by Don
<div style='font: 12pt ; text-align: left; '>Yeah, evolution doesn't have to mean it's better, but that's not how people use the term.</div>
PostPosted:Thu Apr 24, 2003 5:12 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>That's what I'm saying, if you don't think they've gotten better, go back and play them through again. Only MM5, 6, and 8 really didn't progress over the ones before them</div>
PostPosted:Fri Apr 25, 2003 3:04 pm
by Kupek
<div style='font: 10pt verdana; text-align: left; padding: 0% 10% 0% 10%; '>It doesn't bother me, either, but if you churn out sequels like that, I'm not surprised when you take a financial hit.</div>
PostPosted:Fri Apr 25, 2003 10:01 pm
by Don
<div style='font: 12pt ; text-align: left; '>I'm sure that's why X series sold progresively LESS game after game.</div>
PostPosted:Sun Apr 27, 2003 7:56 am
by Zeus
<div style='font: 9pt ; text-align: left; '>That's the popularity of 2D dying.....Castlevania 64 outsold SotN in North AMerica nearly 4:1. A LARGE amount of casual gamers simply won't buy games if they're 2D. Why do you think X7 is now 1/2 and 1/2?</div>
PostPosted:Sun Apr 27, 2003 7:56 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Ironically, it wasn't the sequels that cost them. It was the remakes, prequels, and original games</div>