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Got the 'Cube demo....

PostPosted:Mon Jul 21, 2003 10:44 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Can't fucking believe they make it hard to get, especially for the fans like me. They should want me to play this demo, dammit. It's a perfect hype opportunity for a company that needs it right now and they're blowing it. Idiots, they still haven't learned. Now, on to the games:

Soul Calibur 2 - excellent, what more needs to be said? If you played and loved the first, this is just more of the same. But that might be it's problem. The first was so far above its time that the second isn't much of an improvement. But I'm still getting 2 version of this when it comes out (who gives a fuck about Heihachi?).

Billy Hatcher and the Giant Egg - very neat concept. More like a Nintendo-type 3D platformer, which is probably why Sega decided to release it for the 'Cube. Lots of fun for the demo, but we'll have to see what it turns out to be like in the final version

Sonic Adventure DX - it's Sonic adventure with slightly better graphics

Splinter Cell - it's Splinter Cell

Viewtiful Joe - every last one of you needs to play this game. The best possible way I can describe this is a mixture between Double Dragon and The Matrix with an anime style. This thing is so much fun it's insane. YOu actually get points for how well or "cool" you look when you're beating up the endless enemies and working you way through the level. Not only does this look as cool as hell and is just a blast to play, it also gives an amazing amount of depth to the game as you try and get the highest "Viewtiful" score you can get. I just can't emphasize how much fun this game is. Gray and Derith were here when I was playing it and they had a blast just watching it. I've played through the demo twice already and I still can't get enough of it. I'm learning more and more every time. This is rapidly climbing my list of favourite next-gen game...and it's just the demo. You need to do yourself a favour and at least try this game, it's that much damned fun.

As for the movies, F-Zero looks fucking amazing. i can't wait for that one. It looks like the N64 one on steroids, which is just fine with me.

Now, if they'd just release Project Gotham 2 this year.....</div>

PostPosted:Tue Jul 22, 2003 11:54 pm
by Eric
<div style='font: 11pt ; text-align: left; '>SC2 is multi-platform. Is Viewful joe? Nintendo could use something right about now, Yu-Gi-Oh won't kep them afloat forever.</div>

PostPosted:Wed Jul 23, 2003 9:15 am
by the Gray
<div style='font: 12pt ; text-align: left; '>No kidding, I've now got my eye out for a used copy of Viewtiful Joe. It's that fricking cool, and I know some schlup out there won't appreciate it.</div>

PostPosted:Wed Jul 23, 2003 9:57 am
by Zeus
<div style='font: 9pt ; text-align: left; '>Viewtiful is Nintendo-exclusive...for now</div>

PostPosted:Wed Jul 23, 2003 9:57 am
by Zeus
<div style='font: 9pt ; text-align: left; '>It's a smaller Capcom game, it'll be harder to find for a while</div>

PostPosted:Wed Jul 23, 2003 11:28 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Speaking of Splinter Cell, I played the GBA version, it's pretty damn good for a GBA game.</div>

PostPosted:Wed Jul 23, 2003 11:31 am
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>Soul Calibur II has Link, one of the most popular characters currently and for nearly the last 20 years in videogames, that will be the major selling point of the second game, no one has even heard of the other new characters =P</div>

PostPosted:Wed Jul 23, 2003 3:09 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Seemed to work in Japan. The PS2 version only sold about 20,000 copies more than the 'Cube version. Amazing considering how many more PS2s there are there</div>

PostPosted:Wed Jul 23, 2003 4:58 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>And Zelda is not really that popular in Japan compared to here.</div>

PostPosted:Wed Jul 23, 2003 10:53 pm
by Zeus
<div style='font: 9pt ; text-align: left; '>Amazingly, it's true</div>

PostPosted:Sat Jul 26, 2003 11:49 pm
by SineSwiper
<div style='font: 10pt "EngraversGothic BT", "Copperplate Gothic Light", "Century Gothic"; text-align: left; '>I'd imagine that it's the kind of game where buttons become a major problem.</div>

PostPosted:Mon Jul 28, 2003 5:14 pm
by Julius Seeker
<div style='font: 12pt ; text-align: left; '>There aren't any problems that I have come across yet.</div>